CORE COMPONENTS:
1-20,
21-40,
41-60
REQUIRED THINGS, OLD BUGS AND PRIORITY REQUESTS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400,
401-450,
451-500,
501-550,
551-600
BLOATS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400
- Bloat101, CAGE OPTIMIZATION, (Future): Optimize the caging routines.
- Bloat102, AMMO FETCHING, (Future): Improve ammo fetching code. Right now they shoot until they run out, but there were some issues with replenishing ammo sooner that might have to wait for item stacking.
- Bloat103, THIEF AI, (Future): Improve thieves ability to get around your guys. Right now they just charge in and leave it to chance pretty much.
- Bloat104, CHITIN PROCESSING, (Future): Handle chitin properly in butcher's shop. Shouldn't need to tan it maybe, but use some other process, or perhaps use it raw.
- Bloat105, OSTRACISM AND SOCIAL STIGMA, (Future): Alienation of badly misbehaving dwarves.
- Bloat106, JUSTICE INTERFACE, (Future): Give more information on the justice screen.
- Bloat107, THIEF INFORMATION, (Future): Give more information about how much thieves have stolen.
- Bloat108, IMPROVE HISTORY SCREEN, (Future).
- Bloat109, DRINK IMPROVEMENTS, (Future): More names for drinks, they could have special names, commemorate things, be improved in the kitchen, associated drinking rituals, etc.
- Bloat110, CAVE-IN INJURIES, (Future): Allow people to survive cave-ins with injuries, instead of the current all-or-nothing system.
- Bloat111, KNOWLEDGE OF TREES, (Future): Add civ knowledge of trees. There could be more unsavory kinds of trees in the evil places, and the goblins could know about them. For some reason, I stream-of-consciousnessed goblins capturing and butchering your adventurer with you having time to escape here too.
- Bloat112, IMPROVE CALENDAR, (Future): Make the calendar more interesting. It can depend on the entity involved. There could be days commemorated by certain entities named on the calendar, including those corresponding to historical events that happen during your games.
- Bloat113, THEFT IMPROVEMENTS, (Future): Thieves should be able to steal tagged items from the depot. Thieves can steal animals and later have the same animal as a pet, or it could be processed into jewelry.
- Bloat114, THEFT IMPROVEMENTS, (Future): Make the highest power thieves more daring and interesting.
- Bloat115, MISSING HIST FIGS, (Future): Certain historical figures, such as those in the king's entourage, are currently generated rather than being present during history creation.
- Bloat116, ART IMAGERY, (Future): More varied art imagery, such as buildings and siege engines.
- Bloat117, SIEGE ENGINES, (Future): Do more with siege engines, more types, more descriptions like animal-headed battering rams and so on. This also leads to extensive improvements that could be made. This involves taking the general "ballista parts" and so on and making them more specific.
- Bloat118, INTERFACE MOVEMENT, (Future): Improve ability to hop between interface screens, especially when viewing items, jobs, buildings and units.
- Bloat119, CONTAINER CONTENTS PAGING, Completed: Clean up scroll overflows on the item screen.
- Bloat120, JOB STATS OPTIMIZATION, (Future): Technical tweak of job completion number storage.
- Bloat121, CHAR MAP CUSTOMIZATION, Completed: (Upgraded) Ability to customize the character maps has been superceded by tiles.
- Bloat122, OWNABLE LIQUIDS, (Future): Certain liquids should be ownable.
- Bloat123, SIBLING MIGRANT ISSUE, (Future): Sibling migrants don't track relationships properly.
- Bloat124, SMALL MIGRANTS, (Future): Allow migrants to bring babies and the small pocket pets.
- Bloat125, VERMIN OFFERING RESOLUTION, (Future): Traded vermin should be converted into pets if they are brought back or seen again, or they could just disappear as if eaten or processed.
- Bloat126, HIDDEN FUN STUFF, Completed.
- Bloat127, HEALING CODE TWEAK, (Future): There's a small issue with healing that might slow the mending of breaks slightly.
- Bloat128, DREAMS, (Future): Use the current dream code to make it track random dreams, could do premonitions with this.
- Bloat129, INVENTORY SHUFFLING, (Future): Refine equipment shuffling code so that dwarves fill their hands evenly if necessary.
- Bloat130, OPTIMIZATION FOR INVASIONS, (Future): Speed optimization for invasion code.
- Bloat131, INVASION HISTORIES, (Future): Improve history keeping for invasions. There are also some issues with ambush invasions possibly being given away by the siege light.
- Bloat132, HIDDEN FUN STUFF, (Future).
- Bloat133, PHILOSOPHER ADVOCACY, (Future): Advocacy by philosopher (complains to mayor as the others do). Could be some standard ethical stuff, but with a dwarven bent.
- Bloat134, WIZARD STUFF, (Future): This bloat was just to remind me about books and all kinds of magic stuff arc.
- Bloat135, WRESTLING, (Future): Track who is lowest if a bunch of people are wrestling in a square and start to crush them.
- Bloat136, WRESTLING, (Future): Various ways to involve exposed guts in wrestling. Grab the guts. Strangle with the guts. Flames should affect spilled guts. Guts should remain on the field after death.
- Bloat137, WRESTLING, (Future): Technical issue with stuck-ins and freedom of movement.
- Bloat138, WRESTLING, (Future): Handle grab-tear shaking and further poison injection.
- Bloat139, WRESTLING, (Future): Incidental item/item, item/bp tangle-ups.
- Bloat140, SPECIFIC WRESTLING INTERFACE, Completed.
- Bloat141, WRESTLING MOVES AND MORE INTERFACE, (Future): Lifts, impalements, smashing into terrain, disarms, throat-slitting, etc. Much more wrestling. Make graspers and the most common moves appear at the top of the interface list.
- Bloat142, AND MORE WRESTLING, (Future): Reversing wrestling holds.
- Bloat143, PUNISHMENT, (Future): Thrown in cave as punishment for a crime, remove your possessions. This could also be a typical start scenario.
- Bloat144, DISEASE AND INFECTION, (Future): Disease and infection. Get some from swamp or blood drinking. Hearty creatures (like dwarves) shouldn't be affected so much. The absence of a spleen can increase the chance of septicemia. Infections of some wounds, especially if you are dirty, leprosy type stuff, plagues. Tumors, especially those caused by magic. The kidneys, spleen, liver, stomach and pancreas should have functions that are reduced by damage.
- Bloat145, RUST, (Future): Rust and verdigris and so on.
- Bloat146, HUMAN TOWN MODE, (Future): Control human town. See future dev.
- Bloat147, WIZARD MODE, (Future): Control wizard from tower, etc. See future dev.
- Bloat148, EARLY GAME, (Future): Start games in Age of Myth. See future dev.
- Bloat149, LATE GAME, (Future): Run games passed the Golden Age into more mundane times. See future dev.
- Bloat150, WORLD CUSTOMIZATION, (Future): Some startup options to speed things up if you already have preferences in mind, including the ability to set the world size. See future dev.
POWER GOALS:
1-50,
51-100,
101-150