CORE COMPONENTS:
1-20,
21-40,
41-60
REQUIRED THINGS, OLD BUGS AND PRIORITY REQUESTS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400,
401-450,
451-500,
501-550,
551-600
BLOATS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400
- Bloat151, HIDDEN FUN STUFF, (Future).
- Bloat152, FIGURINE SHAPES, (Future): Shapes for figurines.
- Bloat153, MORE UNIT SCREENS, (Future): Other helpful versions of the unit screen for various purposes. This could just wait for tiles and access to graphics and scrollbars and so on.
- Bloat154, ACTIVATE SOLDIERS FROM MAIN SCREEN, Completed.
- Bloat155, MERCHANT FOOD PRICES, (Future): Expand merchant price tweaks to cover foods.
- Bloat156, SIEGE ENGINE IMPROVEMENT, Completed.
- Bloat157, EXCISE SOME OLD PLOT STUFF, Completed.
- Bloat158, COIN IMAGES, Completed.
- Bloat159, CHANGE SNEAK SKILL, (Future): Refine sneak skill gains. You should get the most when someone is trying to detect you and you know they are doing it.
- Bloat160, KILL VERMIN, (Future): Adventurer should be able to kill live vermin, rather than being forced to eat them alive. Eating them alive should be harder. Cooking should be preferable.
- Bloat161, MORE PLAYER ABUSE, (Future): Many other ways to abuse the player's body, aside from what it does now. Hang the bodies from trees. Flay. Make clothing and ornaments. Body part sculptures. Crucifixion. Associated shit-talking and historical events. You should be able to do anything to an enemy's body that they can do to you. These should also be recorded in the histories.
- Bloat162, POWDER THROWS, (Future): Throwing powdery object should make short-lived cloud flows (like dust from cave-ins but slower).
- Bloat163, COLLECTOR QUESTS, (Future): Quests to gather rare bugs in glass vials (coins too). Since these are actual game objects rather than scripted events, these quests could be very open and challenging.
- Bloat164, ITEM PLACEMENT, (Future): Items should be placed in dwarf mode ponds sometimes after game.
- Bloat165, WALL HANGINGS AND RUGS, (Future): Rugs, tapestries, paintings, etc. This leads to things like paint and pigments. The player's skin could hang in the goblin fortress in the same way. It could even be improved like dwarf items. Requires Core43.
- Bloat166, BATHS, (Future): Bath tubs. Golden bath tubs. Use of soap with a bucket of water.
- Bloat167, ANIMAL PREFS AND DEATH, (Future): Consider animal prefs/dislikes in thoughts when doing butchering jobs (or in combat).
- Bloat168, PET EATERS, (Future): Hungry pet carnivore could kill your other pets, leading to fights between pet owners.
- Bloat169, INSIDE WILDLIFE, Completed: Diversify behavior of inside wildlife. A lot of them could act more like the outside wildlife than the insane murderers they are now. Then it would make more sense for them to be brought or kept as pets.
- Bloat170, ROOM CLEANING, (Future): Cleaning rooms more responsibly, perhaps before sleeping.
- Bloat171, ADVENTURER AND TOYS, (Future): You should be able to play with all the toys. Puzzleboxes can contain things in adventure mode, related to anything (history, secret doors, whatever).
- Bloat172, DEEP SITES, (Future): There should be more interesting sites deep in the mountains, and it should be possible for you to create multi-tile tunnels under mountain ranges with various sites of your making and not of your making on the way.
- Bloat173, FINDING BUYERS, (Future): Arranging for buyers for artifacts. It could be harder to access nobles, and this might be a challenge.
- Bloat174, NOBLE RANK SYSTEM, Completed: Consider sometimes having just one baron/baroness, but they rank up as you improve, rather than many of these nobles at each rank.
- Bloat175, CARE PACKAGES, (Future): Being able to send comforting trinkets and provisions to your armies.
- Bloat176, PHYSICAL FEATURES, (Future): Various superfluous physical features for dwarves and others.
- Bloat177, PRISON REFORM, (Future): If prisoner situation becomes untenable etc., can have a rebellion against the nobles. Nobles should stop throwing people in jail if enough are already there.
- Bloat178, MINING TWEAK, Completed.
- Bloat179, HIDDEN FUN STUFF, (Future).
- Bloat180, HIDDEN FUN STUFF, (Future).
- Bloat181, ABANDONMENT ISSUE, (Future).
- Bloat182, CAVE CLAIMING, (Future): Should be able to run something like reclaim mode on any available cave. You could run a reclaim on anything with a group of adventurers you've assembled yourself.
- Bloat183, CHILD NAMING, (Future): Children can be named after historical figures, including adventurers, and parents can explain why they selected the name. In general, the fame and infamy of adventurers can be realized in various ways.
- Bloat184, NO RECORD, Completed.
- Bloat185, LIBRARIES, (Future): Books and libraries utilizing histories. Once these are in, people that you chat with don't need to know as much. You can find legends here that reveal locations of ruins made by world gen, or your dwarf games. Various other books are possible.
- Bloat186, HIDDEN FUN STUFF, (Future).
- Bloat187, WRITING AND GRAPHICS, (Future): If tile graphics go in, be sure to pay attention to the writing system. The writing and associated graphics can be generated for each entity.
- Bloat188, KEYS, (Future): Keys, the kind that unlock doors. These can be used everywhere, thrown all over your old dwarf caves for some of the doors etc. Requires Core42.
- Bloat189, INTERNAL AREAS, (Future): Internal mushroom jungles and lost whatevers and so on.
- Bloat190, UNDERGROUND LAKES, Completed: Large underground lakes, can build platforms on them, and the platforms can support further buildings.
- Bloat191, SNAKES AND WORMS, (Future): There are some complications from these creatures since they should always be on the ground and need to start that way.
- Bloat192, LYING AND BEING PUNISHED, (Future): You should be able to tell people you know how to kill dragons and then some guys could join you and turn on you as soon as you get into the woods and leave you naked. Proper bar tales should be generated.
- Bloat193, DEMOGRAPHICS ISSUES 1, (Future): If a town runs out of women, they could seek more.
- Bloat194, DEMOGRAPHICS ISSUES 2, (Future): If there are too many men in town, they could start more wars.
- Bloat195, ADVENTURER MOUNTS, (Future): Should be able to acquire mounts and beasts of burden.
- Bloat196, VILLAGE STORIES, (Future): Profiles can track the last few spots the creature has been at with the associated years, and they could refer to this while chatting. Certain people could stretch these years out of bounds and talk about ancient things not involving them and write themselves into the story.
- Bloat197, MINIMAP ISSUES, (Future): Center X on minimap and make sure it flickers properly.
- Bloat198, SITE SPRAWL, (Future): The largest cities should have multiple site maps linked up at the edges to help with loading issues, though it will have to handle the AI for creatures that have business across multiple sections.
- Bloat199, MINING/CUTTING ANNOUNCEMENTS, (Future): It could announce when current reachable wood-cutting and mining jobs are done.
- Bloat200, PERSISTENT CONVERSATIONS, (Future): Conversations can remain active once the screen closes, allowing you to move around and do things while the conversation is still running. Conversations would fade over time. You could have more than one active conversation, and multiple participants could be involved in these. This would be important for group meetings and side discussions with a messenger than comes in and so on. This will require conversations to be saved and loaded as well.
POWER GOALS:
1-50,
51-100,
101-150