CORE COMPONENTS:
1-20,
21-40,
41-60
REQUIRED THINGS, OLD BUGS AND PRIORITY REQUESTS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400,
401-450,
451-500,
501-550,
551-600
BLOATS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400
- Bloat251, USEFUL TREASURER, (Future): The treasurer could walk around and combine coin stacks.
- Bloat252, ENVIRONMENTAL LEARNING, (Future): Some preferences could be gained by children as they play and explore, rather than having them be innate. These can include personality development. Many preferences and other aspects of their profiles shouldn't be visible at first.
- Bloat253, ADVANCED WORK ORDERS, (Future): Work orders could be made more intelligent, so that they could order up precursors to the job at hand rather than just failing.
- Bloat254, GRAB-TEARS II, (Future): If the strength+size difference is large enough, a wrestler should be able to rip an enemy apart directly.
- Bloat255, INCIDENTAL HANGINGS, (Future): If a creature is attached by the neck to a chain building and falls down in the z direction or into a chasm, it should start strangling.
- Bloat256, VEGETATION MELTING/BOILING, (Future): Vegetation made out of exotic materials that would melt rather than burn aren't currently supported.
- Bloat257, TANNING, (Future): Tanning should probably be made more interesting.
- Bloat258, WATERPROOFING, (Future): Waterproofing of leather might become an issue
- Bloat259, TAWING, (Future): An interesting alternative to tanning.
- Bloat260, CUSTOM ENGRAVINGS, (Future): People have expressed an interest in engraving custom text and symbols.
- Bloat261, LEGEND ERASURE, (Future): It should be possible to rehide history events so that a new player can rediscover the legends of a world.
- Bloat262, MORE THOUGHT INFORMATION, (Future): Certain thoughts need to store additional information.
- Bloat263, MASTERPIECE TRADE, (Future): Masterpieces should be handled in a more interesting fashion as it relates to trade. Specific people should be interested in obtaining the best works.
- Bloat264, DYES AND MORDANTS, (Future): There are all sorts of things that can be done with dyes and mordants.
- Bloat265, WOODEN FURNITURE DISASSEMBLY, (Future): Ability to take apart wooden furniture.
- Bloat266, TALKING ABOUT THE WEATHER, (Future): Ability to ask people, including farmers, about the weather and time of day. They might comment about past or future weather. Weather information might be volunteered without prompting.
- Bloat267, EXTENDED BARTERING, (Future): Almost every object in the possession of a creature should be available for sale if you set the price high enough, even if the creature in question is not given to bartering.
- Bloat268, SCREENSHOTS, (Future): Ability to have the game output a screenshot easily.
- Bloat269, ALCHEMY, (Future): Various uses and reactions of chemicals, acids etc.
- Bloat270, COMBAT LOGS AND EVENTS, (Future): Combat log display for dwarf mode. Tracking and grouping of combat events for larger historical events. Important specifics of a given combat event might be kept for the historical record. Combat events could be named in the legends.
- Bloat271, DRAGGING PEOPLE AROUND, (Future): Ability to drag somebody around instead of releasing a wrestling hold when you move.
- Bloat272, WATER POISONING, (Future): Malicious creatures might attempt to poison or otherwise taint your water supply.
- Bloat273, ONE-STEP OPTIONS, (Future): Ability to set the amount of time advanced by the one-step key.
- Bloat274, CUSTOM COLORS, (Future): Customizable unit and custom profession colors.
- Bloat275, REVENGE AND INJURIES, (Future): More revenge-based thoughts that can mitigate injury thoughts. Development of hatred for groups of creatures after an injury or other act.
- Bloat276, HIDDEN FUN STUFF, (Future).
- Bloat277, SOUND EVENTS, (Future): Removal of annoying off-screen combat spam and replacement with sound events that have displayed locations. Selection of the sound event might show a further breakdown of associated announcements. Might be very useful if screen is blanked out on blinding.
- Bloat278, TRAPS THAT PROPEL THINGS, (Future): Weapon traps cannot propel units, but giant hammer traps should propel units.
- Bloat279, IMPROVED LEVERS, (Future): Improved lever interface with various options for how the lever behaves. Ability to see what lever does after connection. Ability to disconnect levers.
- Bloat280, ONE-WAY/SECRET DOORS, (Future): These would be nice but raise path-finding optimization issues.
- Bloat281, IMPROVE ANIMAL MANAGEMENT, (Future): There are many improvements that can be made to animal management, including improved abilities to assign animals and replace lost assignees as well as various breeding and cull settings.
- Bloat282, MORE MINERAL PROPERTIES, (Future): The various minerals should have additional properties. These might influence dig speed and so on.
- Bloat283, DEBUG OPTIONS, (Future): Various ways to fiddle with internal settings.
- Bloat284, RIVER ROCKS, (Future): The way river flows are calculated, the water won't currently make little white waves against boulder tiles in the middle of the water.
- Bloat285, CREATURE RANGES, (Future): A given creature should often have a more coherent range over the entire world, rather than going region by region.
- Bloat286, RAIN POOLING, (Future): Rain should have a chance to collect in certain areas.
- Bloat287, THIN ICE, (Future): Thin ice is a more difficult problem with the Z axis everywhere, but it should still be possible.
- Bloat288, DUST STORMS, (Future): There should be giant dust storms, the Spain-sized ones you can see from a satellite.
- Bloat289, HUMANS USE HORSES, Completed: Humans should ride horses into battle if they are available.
- Bloat290, LAKE/SWAMP IMPROVEMENTS I, (Future): Water lilies rooted to the soil below, duckweed floating in the water
- Bloat291, LAKE/SWAMP IMPROVEMENTS II, (Future): Mosquitoes and leeches.
- Bloat292, DEEP AND PERSISTENT SNOW, (Future): Deep snow that you have to trudge through or that you can sink down into, depending on the regional snowfall number. Snow that lasts for a while at temperatures above freezing, based on amonut and temperature differential.
- Bloat293, LOCAL ROADS, (Future): Most town sites should have stone or at least dirt roads between all of the buildings, rather than being pristine wildernesses punctuated by buildings.
- Bloat294, CLEANING ADJACENT INACCESSIBLE SQUARES, (Future): There should be a way to clean chunks and other garbage out of fortifications or other places it gets stuck.
- Bloat295, WEAPON TRAP EFFECTS, (Future): Traps should often do full damage to units rather than stopping when the unit dies to improve the explosive effect of a many-weaponed trap.
- Bloat296, FINGERLESS GLOVES, (Future): There are some difficulties with the details of this kind of object. And distinguishing mittens and gloves. And toe socks versus regular socks.
- Bloat297, CONTINUOUS ITEM AMOUNTS, (Future): Thread, rope, chains and cloth should have variable dimensions that are treated like variable amounts in jobs.
- Bloat298, IMPERFECT CONSTRUCTIONS, (Future): You should be able to intentionally build submasterpiece buildings and items.
- Bloat299, FLATWORLD, (Future): For processor and memory needs, an ability to make the world flat, with no significant elevation gains in the mountains to cut down on cliff allocations.
- Bloat300, ARCHERY TRAINING MATERIALS, (Future): Standing orders for archery training regarding which material to use.
POWER GOALS:
1-50,
51-100,
101-150