CORE COMPONENTS:
1-20,
21-40,
41-60
REQUIRED THINGS, OLD BUGS AND PRIORITY REQUESTS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400,
401-450,
451-500,
501-550,
551-600
- Req201, POTENTIAL PROJECTILE PROBLEM, (Future): No symptoms, just a code-check.
- Req202, DRESS/ROBE PROBLEM, Completed: If dresses/robes are added, there is a problem with how armor would work that needs to be addressed.
- Req203, PROPER HEALING, (Future): Nemeses should not just heal on travel, it needs to use the amount of time passed. This is related to infections and scarring.
- Req204, MID-TRADE GAME ENDINGS, (Future): If the game ends in the midst of a trade, the world might have some issues making that caravan continue on properly.
- Req205, NO RECORD, Completed.
- Req206, ITEM WRESTLING, (Future): Disarms, user-interface twists (rather than the current methods), struggling over items more explicitly.
- Req207, CONSOLIDATE MISS ANNOUNCEMENTS, (Future): Consolidate repeated miss announcements. A few other announcements could also be collapsed.
- Req208, DEAL WITH POTASH VS ASH, Completed.
- Req209, ENTITY DEF ITEM TYPES, Completed.
- Req210, GROUP SKILLS IN STARTUP, Completed.
- Req211, TOMB STORAGE AND ACCESSIBILITY, (Future): Problem storing inaccessible body in tomb. The job was repeatedly created.
- Req212, RE-EVALUATE HAUL LOCATIONS, Completed: A dwarf should re-check where an item should be placed when they pick it up, since this could save them a lot of time.
- Req213, BABY SEARCHER PROBLEM, Completed: Thirsty mothers cannot seek lost babies effectively.
- Req214, START SCENARIOS, (Future): See the scenarios arc in the dev section, this is part of that, and could be upgraded to a core component in the future.
- Req215, NEMESIS SAVE BUG, Completed.
- Req216, SOME DISPLAY RATE ISSUES, Completed.
- Req217, BUILDING CONSTRUCTION PROBLEM, (Future): Suspend building constructions if item blocking the build site are unreachable.
- Req218, MERCHANT ANNOUNCEMENTS, (Future): Notification when merchants are done unloading.
- Req219, VERMIN PROBLEM, (Future): Possibly issue when cleaning vermin references.
- Req220, MULTIPLE DEPOTS, (Future): Randomize the incoming merchant path for multiple depots, or else the wagons can get mixed up and scuttle.
- Req221, HISTORY GENERATION, (Future): Complete the history generator. This includes many issues related to the army arc. Age delineations should be tracked explicitly, and they shouldn't just be set numbers like they are now. As they civilizations spread out, they can make claims on the various regions and fight over them. It should retain the location of major battles for various reasons, even if there isn't a town or cave there.
- Req222, SAVE COIN BATCHES GLOBALLY, Completed.
- Req223, SET RACE MAKER PROPERLY ON ITEMS, Completed.
- Req224, PARRYING AND ITEMS, (Future): Refine parrying chances, based on item type.
- Req225, BUILD PATH VIOLATION, Completed.
- Req226, BUILDING ADMIRATION BUG, (Future): A metalsmith was able to admire "own furnace" even though ownership shouldn't apply to such buildings.
- Req227, PEAKS AND VOLCANOS, Completed: Record the names of the mountain peaks and their general character. This includes adding volcanos. Volcanos should also be able to exist independent of a large mountain range.
- Req228, ALLOW MULTIPLE SITES IN A SQUARE, Completed.
- Req229, PROBLEM WITH SUBREGION TYPING, Completed.
- Req230, AIMED SHOTS AND BODYPART SIZES, (Future): Should be able to aim at parts, AI should do it too, body parts currently have relative sizes but it should depend on the creature rather than just the part type.
- Req231, NO RECORD, Completed.
- Req232, CAVE RIVER ENTITIES, (Future): Realize certain cave dwellers as entities, with all that implies about items and persistent historical figures, etc.
- Req233, ISSUES WITH ITEM SHARING, Completed: There are some potential problems with shared items that need to be addressed.
- Req234, MULTIGRASP WEAPON PROBLEM, (Future): It might be screwing the multi-grasp check when it does skill penalities. And somebody shot a bow with one arm.
- Req235, ENTITY ARMOR ISSUES, Completed: For incoming units -- specific armor materials based on desired armor level. Right now it isn't exact enough.
- Req236, ADVENTURE MODE BUILDING INTERACTIONS, (Future): Pickup and topple furniture. Plant seeds in the mud. Use the furnaces. Break windows and knock down supports. Using wells. Use siege engines. Deactivate, dismantle or set off traps. Use animal traps. Use archery targets and get feed back. Lock yourself or others up in cages and chains. Tie creatures up with rope. Interact with impaled players. Lock doors, push doors open briefly so you can see out before they close, secret doors, close doors, slam doors on vermin, lockpicking.
- Req237, ASKING ABOUT SURROUNDINGS, Completed.
- Req238, IMPROVE SMELTING, Completed.
- Req239, REMOVE STRANGE NOBLE REQUESTS, Completed.
- Req240, HAVE CONTENTS CHECKED FOR BAD TRADES, Completed.
- Req241, PROBLEM WITH PROJECTILES FALLING THROUGH FLOORS, Completed.
- Req242, HIDE TRAPS FROM ADVENTURER, Completed.
- Req243, PROBLEM WITH GRAB-TEARS, Completed.
- Req244, PLACE CREATURES IN LARGE COMPONENTS, Completed.
- Req245, PROBLEM WITH FULLSCREEN FONTS, Completed.
- Req246, FINISH USING ENTITY ITEMS, Completed.
- Req247, IMPROVE END GAME, Completed.
- Req248, IMPROVED CAVE POPULATIONS, Completed.
- Req249, ADVENTURE STORE RESTOCKING, (Future): Adventure mode stores need to restock and put scattered items back in place. It might be best to wait for production tracking or even caravans before adding these features. Requires Core3.
- Req250, DEAL WITH HIRING RETIREES, Completed.
BLOATS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400
POWER GOALS:
1-50,
51-100,
101-150