CORE COMPONENTS:
1-20,
21-40,
41-60
REQUIRED THINGS, OLD BUGS AND PRIORITY REQUESTS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400,
401-450,
451-500,
501-550,
551-600
- Req501, MINOR WILDERNESS POP ISSUES, (Future): There are some minor issues with the distributions of local wilderness populations.
- Req502, FROZEN WATER CONTAMINANTS, (Future): Contaminants for frozen liquids aren't tracked carefully enough.
- Req503, FLIERS/SWIMMERS AND BUILDING TARGETING, (Future): Creatures with unusual movement types can't target buildings properly.
- Req504, RUIN PLACEMENT, (Future): Ruin placement is disabled in sites that become crowded with buildings, but it should adapt instead.
- Req505, CAVE-IN DUST, (Future): Dust flows from cave-ins need to be generated more carefully.
- Req506, IMPROVED CAVE-IN MECHANICS, (Future): The cave-in framework isn't being used for much. There should be more requirements for supports again.
- Req507, SOIL CAVE-INS, (Future): Certain rock/ground types shouldn't support anything by themselves.
- Req508, WALKING ON BUILDINGS, (Future): It seems like you should be able to walk over the top of something like a floodgate on the tile above, but this is quite annoying to handle.
- Req509, CASTRATING ANIMALS, (Future): Dwarves should be able to castrate male animals. Spaying female animals might be beyond the ability of dwarves to do reliably.
- Req510, FIRES IN CONTAINERS, (Future): Fires should not be able to burn in sealed containers.
- Req511, ARMORED AGAINST JUSTICE, (Future): People shouldn't be able to throw armor on a dwarf that's about to be hammered. All such items should be removed before the sentence is carried out.
- Req512, PERSONAL HYGIENE, (Future): Dwarves get filthy with all manner of foul matter and should clean themselves. Soap might come up. Clothes should also be cleaned. Could have stains.
- Req513, FOOD PLURALS, (Future): Food items need plurals (for the description screen for example).
- Req514, MAP GENERATION BIAS, (Future): The mid-level square maps never use the bottom right corner if all biome priorities are the same.
- Req515, CONSTRUCTION BUILDING PLACEMENT, (Future): You shouldn't have to place construction squares one by one, and you shouldn't have to wait for constructions to be finished to place further pending constructions.
- Req516, ELVES TRADING ANIMALS, (Future): Elves should be reluctant to trade animals to dwarves they haven't built up a relationship with.
- Req517, KIDNAP THOUGHT, (Future): Children should have some kind of thought about being kidnapped.
- Req518, OFFICE WORK, (Future): Proper office work should require a table by the chair.
- Req519, BEAST INTERRUPTIONS, (Future): Beasts should not constantly interrupt workers that aren't actual under threat.
- Req520, EASY-TO-SKIP MEETING SCREENS, (Future): It's too easy to skip passed important meeting screens by pressing space.
- Req521, WATERY RAMPS, (Future): Rivers and pools need ramps for the most part, so you can move in and out of them. Seashores too.
- Req522, FLYING UP, (Future): In adventure mode, it needs to allocate sky for you if you try to fly up into unallocated areas.
- Req523, STREAM WATER FEET, (Future): Stance points need to get water covers when walking over wet streams.
- Req524, SALT WATER PONDS, (Future): You can't designate salt water as a water source, so you can't make salt water ponds from the ocean for example.
- Req525, MORE RIVERS, (Future): Sometimes vast high-rain areas on the world map aren't drained, which is strange. The water systems could be underground, but there should be some in-game explanation.
- Req526, WOOD RAW TOKENS, (Future): Wood raws are missing a lot of customizable properties that other materials have.
- Req527, PROMPT MEETINGS, (Future): People that have meetings should take care of them promptly. The broker should get to the trade depot when called.
- Req528, SOME NEW STOCKPILE SETTINGS, (Future): People wanted stockpiles of meltables, stockpiles that exclude meltables, and stockpiles that distinguish dyed and undyed objects.
- Req529, CONSTRUCTION WEAR, (Future): Constructions don't wear down in the same way that regular smoothed walls do.
- Req530, ORE/ALLOY AMOUNT PROBLEMS, (Future): Some of the alloy smelting reaction numbers don't match up with the amount of bar smelting reactions when they meet certain ores.
- Req531, IMPROVED WORLD MAP DURING EMBARK, (Future): The tiles on the world map should be more representative of what's actually there.
- Req532, EDGE PROJECTILES, (Future): Ammunition fired at the edge of the play area shouldn't bounce against it.
- Req533, BUILDING CONSTRUCTION INCONSISTENCIES, (Future): There are some issues about diagonal access and so on with building constructions.
- Req534, MINING SIDES, (Future): Dwarves sometimes go on a long detour to mine a wall from a particular side.
- Req535, WATER CONTAMINANT CONTROLS, (Future): Salinity and stagnance markers can spread up into areas they don't particularly belong, especially during adventure mode travel. Water shouldn't drop mud all the time.
- Req536, MAP BOULDER, (Future): Should be able to pull up a stone object from boulder tiles.
- Req537, MASTER RECORD KEEPER, (Future): Record keepers gain skill too quickly.
- Req538, MORE VEGETATION CONTROL, (Future): Should be able to designation permanent zones for plant gathering and wood chopping and suspend all of these jobs as well.
- Req539, UNDIGNIFIED DIGGING, (Future): Somebody wanted to dig in the dirt without picks. It's not very dwarven, but I suppose it could be allowed.
- Req540, FULL REACTION CLASSES, (Future): Reaction classes need full definitions instead of just tokens like "FLUX" so that they can have more associated text and information.
- Req541, WATERPROOF AXLES, (Future): Somebody wanted to stick an axle through a wall without it leaking everywhere.
- Req542, NOBLE QUEUE ISSUES, (Future): The queue for meetings is updated sort of haphazardly. It could afford to be more organized.
- Req543, MEETING/CONVERSATION/GAME/PARTY LINKS, (Future): Many social activities in the game should be further organized and consolidated.
- Req544, WORK ANIMAL ASSIGNMENT, (Future): There are various issues with work animal assignment. It needs to be updated.
- Req545, LAZY COMMANDERS, (Future): In addition to whatever else is keeping soldiers from there stations and patrols, they should not hang out with their eating/sleeping/wounded commander.
- Req546, MORE FARM FAILURE INFORMATION, (Future): Farms need to explain more carefully what's going on when there's a biome or other conflict with available seeds. If you don't have any farmers, it should let you plant and fail before telling you.
- Req547, AUTOSAVE NAME CONFUSION, (Future): Autosaves that are loaded can generating somewhat confusing save names that have multiple seasons.
- Req548, IN-GAME INIT OPTION ACCESS, (Future): You should be able to change any reasonable init option within the game (flows as numbers, etc.).
- Req549, PERSONALITY VS. PROFESSION, (Future): Some migrants come with personalities completely unsuited to their line of work. The personalities of dwarves you select for a given profession should matter more.
- Req550, CEILING INFORMATION, (Future): You should be given at least some information about the ceiling above a tile in certain circumstances.
BLOATS:
1-50,
51-100,
101-150,
151-200,
201-250,
251-300,
301-350,
351-400
POWER GOALS:
1-50,
51-100,
101-150