Mantis Bug Tracker

Dwarf Fortress - Change Log

Dwarf Fortress - Next Version (Not Yet Released) View Issues ]
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- 0002922: [Init Options] Population Cap not working (Toady One) - resolved.
- 0006627: [Dwarf Mode -- Immigration] Immigrants arrive/become hostile (Toady One) - resolved.
- 0002291: [Dwarf Mode -- Interface, Unit View] Deceased creatures in unexplored underground layers visible in unit view (Toady One) - resolved.
- 0005516: [Projectiles] Absurdly Powerful Bolts/Arrows (Toady One) - resolved.
- 0006870: [Combat -- General] Bolts, crossbows and other ranged weapons have excessive SHOOT_FORCE values, leading to ranged combat issues (Toady One) - resolved.
- 0006262: [Throwing/Shooting] Rounding Error in Calculation of Projectile Velocities (Toady One) - resolved.
- 0004406: [Dwarf Mode -- Jobs, Activity Zones] Hospital zone does not respect cloth maximums (Toady One) - resolved.
- 0007439: [Dwarf Mode -- Interface, Unit View] Invaders still listed as missing after their corpses have been retrieved (Toady One) - resolved.
- 0006534: [Dwarf Mode -- Interface, Unit View] Wild animals and invaders appear as "missing" on missing/dead tab (Toady One) - resolved.
- 0000747: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Planting of seeds allowed even if too late in the season (Toady One) - resolved.
- 0006822: [Typos/Grammar] Misspelled words in the executable (Toady One) - resolved.
- 0004533: [Typos/Grammar] You practice your Leatherworkering. (Toady One) - resolved.
- 0001975: [Dwarf Mode -- Nobles] The "king has arrived" dialog (when you become a mountainhome) needs to be made gender specific. (Toady One) - resolved.
- 0004943: [Creatures] Creatures with body part 2HEAD_ANTLER, butchered part becomes generic 'horn' (Toady One) - resolved.
- 0006933: [Combat -- General] When an antler is shattered, it refers to it as a horn. (Toady One) - resolved.
- 0006482: [Dwarf Mode -- Invasions] Campfire renewal logic checks coordinates incorrectly (Toady One) - resolved.
- 0006378: [Creatures] Ducks and geese have wrong category for rooting around (Toady One) - resolved.
- 0006581: [Technical -- General] Incorrect Version Listed in the Help Menu (Toady One) - resolved.
- 0003295: [Dwarf Mode -- Trade] Elves don't have diplomats/liaisons (Toady One) - resolved.
- 0004390: [Creatures] Random creature spine body part lacks [CONNECTOR] tag (Toady One) - resolved.
- 0006298: [Creatures] King cobra men use wrong creature variations (Toady One) - resolved.
- 0001097: [Typos/Grammar] Minor grammar bug in personality, picture included (Toady One) - resolved.
- 0006826: [Typos/Grammar] Typo in dragon description (Toady One) - resolved.
- 0000048: [Dwarf Mode -- Trade] Elves bring tame tigermen in cages because they have [PET] and [PETVALUE:x] (Toady One) - resolved.
- 0007136: [Creatures] jumping spiders have a duplicate HOMEOTHERM tag (Toady One) - resolved.
- 0006743: [Typos/Grammar] "he respect perseverence" in Thoughts/Preferences (Toady One) - resolved.
- 0007135: [Typos/Grammar] Typo in dwarf's personality: "He easily changes himself mind..." (Toady One) - resolved.
- 0006731: [Typos/Grammar] Incorrect plurals due to STP (Toady One) - resolved.
- 0005782: [Dwarf Mode -- Pets] Crundles lack [CHILD] tag, eggs don't hatch (Toady One) - resolved.
- 0006119: [Creatures] Giant Tortoise and Desert Tortoise missing [LARGE_ROAMING] (Toady One) - resolved.
- 0005759: [Dwarf Mode -- Reclaim] Children who gain skills will have planting labor enabled if they migrate to a second fortress (Toady One) - resolved.
- 0006069: [Creatures] Eyelash tissue modifiers not applied properly (Toady One) - resolved.
- 0005863: [Creatures] Horseshoe crabs don't have blue blood (Toady One) - resolved.
- 0006395: [Creatures] Squid raws missing [SELECT_CASTE:ALL] (Toady One) - resolved.
- 0005862: [Typos/Grammar] Giant armadillo caste names are backwards (Toady One) - resolved.
- 0006006: [Creatures] Stoat caste names reversed (Toady One) - resolved.
- 0006308: [Typos/Grammar] Typo in tapir description (Toady One) - resolved.
- 0005818: [Dwarf Mode -- Jobs, General] Jobs using casts, tools, slabs, or food storage containers look too hard for items (Toady One) - resolved.
- 0005971: [Dwarf Mode -- Jobs, Eating/Drinking] Fat dwarves eating causes lag. (Toady One) - resolved.
- 0005703: [Dwarf Mode -- Jobs, Fishing] Underground lake, despite having fish, is always reported as "there is nothing to catch" (Toady One) - resolved.
- 0001577: [Dwarf Mode -- Jobs, Military] High Master Hammerdwarf gets labeled as plain "Hammerdwarf" rather than "Hammerlord" when put back on duty (Toady One) - resolved.
- 0001482: [Creatures] Children that gain professional skills still grow up to be Peasants (Toady One) - resolved.
- 0000872: [Dwarf Mode -- Jobs, Healthcare] Children growing up to peasants do not have healthcare labors set. (Toady One) - resolved.
- 0003100: [Dwarf Mode -- Military] Military dwarves turn off all of their labors when becoming heroes (Toady One) - resolved.
- 0003190: [Dwarf Mode -- Military] "Long patrol duty" thoughts accumulate from all squad orders, including training (Toady One) - resolved.
- 0002493: [Dwarf Mode -- Jobs, Smelting] Cannot melt metal chests (Toady One) - resolved.
- 0006364: [Combat -- General] Weight fraction not considered when calculating weapon velocities (Toady One) - resolved.
- 0006440: [Artistic Images (engravings etc)] Art facet modifiers not properly applied for creature images, casting wrong pointer (Toady One) - resolved.
- 0006116: [Creatures] Fish in aquariums interfere with vermin behavior checks (Toady One) - resolved.
- 0005854: [Dwarf Mode -- Diplomacy] Diplomats don't bring bodyguards (Toady One) - resolved.
- 0003759: [Dwarf Mode -- Trade] Dwarven caravan brought silver crossbow, ITEMS_WEAPON_RANGED ignored in world gen? (Toady One) - resolved.
- 0006117: [Creatures] Vermin can only escape from artifact animal traps (Toady One) - resolved.
- 0007535: [Dwarf Mode -- Environment] Underground trees grow through ground, other weirdness. (Toady One) - resolved.
- 0007540: [Vegetation] Trees growing inside constructed walls (Toady One) - resolved.
- 0007060: [Adventure Mode -- Sites] Goblins and humans from other civilisations live in dwarf fortresses and fight against each other (Toady One) - resolved.
- 0006547: [Adventure Mode -- AI] Wolves passive in adventure mode. (Toady One) - resolved.
- 0006976: [Technical -- General] Repeating error "cie: 24" in errorlog.txt with single digit FPS (Toady One) - resolved.
[57 issues]

Dwarf Fortress - 0.40.04 (Released 2014-07-20) View Issues ]
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- 0006560: [Dwarf Mode -- Pets] War Dogs appear to run from themselves in terror (Toady One) - resolved.
- 0000950: [Dwarf Mode -- Interface, Announcements] No annoucement when new Mayor is elected. (Toady One) - resolved.
- 0006996: [Adventure Mode -- General] Events and groups in the "Q" menu use the same hotkey. (Toady One) - resolved.
- 0005732: [World Generation -- General] Site finder doesn't see flux/coal if metal ores are present (Toady One) - resolved.
- 0005994: [Dwarf Mode -- Jobs, Building Construction and Destruction] Destroying a construction teleports nearby items (Toady One) - resolved.
- 0000449: [Dwarf Mode -- Combat] Strangling/strangulation doesn't kill people who are already unconscious for other reasons (Toady One) - resolved.
- 0006748: [Dwarf Mode -- Jobs, Animal Handling] Cannot train animals for hunting or war (Toady One) - resolved.
- 0007063: [Combat -- General] AI prefer punching and kicking to using weapons, even as weaponmasters (Toady One) - resolved.
- 0007236: [Dwarf Mode -- Environment] Trees don't regrow - env. covered in live/dead saplings (Toady One) - resolved.
- 0007127: [Map Features] Chopping down trees that overhang constructed walls removes the floor from top of walls (Toady One) - resolved.
- 0007323: [Technical -- General] Unknown crash in autumn of first year (Toady One) - resolved.
- 0006915: [Adventure Mode -- General] Crash when starting adventurer in retired fortress (Toady One) - resolved.
- 0007248: [Dwarf Mode -- Embark/Setup] Crash a few ticks after embark (Toady One) - resolved.
- 0006804: [Civilizations/Entities -- Populations] Human overpopulation (Toady One) - resolved.
- 0007154: [Adventure Mode -- Sites] Maxed-out animal populations cause lag in dwarf/goblin sites (Toady One) - resolved.
- 0005283: [World Generation -- General] Crash upon accepting/saving a generated world when old-version saves are present (Toady One) - resolved.
[16 issues]

Dwarf Fortress - 0.40.03 (Released 2014-07-13) View Issues ]
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- 0006576: [Adventure Mode -- Travel] Crash while sleeping/waiting in Adv Mode (Toady One) - resolved.
- 0007088: [Adventure Mode -- Movement] Crash While Moving North Towards Sewer Access. (Toady One) - resolved.
- 0000398: [Vegetation] Underground plants do not grow correctly across different types of soil. (Toady One) - resolved.
- 0006807: [Dwarf Mode -- Buildings, General] Crash when pressing Tab to view minimap (Toady One) - resolved.
- 0006571: [Dwarf Mode -- Immigration] Large influx of babies from multiple civilizations, eventually causes crash (Toady One) - resolved.
- 0006699: [Dwarf Mode -- Moods] y: Relationships crashes (Toady One) - resolved.
- 0006654: [Adventure Mode -- Travel] Indefinite hang fast-traveling from (or sleeping in) necromancer tower (Toady One) - resolved.
- 0006696: [Adventure Mode -- Retirement] Unretiring adventurer causes character to be stuck inside rock (Toady One) - resolved.
- 0006771: [Adventure Mode -- Conversation] Asking the dwarves in a fortress about their trade partners causes the game to crash (Toady One) - resolved.
- 0006555: [Adventure Mode -- Character Creation] Crash on calendar screen while attempting to create new adventurer after previous adventurer gives in/dies (Toady One) - resolved.
- 0006792: [Adventure Mode -- Retirement] Using a retired adventurer spawns a clone (Toady One) - resolved.
- 0006562: [Dwarf Mode -- Interface, Farm Plots] Selecting a season in a farm plot does nothing (Toady One) - resolved.
- 0006995: [Adventure Mode -- Character Creation] Crash in adventure mode on dead world after trying to create 3rd adventurer (Toady One) - resolved.
[13 issues]

Dwarf Fortress - 0.40.02 (Released 2014-07-10) View Issues ]
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- 0006334: [Creatures] Creatures, including dwarves, born in the fortress do not grow to full adult size. (Toady One) - resolved.
- 0006529: [Adventure Mode -- Conversation] Starting a conversation with no one around causes crash (Toady One) - resolved.
- 0006524: [Adventure Mode -- Conversation] Crash when talking to deity (Toady One) - resolved.
- 0006681: [Technical -- General] Autosave causes save corruption and crashes on load (Toady One) - resolved.
- 0006817: [Typos/Grammar] "Behold, mortal. I am a diving being." (Toady One) - resolved.
- 0006669: [Adventure Mode -- Movement] Game freezes on entering ocean. (Toady One) - resolved.
- 0006569: [Adventure Mode -- Conversation] Crash when asking about the location/position of forces (Toady One) - resolved.
- 0006659: [Dwarf Mode -- Jobs, Cooking and Food] Quarry Bush Leaves not cookable (Toady One) - resolved.
- 0006538: [Adventure Mode -- Combat] Crashed while blocking in arena mode (Toady One) - resolved.
- 0006653: [Adventure Mode -- General] Displaying tracks is bound to k instead of K (Toady One) - resolved.
[10 issues]

Dwarf Fortress - 0.40.01 (Released 2014-07-07) View Issues ]
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- 0000972: [Dwarf Mode -- Diplomacy] Diplomat/liaison arrives, immediately dies of old age (and other old age issues) (Toady One) - resolved.
- 0002780: [Animal Populations] Aquatic populations (fish, turtles) do not replenish, gradually become extinct (Toady One) - resolved.
- 0005569: [Dwarf Mode -- Stockpiles] Stone globs (generated by magma crabs) get stored in food stockpiles (Toady One) - resolved.
- 0005739: [Dwarf Mode -- Stockpiles] Stockpile settings for cloth are broken if adamantine cloth is permitted (Toady One) - resolved.
- 0000858: [Creatures] Livestock strangely agressive. (Toady One) - resolved.
- 0000924: [Adventure Mode -- Quests] Townsfolk suggest getting quests from the dead (Toady One) - resolved.
- 0000809: [Adventure Mode -- Conversation] Administrator suggests finding himself (Toady One) - resolved.
- 0005665: [Dwarf Mode -- Immigration] non-historical figures have 1 granite birthdays (Toady One) - resolved.
- 0001822: [Arena] Obsidian walls hang from non-existent ceiling in Arena Mode (Toady One) - resolved.
- 0000532: [Combat -- General] The fighter skill appears to have a negative affect. (Toady One) - resolved.
- 0000917: [Adventure Mode -- Combat] Attempting to remove a stuck-in with no [GRASP] part crashes game (Toady One) - resolved.
- 0005195: [Combat -- Stuck-ins] invincible zombie swan (Toady One) - resolved.
- 0005312: [Undeath] Undead reanimate too quickly (Toady One) - resolved.
- 0006278: [Creatures] Speedy giant snails. (Toady One) - resolved.
- 0004312: [Creatures] Creatures using variations fail to redefine SPEED or SWIM_SPEED (Toady One) - resolved.
- 0002123: [Dwarf Mode -- Interface, Unit View] Job Labour Assignments remembering sub-category instead (Toady One) - resolved.
- 0005162: [Adventure Mode -- Display] Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list (Toady One) - resolved.
- 0003605: [Adventure Mode -- Stealth] Party unjoins when sneaking player is spotted (Toady One) - resolved.
- 0000178: [Adventure Mode -- Stealth] Megabeasts and other creatures ignore sneaking.... (Toady One) - resolved.
- 0006457: [Adventure Mode -- AI] Adventurers from entities with LOCAL_BANDITRY token can attack peaceful villagers without confirmation (Toady One) - resolved.
- 0006235: [Dwarf Mode -- Justice] Report Crimes jobs generated and taken, but never completed (Toady One) - resolved.
- 0001523: [Combat -- Wrestling] Knocked out teeth dont bleed (Toady One) - resolved.
- 0003642: [Adventure Mode -- Stealth] Notable foes say "Prepare to die!" even if they don't notice you (Toady One) - resolved.
- 0000391: [Adventure Mode -- Conversation] Notable Enemies constantly declaring their "Prepare to die" speeches (Toady One) - resolved.
- 0003561: [Adventure Mode -- Combat] Wild animals become friendly/neutral when unconscious (Toady One) - resolved.
- 0006192: [Legends Mode -- History Export] Text export calls all lair creatures outcasts (Toady One) - resolved.
- 0000065: [Dwarf Mode -- Interface, Trade] Mugs not a category in "Bring to trade depot" menu (Toady One) - resolved.
- 0003426: [Combat -- Wrestling] Bare-hands strangulation results in bloodfest (Toady One) - resolved.
- 0000521: [Adventure Mode -- Movement] Player is frozen with infinite "Flying" status message when falling onto a tree from above. (Toady One) - resolved.
- 0002892: [Dwarf Mode -- Trade] Different liaison every year (Toady One) - resolved.
- 0002854: [Adventure Mode -- Conversation] Duty-bound drunks: "I'm sorry. My duty is here." (Toady One) - resolved.
- 0003268: [Adventure Mode -- Stealth] Items thrown while hiding will never hit. (Toady One) - resolved.
- 0005247: [Adventure Mode -- Combat] Can't shoot prone targets while sneaking (Toady One) - resolved.
- 0002327: [Combat -- General] Blunt weapons extremely ineffective, extended single combat with groundhog (Toady One) - resolved.
- 0005511: [Undeath] Undead/zombies/reanimated survive magma and fire indefinitely (Toady One) - resolved.
- 0003409: [Map Features] Goblin and dwarf sites often not showing on map (Toady One) - resolved.
- 0000440: [Adventure Mode -- Town] Humans die of old age after end of world gen; corpses lay around town (Toady One) - resolved.
- 0000937: [Map Features] Aquifer generation does not seem to be respecting mountains/elevations; conglomerate layers related? (Toady One) - resolved.
- 0006346: [Adventure Mode -- Conversation] Cant join temples in cities (Toady One) - resolved.
- 0003618: [Combat -- General] Impossible to knock out an opponant with a head injury without killing them. (Toady One) - resolved.
[40 issues]

Dwarf Fortress - 0.34.11 (Released 2012-06-04) View Issues ]
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- 0001697: [Dwarf Mode -- Diplomacy] While paused, placing designations causes cat adoptions, martial trances, liaison meeting/negotiations (Toady One) - resolved.
- 0002264: [Adventure Mode -- Travel] Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature (Toady One) - resolved.
- 0002486: [Dwarf Mode -- Military] Soldiers don't eat from backpacks while on duty (Toady One) - resolved.
- 0000114: [Dwarf Mode -- Jobs, Military] Kill orders not cleared after completion (Toady One) - resolved.
- 0005786: [Dwarf Mode -- Jobs, Equipment] Dwarf not wearing owned clothing, produces bad thoughts (Toady One) - resolved.
- 0005158: [Dwarf Mode -- Jobs, Hunting] Dwarves try to cross the edge of waterfalls because water is shallower there, get swept over (Toady One) - resolved.
- 0004135: [Dwarf Mode -- Stockpiles] Large pots are placed in furniture stockpiles regardless of settings. (Toady One) - resolved.
- 0005907: [Dwarf Mode -- Jobs, Constructions (walls etc)] Deconstruction results in falling blocks injuring dwarves (Toady One) - resolved.
- 0001301: [Dwarf Mode -- Military] Squad go off-duty if you give them a move order they can't fulfill (can't find path) (Toady One) - resolved.
- 0003011: [World Generation -- General] Command line mode incorrectly handles spaces in parameter profile names (Toady One) - resolved.
- 0001000: [Dwarf Mode -- Military] Militia commander grabs all new weapons in the same hand. (Toady One) - resolved.
- 0005485: [Dwarf Mode -- Interface, Military Screen] Assigning "specific weapon / armor" doesn't show which items are already assigned. (Toady One) - resolved.
- 0004932: [Dwarf Mode -- Military] Dwarves try to equip armor in order of its production instead of in order specified by uniform (Toady One) - resolved.
- 0005748: [Dwarf Mode -- Jobs, Childcare] Children Still Tantruming/Going Berserk at Age 2 Over Clothing (Toady One) - resolved.
- 0002241: [World Generation -- General] Command line option issues (Toady One) - resolved.
- 0001664: [Dwarf Mode -- Items] Weapons stuck in an enemy's corpse become auto-forbidden even if a dwarf is still wielding the weapon (Toady One) - resolved.
- 0004181: [Adventure Mode -- Sleep] Sleeping on a melting iceberg results in waking up as a demon or other underground creature. (Toady One) - resolved.
- 0001998: [Dwarf Mode -- Interface, Military Screen] Player can't set the more generic uniform options, like "any headgear" (Toady One) - resolved.
- 0005741: [Dwarf Mode -- Military] Boots don't count as shoes, military gets bad thoughts (Toady One) - resolved.
- 0005939: [Dwarf Mode -- Jobs, Hauling] Dwarves do not put empty bags into minecart, instead drop them on the same tile (Toady One) - resolved.
- 0005948: [Dwarf Mode -- Jobs, Hauling] Detaching container from a Store In Bin/Barrel job causes crash in combining code. (Toady One) - resolved.
- 0005929: [Dwarf Mode -- Transport/Hauling] Dwarves do not ride minecarts when there is no access to destination stop. (Toady One) - resolved.
- 0005946: [World Generation -- Parameters] Random seeds too large to type in. (Toady One) - resolved.
- 0005931: [Dwarf Mode -- Military] Trying to renaming a noble in a military screen make DF stop responding (Toady One) - resolved.
- 0005937: [Dwarf Mode -- Jobs, Hauling] Hauler with bin wanders in circles (Toady One) - resolved.
[25 issues]

Dwarf Fortress - 0.34.10 (Released 2012-05-21) View Issues ]
==============================================
- 0005921: [Combat -- General] Biting dwarves in minecarts infinitely increases combat range (Toady One) - resolved.
- 0005809: [Dwarf Mode -- Stockpiles] Milk buckets not transferred to barrels sometimes (Toady One) - resolved.
- 0005915: [Dwarf Mode -- Stockpiles] Lye Buckets Being Stored In Barrels (Toady One) - resolved.
- 0005923: [Dwarf Mode -- Jobs, Hauling] De-assigned minecarts aren't freed up (Toady One) - resolved.
- 0005911: [Dwarf Mode -- Buildings, Machines] Rollers accelerate carts that are not in contact with the roller (Toady One) - resolved.
[5 issues]

Dwarf Fortress - 0.34.09 (Released 2012-05-17) View Issues ]
==============================================
- 0001376: [World Generation -- General] Presence of saltwater marsh causes mountain brooks/pools to become salty (Toady One) - resolved.
- 0005232: [Flows] Streams/brooks/rivers getting turned stagnant by nearby pools/ponds (Toady One) - resolved.
- 0005898: [Adventure Mode -- Travel] Fast travel while inside of minecart makes it invisible (Toady One) - resolved.
- 0005899: [Adventure Mode -- Movement] Picking up the minecart you're riding causes crash (Toady One) - resolved.
- 0005900: [Dwarf Mode -- Jobs, Smelting] Coal smelting yields too low (Toady One) - resolved.
- 0005888: [Dwarf Mode -- Embark/Setup] Stone wheelbarrows available on embark but not in game (Toady One) - resolved.
- 0005887: [Dwarf Mode -- Stockpiles] No stockpile option for minecarts (Toady One) - resolved.
- 0005886: [Dwarf Mode -- Transport/Hauling] Route Creation Menu falls off screen. (Toady One) - resolved.
- 0005892: [Dwarf Mode -- Interface, Main View] Look cursor displays minecarts incorrectly when over rollers (Toady One) - resolved.
- 0005890: [Technical -- Saving/Loading] The 'next vehicle id' is initialized with garbage on upgrade from 0.34.07 (Toady One) - resolved.
- 0005894: [Dwarf Mode -- Buildings, Machines] Rollers sometimes keep working even when powered off (Toady One) - resolved.
- 0005882: [Dwarf Mode -- Jobs, Hauling] Dwarves take forever to fill a bucket (Toady One) - resolved.
- 0005879: [Dwarf Mode -- Jobs, Hauling] Wheelbarrow gets stuck on wall (Toady One) - resolved.
[13 issues]

Dwarf Fortress - 0.34.08 (Released 2012-05-14) View Issues ]
==============================================
- 0005046: [Material Properties] Bloodstone is green, not red. (Toady One) - resolved.
- 0005730: [Typos/Grammar] Typo in c_variation_default - ATTACL instead of ATTACK in 2 tags (Toady One) - resolved.
- 0003120: [Dwarf Mode -- Items] No way to produce toys/instruments without HARD_MAT (e.g. drums and puzzle boxes) (Toady One) - resolved.
- 0005530: [Dwarf Mode -- Stockpiles] Clay stockpile option disappears (Toady One) - resolved.
- 0001860: [Dwarf Mode -- Items] Metal blocks weigh more than bars of the same metal (Toady One) - resolved.
[5 issues]

Dwarf Fortress - 0.34.07 (Released 2012-03-30) View Issues ]
==============================================
- 0005338: [Civilizations/Entities -- General] Thralled elves still at peace with wildlife (Toady One) - resolved.
- 0005590: [Creatures] Giant Bushtit prefstring talks about small size. (Toady One) - resolved.
- 0005588: [Creatures] Weasels probably shouldn't be found on glaciers. (Toady One) - resolved.
- 0005585: [Creatures] Great barracudas should have and use teeth (Toady One) - resolved.
- 0005582: [Creatures] Blacktip and whitetip reef sharks have capitalized tiles but small size (Toady One) - resolved.
- 0005531: [Creatures] Legless pinniped animal men have kick attacks (Toady One) - resolved.
- 0004432: [Creatures] Many animal men don't use hands/legs to fight. (Toady One) - resolved.
- 0002440: [Dwarf Mode -- Embark/Setup] Flux is ignored in the Site Finder (Toady One) - resolved.
- 0000110: [Dwarf Mode -- Immigration] Migrant hunters/miners/woodcutters can arrive with labors disabled, causing them to drop equipment (Toady One) - resolved.
- 0005055: [Adventure Mode -- General] Vampires have too much jewelry from their victims (Toady One) - resolved.
- 0003708: [Undeath] Ghost names that can't be engraved on a slab and nameless slab engravings (Toady One) - resolved.
- 0000152: [Dwarf Mode -- Interface, Status] Display on medical history shows date as '0st' (Toady One) - resolved.
- 0004277: [Dwarf Mode -- Interface, General] Bull cages are called cow cages (Toady One) - resolved.
- 0000099: [Dwarf Mode -- Moods] Fey dwarf screams for 'rock bars'. (Toady One) - resolved.
- 0005600: [Creatures] Minor inconsistencies in c_variation_default (Toady One) - resolved.
- 0005601: [Creatures] SPONGE_MAN has improper body shape conversion (Toady One) - resolved.
- 0005639: [Creatures] Rats have [:GENERAL_POISON] instead of [CREATURE_CLASS:GENERAL_POISON] (Toady One) - resolved.
- 0000078: [Dwarf Mode -- Interface, Unit Profiles] Kills list contains multiple redundant/identical-looking entries for different genders/castes (without gender symbol) (Toady One) - resolved.
- 0001072: [Dwarf Mode -- Interface, Stocks] Double Entry Raw Turtles STOCK SCREEN (.03) (Toady One) - resolved.
- 0001437: [Dwarf Mode -- Interface, Announcements] Year in announcement date is always current year (Toady One) - resolved.
- 0000665: [Dwarf Mode -- Interface, Announcements] Seasons announced before the 1st day of the month (Toady One) - resolved.
- 0001609: [Dwarf Mode -- Immigration] Immigrant dwarves' skills often don't match their job settings (Toady One) - resolved.
- 0003877: [Dwarf Mode -- Jobs, Equipment] Carpenters Always Have Axes (Toady One) - resolved.
- 0000124: [Dwarf Mode -- Immigration] Immigrant farmer arrives with all farming labors enabled. (Toady One) - resolved.
- 0001486: [Dwarf Mode -- Immigration] Immigrant arrives with all farming skills, and all farming labors enabled (Toady One) - resolved.
- 0005595: [Reactions] Undead dwarf contracted were-chameleon curse. (Toady One) - resolved.
- 0005678: [Undeath] ghostly dwarves can't be memorialized (Toady One) - resolved.
- 0005690: [Combat -- Target Selection] Interactions do not recognize valid targets when CE_ADD_TAG is used. (Toady One) - resolved.
- 0005704: [Adventure Mode -- AI] Vampires who have been scouts brag about murders they committed while scouting. (Toady One) - resolved.
- 0005603: [Adventure Mode -- Conversation] Vampires asked about their profession will talk about huge number of sentient being kills. (Toady One) - resolved.
- 0005594: [Dwarf Mode -- Pets] Dwarves attempt to pasture undead animals (Toady One) - resolved.
- 0005698: [Dwarf Mode -- Pets] Dwarves try to uncage undead pets, but fail (Toady One) - resolved.
- 0003611: [Dwarf Mode -- Buildings, General] Memorial slab with no name. (Toady One) - resolved.
- 0005130: [Dwarf Mode -- Moods] Magma-destroyed corpses are always "missing," can't carve slab to prevent ghosts (Toady One) - resolved.
- 0005695: [Dwarf Mode -- Interface, Animals] "Overall Training" tab of Animals screen starts out empty (Toady One) - resolved.
- 0005563: [Miscellaneous Crashes] Adventurer Mode crashing in sleep, fast travel (Toady One) - resolved.
- 0005599: [Legends Mode -- Map Export] Crash when exporting detailed map in legends mode (Toady One) - resolved.
- 0005697: [Dwarf Mode -- Immigration] migrants arrived and leave jewelry on the ground (Toady One) - resolved.
- 0005701: [Dwarf Mode -- Pets] Domesticated egg-layers have semi-wild children (Toady One) - resolved.
- 0005692: [Technical -- Saving/Loading] 34.05 Adv Mode save crashes on load in 34.06 (Toady One) - resolved.
- 0005644: [Dwarf Mode -- Interface, Unit Profiles] Some mannerism strings have static male pronouns that cause gender mismatches (Toady One) - resolved.
- 0005699: [Dwarf Mode -- Moods] Strange Mood dwarves continue leading animals (Toady One) - resolved.
- 0005705: [Dwarf Mode -- Jobs, Childcare] dwarf children die from embarassment at not being dressed at age 2 (Toady One) - resolved.
- 0005584: [Arena] Ant man creatures immediately crash game upon trying to be created as Werebeasts in Object Testing Arena (Toady One) - resolved.
- 0005627: [Creatures] Crashes when transforming into werebeast (Toady One) - resolved.
[45 issues]

Dwarf Fortress - 0.34.06 (Released 2012-03-23) View Issues ]
==============================================
- 0004979: [Items] Tool weight ignores [SIZE] (Toady One) - resolved.
- 0003942: [Dwarf Mode -- Economics] Dwarves owning broken clothing. Clothes don't rot, ANNIHILATES FPS. (Toady One) - resolved.
- 0001677: [Dwarf Mode -- Pets] Exotic pets do not breed (Toady One) - resolved.
- 0001083: [Dwarf Mode -- Trade] Dwarves with worn-out clothes steal replacement clothes from merchants (Toady One) - resolved.
- 0003453: [Dwarf Mode -- Nobles] Baron/etc. cannot appoint baron-appointed nobles, such as the Tax Collector (Toady One) - resolved.
- 0000231: [Dwarf Mode -- Buildings, General] Body parts from large creatures (bones, meat, leather, tusks, etc) slow workshops down due to clutter (Toady One) - resolved.
- 0002008: [Dwarf Mode -- Jobs, Hauling] Dumping owned rotten food don't work (Toady One) - resolved.
- 0002481: [Dwarf Mode -- Jobs, Equipment] Dwarves will claim new clothes when theirs is worn (xClothesx) but not wear it (Toady One) - resolved.
- 0004133: [Vegetation] Good/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries) (Toady One) - resolved.
- 0000482: [Dwarf Mode -- Interface, Animals] Tame exotic pets don't show up in the Animals screen (Toady One) - resolved.
- 0003667: [Dwarf Mode -- Jobs, Animal Handling] Can't tame purring maggots with embark meat, needs meat produced on map (Toady One) - resolved.
- 0002884: [Items] cancels store owned item: item inaccessible [every 5 seconds] (Toady One) - resolved.
- 0002479: [Dwarf Mode -- Jobs, Cancellation and Suspension] Imprisoned dwarf "cancels Store Owned Item: Item inaccessible" about once/day (Toady One) - resolved.
- 0001020: [Dwarf Mode -- Jobs, General] Children spam cancellations when trying to claim clothing (Toady One) - resolved.
- 0000306: [Dwarf Mode -- Interface, Announcements: Message Spam] Injured soldier tries to pick up equipment with broken arms- message spam (Toady One) - resolved.
- 0002632: [Adventure Mode -- Inventory] Adventurer can wear 3 tunics 2 hoods 2 cloaks (Toady One) - resolved.
- 0001002: [Dwarf Mode -- Items] Clothes lost by civilian Dwarves while fighting are not put back on. (Toady One) - resolved.
- 0003824: [Dwarf Mode -- Jobs, Equipment] After disbanding, military dwarves won't put their civilian clothing back on (Toady One) - resolved.
- 0001011: [Items] Object testing arena, creature creation, footwear handling weirdness (Toady One) - resolved.
- 0004333: [Dwarf Mode -- Military] Uniforms with socks sometimes end up on same foot (Toady One) - resolved.
- 0005054: [Adventure Mode -- Inventory] Adventurer wearing one sock prefers to put second sock on same foot (Toady One) - resolved.
- 0001396: [Dwarf Mode -- Items] Children claim clothes they cannot/will not wear or store in rooms (Toady One) - resolved.
- 0005029: [Dwarf Mode -- Jobs, Items] Tool forging ignores MATERIAL_SIZE (Toady One) - resolved.
- 0001432: [Dwarf Mode -- Trade] Elves sell you vermin in cages. Cages don't say that they are occupied by vermin. (Toady One) - resolved.
- 0000415: [Dwarf Mode -- Trade] Merchants' unpurchased small creatures can be placed in cages (Toady One) - resolved.
- 0003388: [Dwarf Mode -- Buildings, Cages and Chains] Traded vermin are unadoptable (Toady One) - resolved.
- 0005439: [Technical -- General] ctrl U stalls the game when too many numbers are put into it (Baughn) - resolved.
- 0005127: [Legends Mode -- History Export] Segmentation fault when exporting map/gen info with PRINT_MODE:TEXT (Baughn) - resolved.
- 0005126: [Technical -- Rendering] Crash when view civs in legends mode (color pairs) (Baughn) - resolved.
[29 issues]

Dwarf Fortress - 0.34.05 (Released 2012-03-06) View Issues ]
==============================================
- 0002039: [Dwarf Mode -- Interface, Stocks] Dwarf Graphics persist on stock screen (Baughn) - resolved.
- 0005408: [Typos/Grammar] Typo in description for Red Panda (Toady One) - resolved.
- 0005464: [Typos/Grammar] Giant desert scorpion is an arachnid not an insect. (Toady One) - resolved.
- 0005455: [Typos/Grammar] Muskox have grey hair but it should be black (Toady One) - resolved.
- 0005047: [Adventure Mode -- Sleep] Sleep in building/house; wake up outside or on roof (Toady One) - resolved.
- 0005549: [Technical -- General] Game crashes from traders bringing seeds in wool bags (Toady One) - resolved.
- 0005426: [Dwarf Mode -- Invasions] Reanimating undead causes crash (Toady One) - resolved.
- 0005507: [World Generation -- General] Necromancer bandit leader (Toady One) - resolved.
- 0005520: [Dwarf Mode -- Jobs, Burial] Vampires memorial name doesn't match alias (Toady One) - resolved.
- 0005236: [Dwarf Mode -- Thoughts and Preferences] Dwarves get unhappy thought for dead relative/friend while body is still missing (Toady One) - resolved.
- 0005052: [Adventure Mode -- Buildings] Abandoned houses keep their cabinets and bags full of itens (Toady One) - resolved.
- 0003544: [Adventure Mode -- Sleep] Sleep on top of castle tower, wake up outside of castle (Toady One) - resolved.
- 0005068: [Adventure Mode -- Reactions] Butchering remains named oddly (Toady One) - resolved.
- 0005159: [Adventure Mode -- Travel] Ambushed by a barn owl while traveling in Adventure Mode. (Toady One) - resolved.
- 0005248: [Adventure Mode -- Reactions] Raised bogeymen corpses limit fast travel/sleep (Toady One) - resolved.
- 0005463: [Dwarf Mode -- Invasions] Dwarf necromancers that die during siege come back as ghostly, unremovable necromancers (Toady One) - resolved.
- 0005326: [Undeath] Ghost of vampires still drink blood (Toady One) - resolved.
- 0005468: [Adventure Mode -- Trade] Bought items placed in most recently equipped container, even if it's a quiver/waterskin/etc (Toady One) - resolved.
- 0005414: [Adventure Mode -- Display] page 10 of the companion list breaks. (Toady One) - resolved.
- 0005413: [Adventure Mode -- Reactions] necromancy corpse raise list wont change pages. (Toady One) - resolved.
- 0005460: [Dwarf Mode -- Justice] Vampire accuses baby of killing victim (Toady One) - resolved.
- 0005440: [Undeath] Undead cat can adopt dwarf (Toady One) - resolved.
- 0005382: [Dwarf Mode -- Environment] A zombie hand in freezing water is consistently crashing the game. (Toady One) - resolved.
- 0005447: [Dwarf Mode -- Trade] Crash on caravan arrival (Toady One) - resolved.
- 0005434: [Dwarf Mode -- Combat] DF Crashes on path fail (Toady One) - resolved.
- 0003738: [Creatures] Night creatures with more/less than two eyes have two eyelids (Toady One) - resolved.
- 0003402: [Creatures] Random eyeless creatures can have eyelids. (Toady One) - resolved.
- 0001588: [Creatures] Forgotten Beast with 1 eye and 2 eyelids (Toady One) - resolved.
- 0005392: [Creatures] Eyelids not properly associated with eyes? (Toady One) - resolved.
[29 issues]

Dwarf Fortress - 0.34.04 (Released 2012-02-29) View Issues ]
==============================================
- 0001350: [Dwarf Mode -- Interface, Trade] DF mouse icon leaves a never ending trail on the liason screen where you are shown the civ's wealth (Baughn) - resolved.
- 0005207: [Dwarf Mode -- Buildings, General] TrueType crashing when creating barracks from armor stand (Baughn) - resolved.
- 0005449: [Undeath] Crash when attempting to view reanimated zombie (Baughn) - resolved.
- 0005478: [Adventure Mode -- Inventory] Game crashes when I try to interact with blood-filled waterskin (Baughn) - resolved.
- 0005451: [Dwarf Mode -- Interface, Text] TrueType crash on the "your settlement has crumbled to its end" screen (Baughn) - resolved.
- 0005498: [Legends Mode -- Map Export] Lock/crash from attempting to export map twice after world generation (Toady One) - resolved.
[6 issues]

Dwarf Fortress - 0.34.03 (Released 2012-02-28) View Issues ]
==============================================
- 0005161: [World Generation -- General] Game crashed during world generation (Toady One) - resolved.
- 0005314: [General] In material_template_default.txt [MATERIAL_TEMPLATE:GIZZARD_TEMPLATE] has [BUTCHER_SPECIAL:MEAT:NONE] twice. (Toady One) - resolved.
- 0005077: [Dwarf Mode -- Embark/Setup] Browsing world gen map causes corrupted feature files (Toady One) - resolved.
- 0004025: [World Generation -- General] Kobolds still starving to death early in world gen (Toady One) - resolved.
- 0005286: [Dwarf Mode -- Interface, Stockpiles] Some stone types cannot be disabled in z-stones menu (Toady One) - resolved.
- 0003232: [TrueType] When using TrueType, highlighted names on the unit list are the same color as highlight bar (Toady One) - resolved.
- 0003234: [Dwarf Mode -- Interface, Unit View] Customize Profession Name says "Customize Nickname: Customize Profession Name" (Toady One) - resolved.
- 0003963: [World Generation -- General] World Generation too slow (Toady One) - resolved.
- 0005064: [Adventure Mode -- Quests] Outcast criminals live in town houses, keep old civ memberships, cause loyalty cascades (Toady One) - resolved.
- 0005269: [World Generation -- Beasts] Worldgen has alarmingly high rate of monster rampages and extremely high monarch mortality rate (Toady One) - resolved.
- 0005118: [Dwarf Mode -- Jobs, Designations] Can reveal hell by designating across z-levels which include eerie glowing pits (Toady One) - resolved.
- 0005319: [Legends Mode -- Historical Figures] Vampire simultaneously chieftess of one entity and law-giver of another (Toady One) - resolved.
- 0005273: [World Generation -- Parameters] Cull Hist Figs crashes World Gen. (Toady One) - resolved.
- 0005104: [World Generation -- General] In worldgen, Age of Legends briefly reverts to Age of Myth (Toady One) - resolved.
- 0005446: [TrueType] Crash when using TrueType, always happens when text runs off the screen. (Baughn) - resolved.
- 0005156: [Undeath] Gloom husk cats give birth to normal kittens, then attack them (Toady One) - resolved.
- 0005108: [Adventure Mode -- Buildings] Items can't be taken out of built cabinets in Adv Mode (Toady One) - resolved.
- 0004173: [Dwarf Mode -- Interface, Stocks] Kaolinite is not listed as economic stone, despite being used for porcelain (Toady One) - resolved.
- 0005259: [Dwarf Mode -- Immigration] Soldier dwarf from previous fort arrives active, but not part of squad (Toady One) - resolved.
- 0005221: [Dwarf Mode -- Immigration] Royal family (minus the actual monarch) arrive as normal migrants (Toady One) - resolved.
- 0005328: [Dwarf Mode -- Immigration] Ghosts can immigrate from past fortresses (Toady One) - resolved.
- 0005078: [Undeath] Zombies re-animated multiple times, resulting in malformed creature/corpse names (Toady One) - resolved.
- 0005111: [Adventure Mode -- General] Some player raised zombies are hostile to player and other friendly zombies (Toady One) - resolved.
- 0005089: [Adventure Mode -- Combat] Re-raised (flaming?) corpses in tomb instantly bleed to death (Toady One) - resolved.
- 0005050: [Technical -- Rendering] Adv Mode "get" menu not refreshing properly with TrueType (Baughn) - resolved.
- 0005366: [Technical -- Input/Keybinding/Macros] Bizarre macro behavior (Baughn) - resolved.
- 0005125: [Dwarf Mode -- Justice] guilty party accusing non-sentients of a crime (Toady One) - resolved.
- 0005140: [Dwarf Mode -- Justice] False identity of vampire overrides nicknames (Toady One) - resolved.
- 0005244: [Adventure Mode -- Buildings] Tomb hoards contain very few weapons (Toady One) - resolved.
- 0005325: [Adventure Mode -- Reactions] Cannot butcher horseshoe crab (Toady One) - resolved.
- 0005231: [Adventure Mode -- Eating/Drinking] Drinking blood as vampire causes permanent speed loss (Toady One) - resolved.
- 0005169: [Dwarf Mode -- Military] Marksdwarves will not train on archery targets (Toady One) - resolved.
- 0005321: [Adventure Mode -- AI] Human vampire law-giver attacked before being accused (Toady One) - resolved.
- 0005322: [General] Syndromes and interactions use "LIKESFIGHTING" instead of "LIKES_FIGHTING" (Toady One) - resolved.
- 0001225: [Dwarf Mode -- Interface, General] "u: Unit List" not on side menu (Toady One) - resolved.
- 0005137: [Adventure Mode -- AI] Goblin in human towns will attack the player and make the townsfolk angry to the player (Toady One) - resolved.
- 0005132: [Creatures] Horseshoe crab men, can't walk, can't attack (Toady One) - resolved.
- 0005254: [Creatures] Only one member of a flock of Giant Keas steals an item, then the entire flock, except the thief, returns for more. (Toady One) - resolved.
- 0005074: [Dwarf Mode -- Interface, Designations] Mouse click while designating sets mark like enter does (Toady One) - resolved.
[39 issues]

Dwarf Fortress - 0.34.02 (Released 2012-02-18) View Issues ]
==============================================
- 0005048: [Adventure Mode -- Conversation] Crash when greeting/talking to villager (access violation) (Toady One) - resolved.
- 0005051: [Dwarf Mode -- Environment] Giant mosquitoes don't stop spawning -- 172 on map (Toady One) - resolved.
- 0004434: [Creatures] Several tags added to 'GIANT' creature entries are not removed by the 'GIANT' template, resulting in duplicates (Toady One) - resolved.
- 0000118: [Typos/Grammar] typo in Nobles and Administrators manual page (Toady One) - resolved.
- 0004753: [Creatures] Rodent men have no skin (Toady One) - resolved.
- 0004667: [Typos/Grammar] Rabbit description is false; rabbits are not rodents (Toady One) - resolved.
- 0004547: [Creatures] Unicorn raws missing [SELECT_CASTE:ALL] (Toady One) - resolved.
- 0004431: [Creatures] Iron men and mud men have malformed UNDERGROUND_DEPTH (Toady One) - resolved.
- 0004429: [Creatures] Plural of reindeer should be 'reindeer' (Toady One) - resolved.
- 0004428: [Creatures] Blue peafowl use COLOR instead of CASTE_COLOR, resulting in both genders being same color (Toady One) - resolved.
- 0004136: [Typos/Grammar] typo in Animal Trap Menu manual page (Toady One) - resolved.
- 0004137: [Typos/Grammar] Manual still mentions "alchemist's lab" for producing soap (Toady One) - resolved.
- 0004140: [Typos/Grammar] typo in Building Clutter manual page (Toady One) - resolved.
- 0004141: [Typos/Grammar] Manual still mentions "cliff face" for going outdoors (Toady One) - resolved.
- 0004142: [Typos/Grammar] typo in Room/Building List manual page (Toady One) - resolved.
- 0004131: [Typos/Grammar] typo in Making Crafts manual page (Toady One) - resolved.
- 0004928: [Language] Word SQUASH is in symbol MAGIC (Toady One) - resolved.
- 0005122: [Adventure Mode -- General] Outdated adventure mode help text (Toady One) - resolved.
- 0000197: [Dwarf Mode -- Trade] No wagons in trader/merchant caravans (Toady One) - resolved.
- 0000073: [Dwarf Mode -- Interface, Status] cannot disable the use of obsidian in the z->stone screen (Toady One) - resolved.
- 0001324: [Dwarf Mode -- Jobs, Items] buckets full of water were used to produce lye (Toady One) - resolved.
- 0000068: [Dwarf Mode -- Interface, Standing Orders] 'Auto Fishery' and 'Auto Kitchen' workshop orders toggled with 'Auto Butcher' (Toady One) - resolved.
- 0000130: [Dwarf Mode -- Jobs, Items] Forge jobs always use only a single bar (Toady One) - resolved.
- 0001332: [Dwarf Mode -- Buildings, General] Olivine doors look like gems (Toady One) - resolved.
- 0004573: [Reactions] [MAGMA_BUILD_SAFE] reaction token does not work properly (Toady One) - resolved.
- 0005114: [Technical -- Saving/Loading] Segfault/crash when trying to save game in both Fortress and Adventure modes (Toady One) - resolved.
- 0000040: [Dwarf Mode -- Jobs, Items] "Dwarf cancels Make Cloth Item : Needs 10000 plant cloth" (Toady One) - resolved.
- 0005072: [Dwarf Mode -- Jobs, Cancellation and Suspension] Removing designations doesn't cancel jobs that have already been claimed by dwarves (Toady One) - resolved.
- 0005101: [Adventure Mode -- Eating/Drinking] Companions get hungry/starving and thirsty/dehydrated, no way to feed them (Toady One) - resolved.
- 0005128: [Adventure Mode -- Travel] Crash to desktop when approaching lairs (Toady One) - resolved.
- 0005082: [Dwarf Mode -- Reclaim] Reclaim immediately results in crumbled fortress (Toady One) - resolved.
- 0005150: [Dwarf Mode -- Abandonment of Fort] Reclaiming with unfinished buildings causes cancellation spam. (Toady One) - resolved.
- 0005201: [Dwarf Mode -- Items] Glazing an item gives it a "cut" like it was a gem (Toady One) - resolved.
- 0004854: [Dwarf Mode -- Jobs, Designations] Dwarfs given a job via designation which is then canceled still walk to designated area if they have nothing better to do. (Toady One) - resolved.
- 0005081: [Dwarf Mode -- Jobs, Designations] Cannot cancel unaccessible "Remove Trees" (Toady One) - resolved.
- 0005086: [Dwarf Mode -- Interface, Stocks] Frozen evil rain/fumes on stone stock menu (Toady One) - resolved.
- 0002793: [Dwarf Mode -- Interface, Status] Z-Stones menu includes metals, can be toggled as economic (Toady One) - resolved.
- 0005134: [Adventure Mode -- Trade] Misplaced "and" in money transactions (Toady One) - resolved.
- 0005210: [Adventure Mode -- Travel] Dehydrated companions prevent fast travel and sleep (Toady One) - resolved.
- 0005113: [Adventure Mode -- Inventory] Readable materials (books, slabs) duplicating in inventory (Toady One) - resolved.
- 0001125: [Dwarf Mode -- Interface, Announcements] Furnace Operator cancels make pig iron bars: Needs 150 refined coal (Toady One) - resolved.
- 0000561: [Dwarf Mode -- Jobs, Smelting] running out of strands when smelting adamantine wafers gives "needs 15000 adamantine strands" (Toady One) - resolved.
- 0000328: [Dwarf Mode -- Interface, Announcements] Weaver cancels Weave Thread into Cloth: Needs 15000 collected plant thread. (Toady One) - resolved.
- 0000063: [Dwarf Mode -- Jobs, Items] Steel Bar Cancel - 150 Iron Bars (Toady One) - resolved.
- 0002589: [Dwarf Mode -- Buildings, General] Metal doors look like wood/stone doors after being placed. (Toady One) - resolved.
- 0003099: [Dwarf Mode -- Items] Metal cages/floodgates/etc. show up with colors backwards (Toady One) - resolved.
- 0005057: [Adventure Mode -- Travel] Adventure Mode random fast travel crash (Toady One) - resolved.
[47 issues]

Dwarf Fortress - 0.34.01 (Released 2012-02-14) View Issues ]
==============================================
- 0004623: [Undeath] <dwarven baby ghost name> has grown to become a Ghostly Dwarven Child (Toady One) - resolved.
- 0001284: [Adventure Mode -- Town] Some shops have their cash for sale (Toady One) - resolved.
- 0002171: [Dwarf Mode -- Interface, Text] Text in inventory screen overlaps with map panel. (Toady One) - resolved.
- 0000344: [Combat -- General] Knockback/"propelled away by the force of the blow" only happens rarely (same with throwing creatures any distance) (Toady One) - resolved.
- 0003239: [Adventure Mode -- Crime] Nameless NPCs don't care if you kill them (Toady One) - resolved.
- 0001544: [Undeath] Skeletal cyclops described as very muscular, narrow ears, etc (Toady One) - resolved.
- 0002796: [Dwarf Mode -- Jobs, Military] Soldiers often cannot follow their orders. (Toady One) - resolved.
- 0001311: [World Generation -- General] World has caverns but one of the several dwarven civs doesn't have access to seeds/plants/drinks (Toady One) - resolved.
- 0004983: [Dwarf Mode -- Invasions] Crash occurs when Forgotten Beast cannot path into fort (Toady One) - resolved.
- 0004706: [Adventure Mode -- Buildings] Buildings appear to be incorrectly placed. (Toady One) - resolved.
- 0000111: [World Generation -- Constructions] Worldgenned roads blocked (Toady One) - resolved.
- 0000687: [World Generation -- Constructions] Bridges on world gen roads connect strangely (Toady One) - resolved.
- 0001498: [Dwarf Mode -- Jobs, General] Crystal glass items can't be made, CRYSTAL_GLASSABLE appears broken (Toady One) - resolved.
- 0001645: [Legends Mode -- Historical Figures] All events in adventure mode occur in early spring (Toady One) - resolved.
- 0004046: [Civilizations/Entities -- Populations] All/Most intelligent creatures are dead. (Toady One) - resolved.
- 0001852: [Undeath] [SPOILERS] HFS creatures rot away, so I don't have to do anything (Toady One) - resolved.
- 0001373: [World Generation -- General] Kobolds almost never generated on Island regions (Toady One) - resolved.
- 0002750: [Technical -- Rendering] Crash when zooming in Windowed mode (TrueType related) (Baughn) - resolved.
- 0004207: [Dwarf Mode -- Environment] Inescapable, inevitable, intolerable lag (Toady One) - resolved.
- 0003690: [Adventure Mode -- Travel] While traveling player is teleported into holes/dry murky pools due to ambushes (Toady One) - resolved.
- 0004422: [Undeath] Historical Undeads can die of old age (Toady One) - resolved.
- 0004405: [Undeath] Ghosts can die of old age and dwarves who die of old age evidently cannot become ghosts. (Toady One) - resolved.
- 0001899: [Technical -- General] Game locks up for 30 min during seasonal temperature shift (Toady One) - resolved.
- 0003762: [TrueType] Crash on moving (k) cursor over certain spatters with TrueType (long names?) (Baughn) - resolved.
- 0003339: [Civilizations/Entities -- General] Queen of the elves is a man. (Toady One) - resolved.
- 0003149: [Creatures] Randomized creatures with "beware its webs" don't actually have webs (Toady One) - resolved.
- 0004493: [World Generation -- General] Turtles only appear in island worlds (Toady One) - resolved.
- 0003355: [Creatures] [FIREBREATH]-Attacks have no effect on enemy creature (Toady One) - resolved.
- 0002529: [Animal Populations] Repeatedly visiting town/site causes animals to accumulate (Toady One) - resolved.
- 0004343: [Dwarf Mode -- Interface, Unit View] Unnamed notable creatures are displayed weird in unit view kill list (Toady One) - resolved.
- 0003713: [TrueType] DF crashes when attempting to use Aimed attacks when using truetype display in Linux (Baughn) - resolved.
- 0000974: [Legends Mode -- General] Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry. (Toady One) - resolved.
- 0003272: [Dwarf Mode -- Interface, Unit Profiles] Birth month of child incorrectly displayed. (Toady One) - resolved.
- 0004625: [Creatures] Casteless creatures report tissue colors as amber (Toady One) - resolved.
- 0004449: [Dwarf Mode -- Interface, Stockpiles] Iron missing from material options for weapon stockpiles (Toady One) - resolved.
- 0004334: [World Generation -- General] No hunters of great beasts in worldgen despite BEAST_HUNTER tag (Toady One) - resolved.
- 0004769: [Items] A stack's weight doesn't decrease when items are removed (Toady One) - resolved.
- 0004083: [Civilizations/Entities -- Populations] Other races migrate to major sites, but are not there in adventure mode (Toady One) - resolved.
- 0003246: [TrueType] TrueType: Some dwarves' names are cut off at diacritics, other diacritics are turned into blocks (Baughn) - resolved.
[39 issues]

Dwarf Fortress - 0.31.25 (Released 2011-03-28) View Issues ]
==============================================
- 0003106: [Dwarf Mode -- Military] Marksdwarves cannot equip ammunition stored in bins (Toady One) - resolved.
- 0002630: [Adventure Mode -- Reactions] Adventure mode reactions ignore material reaction product requirements for reagents. (Toady One) - resolved.
- 0004357: [Technical -- General] Embark instant crash (modded) (Toady One) - resolved.
- 0004368: [Miscellaneous Crashes] Fortress crashes in mid spring, second year (Toady One) - resolved.
- 0004361: [Dwarf Mode -- Jobs, Healthcare] Dwarves with old injuries returned to rest in hospital with no scheduled treatment (Toady One) - resolved.
- 0004358: [World Generation -- General] Many civilisations will crash worldgen (Toady One) - resolved.
- 0004362: [Creatures] 0004348 also applies to cave dragons (Toady One) - resolved.
[7 issues]

Dwarf Fortress - 0.31.24 (Released 2011-03-27) View Issues ]
==============================================
- 0004169: [Dwarf Mode -- Jobs, General] In kiln clay crafts and statues set to 's' key (Toady One) - resolved.
- 0004347: [Creatures] Rodent men don't use their new teeth to bite. (Toady One) - resolved.
- 0004348: [Creatures] Dragon and Hydra have natural skills that they can't use (Toady One) - resolved.
- 0004117: [Dwarf Mode -- Interface, Military Screen] Game Crashes after leaving military screen if uniform containing gloves is assigned. (Toady One) - resolved.
- 0004345: [Creatures] Giraffes have two body parts with ID "NECK" (from NECK and NECK_SPINE) (Toady One) - resolved.
- 0004151: [Vegetation] Bamboo flickers because the ALT_PERIOD value isn't being defaulted properly (Toady One) - resolved.
- 0004350: [Dwarf Mode -- Jobs, Healthcare] Endless loop of evaluation and traction, no progress made on healing. (Toady One) - resolved.
[7 issues]

Dwarf Fortress - 0.31.23 (Released 2011-03-26) View Issues ]
==============================================
- 0000657: [Adventure Mode -- Combat] Weapon skills don't increase when attacking prone (conscious) targets (Toady One) - resolved.
- 0004314: [Creatures] RODENT MAN has no teeth (Toady One) - resolved.
- 0004323: [Creatures] Penguins' wings are more properly termed "flippers" (Toady One) - resolved.
- 0002259: [Creatures] Reptile Men do not have teeth (Toady One) - resolved.
- 0004337: [Creatures] no penguin has the [MUNDANE] token. (Toady One) - resolved.
- 0004318: [Dwarf Mode -- Items] Fill pond job causes dwarves to fill a bucket with thousands of units of water, work slowly. (Toady One) - resolved.
- 0004054: [Dwarf Mode -- Stockpiles] Food stockpiles refuse to use barrels. (Toady One) - resolved.
- 0004315: [Flows] Water causes deletion of ramps and stairs submerged inside (possibly due to grass) (Toady One) - resolved.
- 0004087: [Dwarf Mode -- Stockpiles] Dwarfs keep moving large stone pots into new stockpiles. (Toady One) - resolved.
- 0004342: [Typos/Grammar] Likes giant badgers for their . (Toady One) - resolved.
- 0004244: [Combat -- Target Selection] Goblin ambush squads target each other (Toady One) - resolved.
- 0004325: [Dwarf Mode -- Jobs, Sleeping] Dwarf knocked unconcious continues to remain unconcious-removes bed and he walks around for a bit before returning to bed to slp (Toady One) - resolved.
- 0004321: [Dwarf Mode -- Embark/Setup] NATURAL_SKILL no longer starts units at the specified skill level (Toady One) - resolved.
- 0004326: [Creatures] Some 'Giant' creatures aren't very big at all. (Toady One) - resolved.
- 0004327: [Dwarf Mode -- Stockpiles] Hospital Stockpiling still broken (Toady One) - resolved.
- 0004328: [Civilizations/Entities -- General] Rodent men not part of SUBTERRANEAN_ANIMAL_PEOPLES entity (Toady One) - resolved.
- 0004319: [Dwarf Mode -- Stockpiles] stockpile setting interference between furniture and ammo (Toady One) - resolved.
- 0004320: [Dwarf Mode -- Jobs, Healthcare] Dwarves come to hospital to Rest without injuries (and also endless tooth surgery) (Toady One) - resolved.
[18 issues]

Dwarf Fortress - 0.31.22 (Released 2011-03-24) View Issues ]
==============================================
- 0004099: [Dwarf Mode -- Interface, Military Screen] Missing dwarfs in squad screen (Toady One) - resolved.
- 0004134: [Typos/Grammar] New sound abilities have typo (Toady One) - resolved.
- 0003071: [Material Properties] All hardcoded materials (glass etc) have uninitialized MAX_EDGE and ABSORPTION and crappy yield/fracture/strain values (Toady One) - resolved.
- 0000157: [Dwarf Mode -- Stockpiles] Stockpile settings "metal" category includes stones, gems, soil and other inorganics (Toady One) - resolved.
- 0002015: [Dwarf Mode -- Jobs, Fishing] Fishing in a river still reports no fish (Toady One) - resolved.
- 0000681: [Dwarf Mode -- Jobs, Healthcare] Legless/footless dwarfs are ignored by healthcare (Toady One) - resolved.
- 0004149: [Dwarf Mode -- Items] Glass pots cannot be used for brewing/storing. (Toady One) - resolved.
- 0000439: [Dwarf Mode -- Stockpiles] Wood Blocks cannot be stockpiled (Toady One) - resolved.
- 0000583: [Dwarf Mode -- Stockpiles] Cannot Use Stockpile Settings to isolate Rock Blocks (Toady One) - resolved.
- 0003080: [Dwarf Mode -- Jobs, Healthcare] Surgeon cancels surgery: patient not resting (Toady One) - resolved.
- 0003651: [Undeath] Ghost appearing/disappearing causes a massive slowdown (Toady One) - resolved.
- 0000194: [Dwarf Mode -- Jobs, Healthcare] Hospital does not stock plaster powder, and doctors won't use stockpiled plaster to set bones (Toady One) - resolved.
- 0003986: [Dwarf Mode -- Stockpiles] Large pots can hold infinite amounts of food (prepared meals and plants) (Toady One) - resolved.
- 0000459: [Dwarf Mode -- Interface, Announcements: Message Spam] Webbed injured dwarf unable to rest and thus cannot be diagnosed/hospitalised (Toady One) - resolved.
- 0001023: [Dwarf Mode -- Jobs, Cancellation and Suspension] People picking up soap, getting "cancels Clean Self: Area inaccessible", then dropping it (Toady One) - resolved.
- 0002627: [Dwarf Mode -- Jobs, Healthcare] Dwarves cannot collect water for "Apply cast" job (Toady One) - resolved.
- 0000668: [Dwarf Mode -- Interface, Announcements] Unbreached underground areas still generate certain announcements (Toady One) - resolved.
- 0000650: [Dwarf Mode -- Jobs, Healthcare] Crash at Health Care Screen (Toady One) - resolved.
- 0001149: [Dwarf Mode -- Jobs, Hauling] dwarves ignore refuse pile settings for vermin corpses (Toady One) - resolved.
- 0002806: [Dwarf Mode -- Artifacts] Bone Artifacts Missing Decorations and Materials (Toady One) - resolved.
- 0003555: [Miscellaneous Crashes] Escaping units with kill orders on them cause segmentation fault on Linux/Mac (Toady One) - resolved.
- 0002737: [Dwarf Mode -- Interface, Stockpiles] Cloth stockpile settings lack option for metal clothing (Toady One) - resolved.
- 0000191: [Dwarf Mode -- Jobs, Healthcare] Hospital stores more materials than assigned. (Toady One) - resolved.
- 0004165: [Adventure Mode -- Quests] Game crashes when I try to recieve a quest or report creature's death. (Toady One) - resolved.
- 0001173: [Dwarf Mode -- Jobs, Designations] Dwarves refuse to haul accessible items until they've hauled ones that are currently inaccessible (Toady One) - resolved.
- 0004154: [Dwarf Mode -- Items] Glass and porcelain pots, even ones that contain booze, don't show up in Trade Depot list (Toady One) - resolved.
- 0004170: [Dwarf Mode -- Jobs, Cooking and Food] fine and lavish meals only use two ingrediants (Toady One) - resolved.
- 0004050: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Plants stored in large glass pots are not used by jobs, and other irregularities with pots (Toady One) - resolved.
- 0003755: [Dwarf Mode -- Jobs, Healthcare] If dwarf is not properly taken to hospital, dwarves with recover wounded will drag back to bed during surgery (Toady One) - resolved.
- 0001989: [Dwarf Mode -- Stockpiles] In stockpile settings, forbidding subcategories leaves some items highlighted (Toady One) - resolved.
- 0000147: [Dwarf Mode -- Interface, Civilization List] The Civilziation screen can spoil certain underground features (Toady One) - resolved.
- 0004239: [Legends Mode -- Historical Figures] Nameless notable creatures produce ugly " , "" "-entries in historical-figures-list (Toady One) - resolved.
- 0004221: [Adventure Mode -- Reactions] Adventure mode reactions no longer create quality items (Toady One) - resolved.
- 0002412: [Dwarf Mode -- Interface, Designations] Crash when removing burrow (Toady One) - resolved.
- 0000037: [Adventure Mode -- General] Underground area names are mangled in adventurer mode "adventurer log" screen (Toady One) - resolved.
- 0001806: [Dwarf Mode -- Military] Non-cancelled kill orders persist into newly generated world and fortress. (Toady One) - resolved.
- 0000285: [Dwarf Mode -- Moods] Moody dwarves won't use magma forges (or magma glass furnaces), insist on non-magma ones (Toady One) - resolved.
- 0000005: [Legends Mode -- Display] Underground region names display badly in Legends (Toady One) - resolved.
- 0003939: [Dwarf Mode -- Interface, General] Blank Health History (Toady One) - resolved.
- 0000321: [Dwarf Mode -- Interface, Civilization List] Unnamed civilizations displayed badly on civ detail screen: , "", <race> (Toady One) - resolved.
- 0001704: [Dwarf Mode -- Stockpiles] Toggle for "fresh raw hides" in refuse stockpile doesn't work (Toady One) - resolved.
- 0001464: [Dwarf Mode -- Stockpiles] Dwarves fail to store ballista bolts in siege ammo stockpile. (Toady One) - resolved.
- 0000960: [Dwarf Mode -- Interface, Stockpiles] in food-stockpile menu, sub-item of 'leaves' is rock nuts - should be quarry bush leaves (Toady One) - resolved.
- 0001428: [Technical -- General] Backup raws files (*.txt~, *.txt.bak) get parsed, causing mismatched IDs and crashes (Toady One) - resolved.
- 0000419: [Combat -- General] Can attack creatures in melee across several Z levels (Toady One) - resolved.
- 0002840: [Dwarf Mode -- Military] Marksdwarves use wrong bolts when training (Toady One) - resolved.
- 0000737: [Dwarf Mode -- Immigration] Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another one (Toady One) - resolved.
- 0000254: [Dwarf Mode -- Stockpiles] Food stockpiles accept trees/wood (Toady One) - resolved.
- 0000475: [Dwarf Mode -- Stockpiles] Custom Food -> Plants stockpile has invisible item, because "plump helmet man tissue" uses creature name instead of plant name (Toady One) - resolved.
- 0000015: [Dwarf Mode -- Stockpiles] "Wood" section in stockpile settings includes all plants (Toady One) - resolved.
- 0002972: [Dwarf Mode -- Interface, Military Screen] Can't select wooden/bone crossbows in uniform screen (Toady One) - resolved.
[51 issues]

Dwarf Fortress - 0.31.21 (Released 2011-03-06) View Issues ]
==============================================
- 0004130: [Miscellaneous Crashes] Digging/mining (in soil?) causes crash on non-Windows systems (Toady One) - resolved.
- 0004129: [Adventure Mode -- Conversation] Talking/conversation in Adv. Mode causes crash (Toady One) - resolved.
[2 issues]

Dwarf Fortress - 0.31.20 (Released 2011-03-06) View Issues ]
==============================================
- 0003984: [Creatures] Open tag in creature_next_underground (Toady One) - resolved.
- 0003997: [Material Properties] Egg yolk has wrong adjective in solid state, is called "egg white" (Toady One) - resolved.
- 0003728: [Typos/Grammar] Verb forms of "bewitch" misspelled as "betwitch" (Toady One) - resolved.
- 0004094: [Creatures] Typo in body_default - RODENT_TEETH missing closing brackets (Toady One) - resolved.
- 0004096: [Creatures] Missing ] in Amphibian Man skin descriptor token (Toady One) - resolved.
- 0003534: [Typos/Grammar] Mannerism typo, "...she he tells stories without any real point" (Toady One) - resolved.
- 0003836: [Animal Populations] Cougars lack mountain biome indicated in their description (Toady One) - resolved.
- 0003620: [Creatures] Typos/Grammar issues in Raccoon, Blind Cave Ogre, Bat Man and Giant Cave Spider descriptions (Toady One) - resolved.
- 0000654: [Creatures] Phantom spider bites do nothing? (Toady One) - resolved.
- 0002154: [Creatures] Raws for Deer are lacking a horn/antler tag (Toady One) - resolved.
- 0001971: [Creatures] Some fish descriptions contradict their biomes (Toady One) - resolved.
- 0001969: [Creatures] Bullheads' scales are all the same color (Toady One) - resolved.
- 0000849: [Animal Populations] [minor spoilers] blind creatures in Adv. Mode don't fight back unless you wrestle them (Toady One) - resolved.
- 0001143: [Creatures] BODY_HAIR_TISSUE_LAYERS doesn't apply the tissue layer to wings (Toady One) - resolved.
- 0000116: [Typos/Grammar] typo in Soldier Preferences manual page (Toady One) - resolved.
- 0000199: [Typos/Grammar] Manual still mentions "large expeditionary force" for reclaiming fortress (Toady One) - resolved.
- 0003612: [Civilizations/Entities -- General] Banditry default leads to rampant dwarf/elf banditry (Toady One) - resolved.
- 0001772: [Dwarf Mode -- Interface, Unit-Job Screen] Zooming from unit/job list can select other unit on same tile (Toady One) - resolved.
- 0003959: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Penned Animals Get Fought Over For Shearing, Butchering, Etc. (Toady One) - resolved.
- 0003982: [Dwarf Mode -- Buildings, General] Outside Nest Boxes Claimed by Wild Animals (Toady One) - resolved.
- 0003985: [Dwarf Mode -- Pets] Pets That Are Also [Grazer] Die Of Starvation (Toady One) - resolved.
- 0003974: [Dwarf Mode -- Stockpiles] Unable to place Nest Box (Toady One) - resolved.
- 0004034: [Geology] Metal is scarce (Toady One) - resolved.
- 0004031: [Vegetation] Grass does not grow back. (Toady One) - resolved.
- 0003957: [Dwarf Mode -- Environment] Normal grass can grow underground (Toady One) - resolved.
- 0003428: [Adventure Mode -- Reactions] Adventure mode armor and clothing reactions product static size Large clothing (Toady One) - resolved.
- 0000171: [Dwarf Mode -- Jobs, Cancellation and Suspension] Dwarf cancels make <metal> bars (use ore): Needs "stones" (Toady One) - resolved.
- 0000410: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Creatures get fought over by dwarves trying to milk and cage them (Toady One) - resolved.
- 0002736: [Technical -- General] Download includes unnecessary Thumbs.db files (Toady One) - resolved.
- 0001797: [Dwarf Mode -- Jobs, Animal Handling] Dwarves play tug of war with caged animals marked for slaughter (Toady One) - resolved.
- 0003976: [Reactions] Masons/mechanics can make "stone" items from lumps of clay (Toady One) - resolved.
- 0004018: [Dwarf Mode -- Pets] Grazing animals don't spread out in pasture zone, starve to death as a result (Toady One) - resolved.
- 0002273: [Dwarf Mode -- Interface, Stocks] Cave fish named as "angelshark" or "blue shark" in Stocks group name (Toady One) - resolved.
- 0003977: [Vegetation] Grass tiles cause annoying flashing on ramps (Toady One) - resolved.
- 0004004: [Creatures] Using LAYS_UNUSUAL_EGGS causes crash (Toady One) - resolved.
- 0003983: [Dwarf Mode -- Jobs, Cooking and Food] Can't make mead -- job can't find honey when it's stockpiled? (Toady One) - resolved.
- 0004093: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Sheep, once shorn, cannot be shorn a second time (Toady One) - resolved.
- 0004044: [Dwarf Mode -- Jobs, Cooking and Food] Quern cannot grind rock nuts to paste if they are stockpiled (Toady One) - resolved.
- 0004043: [Dwarf Mode -- Jobs, General] Making soap from tallow fails if lye is stockpiled (Toady One) - resolved.
- 0002248: [Creatures] Serpent Men can Kick (Toady One) - resolved.
- 0003975: [Dwarf Mode -- Stockpiles] Unable to use Large stone pots as barrels (Toady One) - resolved.
- 0004045: [Dwarf Mode -- Jobs, General] Screw press can't press if jug is in stockpile (Toady One) - resolved.
- 0004056: [Dwarf Mode -- Pets] Deconstructing nest box prevents hen from re-nesting (Toady One) - resolved.
- 0004090: [Reactions] COVERED incorrectly applies glaze for some materials (Toady One) - resolved.
- 0004048: [Dwarf Mode -- Buildings, Cages and Chains] Placing captured live rats in cage results in rat-splosion (Toady One) - resolved.
- 0004037: [Dwarf Mode -- Jobs, Item Improvements/Decorations] Ash glazing does not use up the ash (Toady One) - resolved.
- 0004052: [Dwarf Mode -- Interface, Stocks] "giant cave swallow egg" show as "great barracuda egg" in Stocks screen (Toady One) - resolved.
- 0004069: [Dwarf Mode -- Interface, Unit View] Dwarves with newly added professions (Shearer, Spinner, Glazer, Presser, etc) are misplaced in unit list (Toady One) - resolved.
- 0004074: [Dwarf Mode -- Interface, Manager] No option to make Yarn Rope in Manager screen (Toady One) - resolved.
- 0003999: [Dwarf Mode -- Artifacts] Artifact "glazed with gneissreindeer leather" (Toady One) - resolved.
- 0004022: [Dwarf Mode -- Jobs, Item Improvements/Decorations] Caravan brought wooden barrel glazed with sheep bone (Toady One) - resolved.
- 0004007: [Items] Glazed weapons act as containers (Toady One) - resolved.
- 0004021: [Dwarf Mode -- Buildings, General] Bird claims multiple nest boxes but uses none (Toady One) - resolved.
- 0003965: [World Generation -- Beasts] Megabeasts killed still living through world gen (Toady One) - resolved.
- 0003960: [Dwarf Mode -- Interface, Stockpiles] No ability to set stockpiles to deal with clay (Toady One) - resolved.
- 0003988: [Dwarf Mode -- Stockpiles] No option for "wax" in crafts stockpile, wax amulets have no place to go (Toady One) - resolved.
- 0003989: [Dwarf Mode -- Jobs, Cleaning] When wax cakes placed in stockpile, dwarves try to to clean them up (Toady One) - resolved.
- 0003992: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Beehives give extreme wealth (Toady One) - resolved.
- 0004011: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Alpaca Wool not treated as Wool (Toady One) - resolved.
- 0003995: [Dwarf Mode -- Jobs, Item Improvements/Decorations] Honeycombs get encrusted with jewels (Toady One) - resolved.
- 0004008: [Dwarf Mode -- Interface, Animals] Penned Animals Interface Does Not Indicate If Animals Are Penned Elsewhere (Toady One) - resolved.
- 0003980: [Dwarf Mode -- Jobs, Animal Handling] Able to put Live Honey Bees in pasture (Toady One) - resolved.
- 0004016: [Dwarf Mode -- Skills and Professions] Legendary Potter making sub-par earthenware statues but legendary crafts (Toady One) - resolved.
- 0003996: [Civilizations/Entities -- Populations] world_sites_and_pops.txt lists all domestic animals at each site, even if the population is 0 (Toady One) - resolved.
- 0004019: [Reactions] reaction_other.txt documentation for IMPROVEMENT does not mention BANDS (Toady One) - resolved.
- 0003967: [Creatures] Rhinoceros horns are misaligned (Toady One) - resolved.
- 0003970: [Dwarf Mode -- Interface, Workshop Profiles] Kiln uses same button for Clay collection and making jugs (Toady One) - resolved.
- 0004001: [Undeath] Zombie hens claiming nests and laying "regular" eggs (Toady One) - resolved.
- 0004015: [Dwarf Mode -- Jobs, Smelting] the smelter does not have the melt metal object job (Toady One) - resolved.
- 0003897: [Dwarf Mode -- Interface, Stocks] Cave spider remains called whitetip reef shark in stocks screen. (Toady One) - resolved.
- 0004024: [Dwarf Mode -- Interface, Stocks] Perch listed as Water Buffalo (Toady One) - resolved.
[71 issues]

Dwarf Fortress - 0.31.19 (Released 2011-02-16) View Issues ]
==============================================
- 0000462: [Adventure Mode -- Quests] CHAT_WORHY entity members may give duplicate quests (Toady One) - resolved.
- 0001032: [Creatures] ALL primates have front and back legs (with accompanying feet), no arms or hands, yet have fingers, somewhere. (Toady One) - resolved.
- 0003704: [Dwarf Mode -- Interface, Stocks] Slabs appear twice in Stocks screen (Toady One) - resolved.
- 0000013: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Farm plots built underground (Inside/Dark/Subterranean) on natural soil will not allow planting (Toady One) - resolved.
- 0002203: [Dwarf Mode -- Embark/Setup] Embark only gives you one wagon puller animal (Toady One) - resolved.
- 0003352: [Dwarf Mode -- Items] Animal hair has no use (Toady One) - resolved.
- 0000030: [Dwarf Mode -- Embark/Setup] The site finder does not respect Aquifer: NO (Toady One) - resolved.
- 0000027: [Dwarf Mode -- Interface, Standing Orders] Auto loom/weave thread not working. (Toady One) - resolved.
- 0003375: [Dwarf Mode -- Embark/Setup] Site finder wastes a lot of time searching through sites after it's found a match (Toady One) - resolved.
[9 issues]

Dwarf Fortress - 0.31.18 (Released 2010-11-16) View Issues ]
==============================================
- 0000587: [Arena] Temperatures effects are not working properly. (Toady One) - resolved.
- 0002302: [Technical -- General] A Reproducible crash with save, (Toady One) - resolved.
- 0003529: [World Generation -- Beasts] No normal historical beasts, and no non-mega beast rampages (Toady One) - resolved.
- 0002255: [Adventure Mode -- General] Quest tasks remain even after quest giver is killed (Toady One) - resolved.
- 0002877: [Dwarf Mode -- Skills and Professions] SKILL_RATES token does not handle none/0 values properly. (Toady One) - resolved.
- 0000304: [Dwarf Mode -- Jobs, Equipment] Equipment assignments don't respect handedness (gauntlets) (Toady One) - resolved.
- 0002274: [Combat -- General] Sieging "Goblin Blowgunner" carrying equipment of an elite bowman (Toady One) - resolved.
- 0003615: [Dwarf Mode -- Traps] Enemy touches stone fall trap, game crashes (Toady One) - resolved.
- 0003696: [Combat -- General] Friendly Fire with Ballista (Toady One) - resolved.
- 0003576: [Dwarf Mode -- Invasions] Fortress mode game crash due to weapon traps (Toady One) - resolved.
- 0000812: [Civilizations/Entities -- General] Human civs lack STONE_PREF, only produce bronze items, have no anvils (Toady One) - resolved.
- 0003602: [Adventure Mode -- Conversation] Adventure Mode Quest Carries Over Between Characters (Toady One) - resolved.
- 0002341: [Adventure Mode -- General] Elite weapon user professions not race-corrected in some Adv. Mode menus (Toady One) - resolved.
- 0002934: [Dwarf Mode -- Interface, Text] Skilled marksdwarves are titled "Elite Crossbowman" rather than "Crossbowdwarf" (Toady One) - resolved.
- 0002938: [Adventure Mode -- Conversation] Elite Crossbowman referred to as Wrestler (Toady One) - resolved.
- 0003558: [Adventure Mode -- Trade] Randomly resetting item ownership status in adventure mode. (Toady One) - resolved.
- 0002489: [Movies -- Recording] Movies will not record (Toady One) - resolved.
- 0002694: [Items] Twohanded Weapon values are senseless (Toady One) - resolved.
- 0003600: [Adventure Mode -- Buildings] Lair hatch covers wear away (Toady One) - resolved.
- 0003590: [Typos/Grammar] Bad grammar in memorials with mentions of colors (Toady One) - resolved.
- 0003556: [Adventure Mode -- Conversation] Bad grammar in quest speech (Toady One) - resolved.
- 0003541: [Typos/Grammar] typo in Adventure Mode Key Bindings manual page (Toady One) - resolved.
- 0003566: [Typos/Grammar] typo in Technical manual page (Toady One) - resolved.
- 0003568: [Adventure Mode -- Travel] You can move off the edge of the map, and when you try to stop travelling, the game crashes (Toady One) - resolved.
- 0003580: [World Generation -- General] Worldgen crashes in major mods (Toady One) - resolved.
- 0003564: [Miscellaneous Crashes] 31.16 save crashes after a few minutes in 31.17 (Toady One) - resolved.
- 0003554: [Dwarf Mode -- Traps] Game crashes when upright spike traps hit dwarves. (Toady One) - resolved.
- 0003574: [Adventure Mode -- Town] Crash on entering town (Toady One) - resolved.
- 0003569: [World Generation -- Constructions] Dark Fortresses are oddly names (Toady One) - resolved.
- 0003538: [Adventure Mode -- Character Creation] Crash when selecting empty skill list during character creation as human outsider (Toady One) - resolved.
[30 issues]

Dwarf Fortress - 0.31.17 (Released 2010-11-11) View Issues ]
==============================================
- 0000519: [Dwarf Mode -- Nobles] Liaison doesn't offer baron/count/duke options unless meeting occurs after caravan leaves (Toady One) - resolved.
- 0000504: [Adventure Mode -- Character Creation] Adventurer attributes start too high (Toady One) - resolved.
- 0001060: [Combat -- General] Toes, fingers, ears, cheeks, etc. are not protected by armor. (Toady One) - resolved.
- 0002095: [Adventure Mode -- Movement] Adv. Mode alt-move sometimes requires multiple attempts to work (Toady One) - resolved.
- 0000863: [Dwarf Mode -- Reclaim] Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities (Toady One) - resolved.
- 0000012: [Combat -- Wrestling] No text/announcement for joint/limb breaks during wrestling (Toady One) - resolved.
- 0003332: [Adventure Mode -- Inventory] Humans in Farming houses are naked (Toady One) - resolved.
- 0000830: [Dwarf Mode -- Reclaim] Reclaim: dwarves don't bury dead from the original fort, old coffins emptied (Toady One) - resolved.
[8 issues]

Dwarf Fortress - 0.31.16 (Released 2010-10-04) View Issues ]
==============================================
- 0000845: [Dwarf Mode -- Moods] Fey mood dwarf desires "body parts," meaning bones, shell, leather, etc. (Toady One) - resolved.
- 0003365: [Dwarf Mode -- Interface, Main View] Game display delays(not pauses) for a short period every second or so (Toady One) - resolved.
- 0000095: [Dwarf Mode -- Stockpiles] Refuse stockpile settings missing bones, shells (Toady One) - resolved.
[3 issues]

Dwarf Fortress - 0.31.15 (Released 2010-10-03) View Issues ]
==============================================
- 0000405: [Creatures] ambiguity with strangler's eyes (Toady One) - resolved.
- 0000424: [Typos/Grammar] Gypsum Reaction Information is Incorrect. (Toady One) - resolved.
- 0000436: [Creatures] Voracious Cave Crawler don't move or attack (Toady One) - resolved.
- 0000573: [Combat -- General] The "contact area" for the pommel strike of the short sword is 1000, whereas every other sword is 100. (Toady One) - resolved.
- 0000768: [Technical -- General] In world_gen.txt [CAVE_MIN_SIZE:#] is repeated. (Toady One) - resolved.
- 0000946: [Dwarf Mode -- Items] Incorrect Quarry Bush Leaf tile/color entry (Toady One) - resolved.
- 0001390: [Creatures] Discrepancy between Crundle description and body plan (Toady One) - resolved.
- 0001555: [Creatures] Giant desert scorpion doesn't use the chitin body detail plans (Toady One) - resolved.
- 0001702: [Creatures] Cave Swallow People description not matching body (Toady One) - resolved.
- 0001770: [Creatures] Fire imp goo freezes even in magma (Toady One) - resolved.
- 0001840: [Creatures] Elephant description says "When angered, it will attack with its long tusks" but tusk attack has ATTACK_PRIORITY:SECOND (Toady One) - resolved.
- 0001923: [Creatures] Amethyst man produces wrong remains? (Toady One) - resolved.
- 0001949: [Typos/Grammar] Command Line.txt Typo, no dwarfort.exe (Toady One) - resolved.
- 0002124: [Dwarf Mode -- Interface, Unit Profiles] Soap maker labor inconsistently named (Toady One) - resolved.
- 0002190: [Typos/Grammar] Typo in Animals stockpile submenu option: "Empty Animals Traps" (Toady One) - resolved.
- 0002339: [Typos/Grammar] Cyclops description typo (Toady One) - resolved.
- 0002652: [Material Properties] Sterling silver has no bending values (Toady One) - resolved.
- 0002671: [Creatures] Tigerman does not have ears (Toady One) - resolved.
- 0002701: [Creatures] Olms do not have tails. (Toady One) - resolved.
- 0002789: [Creatures] rhesus macaque lacks tail (Toady One) - resolved.
- 0002810: [Creatures] Fire Snakes have [MUNDANE] token (Toady One) - resolved.
- 0002863: [Typos/Grammar] Typo in "No civilizations available" world gen error (Toady One) - resolved.
- 0002864: [Creatures] Stranglers have no gender specified. 50 year lifespan. (Toady One) - resolved.
- 0002886: [Creatures] Grimeling has extra tags (Toady One) - resolved.
- 0002902: [Typos/Grammar] Chincilla should be Chinchilla. (Toady One) - resolved.
- 0002944: [Dwarf Mode -- Buildings, General] Soap maker's workshop has no impassable tiles (Toady One) - resolved.
- 0003174: [Creatures] Antmen reach max age before adulthood (Toady One) - resolved.
- 0003242: [Init Options] Bad URL in init.txt for tilesets (Toady One) - resolved.
- 0003299: [Animal Populations] Blind cave bears have front toes on both front and rear feet (Toady One) - resolved.
- 0001499: [Animal Populations] Some new underground creatures do not spawn (Toady One) - resolved.
- 0003078: [Creatures] Tigermen have no ribcages (Toady One) - resolved.
- 0001280: [Dwarf Mode -- Items] Withered plants don't disappear, due to plant material lacking ROTS (Toady One) - resolved.
- 0002628: [Technical -- General] curses_800x600.png is stretched to double height (Toady One) - resolved.
- 0003337: [Dwarf Mode -- Invasions] Goblins don't show up (Toady One) - resolved.
- 0003245: [Creatures] Magma crabs drown in magma (Toady One) - resolved.
[35 issues]

Dwarf Fortress - 0.31.14 (Released 2010-09-23) View Issues ]
==============================================
- 0003292: [Dwarf Mode -- Immigration] baby immigrated -- no parentage (Toady One) - resolved.
- 0003241: [Dwarf Mode -- Immigration] Two humans arrived in second immigration wave (Toady One) - resolved.
- 0003230: [Dwarf Mode -- Embark/Setup] Hard to find places to embark due to civ sprawl (Toady One) - resolved.
- 0003266: [Dwarf Mode -- Environment] Can't mine Adamantine (Toady One) - resolved.
- 0003258: [Dwarf Mode -- Immigration] "war Peasant" migrant with missing labor screen (Toady One) - resolved.
- 0003187: [Technical -- Rendering] Crash when using 2D or 2DASYNC print modes and zooming out all the way (Toady One) - resolved.
- 0003254: [Dwarf Mode -- Immigration] A migrant with the profesion "drunk". (Toady One) - resolved.
[7 issues]

Dwarf Fortress - 0.31.13 (Released 2010-09-15) View Issues ]
==============================================
- 0003089: [Dwarf Mode -- Trade] Human caravan sending diplomat instead of merchant noble (Toady One) - resolved.
- 0001119: [Dwarf Mode -- Flows] When Designating a Zone through Flow or Floor Flow, crashes when attempting to cancel using ESC key. (Toady One) - resolved.
- 0000596: [Dwarf Mode -- Diplomacy] Humans' Diplomat is a demon, destroys all constructions it passes by, never initiates meeting (Toady One) - resolved.
- 0000855: [Dwarf Mode -- Trade] Traders bring training weapons made of ludicrous materials (Toady One) - resolved.
- 0001915: [Dwarf Mode -- Buildings, General] 'link a building to a trigger' or 'lever' list does not center on the selected building (Toady One) - resolved.
- 0000823: [Dwarf Mode -- Interface, Manager] "Native" ores use METAL_TEMPLATE, can supposedly be used for "sharp blades" and studding (doesn't work) (Toady One) - resolved.
- 0000445: [Dwarf Mode -- Jobs, Items] Native silver + stone crafter -> large native silver (Toady One) - resolved.
- 0001379: [Dwarf Mode -- Items] Traders brought me a -large native gold- . (Toady One) - resolved.
- 0002817: [Dwarf Mode -- Jobs, Items] Making glass vials results in flasks of the wrong material (Toady One) - resolved.
- 0000034: [Dwarf Mode -- Rooms] Assigned rooms not respected (Toady One) - resolved.
- 0000404: [Legends Mode -- History Export] Legends XML export produces malformed XML (Toady One) - resolved.
- 0002151: [Dwarf Mode -- Nobles] Mandate for "make native gold items" satisfied merely by mining out ore (Toady One) - resolved.
- 0000352: [Dwarf Mode -- Jobs, Cancellation and Suspension] Soldier cancels rest, interrupted by troglodyte who's nowhere close (Toady One) - resolved.
- 0003086: [Dwarf Mode -- Trade] Traders with building destroyer get confused when getting close to the fortress, slow down incredibly (Toady One) - resolved.
- 0000256: [Dwarf Mode -- Jobs, Items] "Make Rock Short Sword" results in wooden short sword (Toady One) - resolved.
- 0001061: [Dwarf Mode -- Jobs, Healthcare] Injured soldier dwarves interrupted from resting are never able to be treated until interrupting critters killed (Toady One) - resolved.
- 0001992: [Dwarf Mode -- Rooms] Dwarves do not assign selves to empty bedrooms. (Toady One) - resolved.
- 0003108: [Material Properties] Native metals/raw adamantine have default metal properties (Toady One) - resolved.
- 0000821: [Geology] Horn silver uses METAL_TEMPLATE (Toady One) - resolved.
- 0002831: [Dwarf Mode -- Diplomacy] Human/elf diplomat uses Mountainhomes dialogue (Toady One) - resolved.
- 0001639: [Dwarf Mode -- Combat] Being enraged spams log (Toady One) - resolved.
- 0001709: [Dwarf Mode -- Jobs, Cancellation and Suspension] Spamming of rest cancellation (Toady One) - resolved.
- 0000196: [Dwarf Mode -- Jobs, Healthcare] Interrupted by x 10000 (Toady One) - resolved.
- 0000757: [Dwarf Mode -- Jobs, Cancellation and Suspension] Resting interrupted by attacker across the map (Toady One) - resolved.
- 0000566: [Dwarf Mode -- Jobs, Cancellation and Suspension] Dwarf Spams Rest Cancels On Seeing Creature Through Walls (Toady One) - resolved.
- 0001309: [Dwarf Mode -- Jobs, Sleeping] Dormitories counted as own bedroom. (Toady One) - resolved.
- 0001461: [Dwarf Mode -- Interface, General] Crash when creating activity zone (Toady One) - closed.
- 0001678: [Dwarf Mode -- Rooms] Zone Placement Crash (Toady One) - closed.
[28 issues]

Dwarf Fortress - 0.31.12 (Released 2010-07-25) View Issues ]
==============================================
- 0002804: [Miscellaneous Crashes] Save file that crashes in 15s-20s every time (Toady One) - resolved.
- 0001102: [Dwarf Mode -- Diplomacy] Liaisons/diplomats not replaced (Toady One) - resolved.
- 0000125: [Miscellaneous Crashes] Crash when spawning dwarves in arena after playing Fortress Mode (Toady One) - resolved.
- 0002798: [Technical -- Rendering] Crash when switching from Fullscreen to Windowed mode (Baughn) - resolved.
[4 issues]

Dwarf Fortress - 0.31.11 (Released 2010-07-23) View Issues ]
==============================================
- 0000605: [Dwarf Mode -- Military] When relieved from a squad, dwarves do not resume civilian jobs, even when squad is deleted entirely (Toady One) - resolved.
- 0000499: [Dwarf Mode -- Combat] Military Dwarves stuck in training (Toady One) - resolved.
- 0002686: [Dwarf Mode -- Reclaim] Consistent crash on reclaim (Toady One) - resolved.
- 0000803: [Dwarf Mode -- Skills and Professions] Civilian jobs don't use attributes, so civilians all get weak over time (Toady One) - resolved.
- 0000093: [Dwarf Mode -- Jobs, Items] Flasks/waterskins/goblets made of wrong material (non-magma forges only?) (Toady One) - resolved.
- 0000221: [Dwarf Mode -- Jobs, Items] Making leather waterskins actually produces no-material flasks (Toady One) - resolved.
- 0000359: [Dwarf Mode -- Artifacts] Artifacts that use bone/shell turn into iron figurines (Toady One) - resolved.
- 0002221: [Items] No-material flasks don't go in Finished Goods stockpiles (Toady One) - resolved.
- 0002194: [Dwarf Mode -- Buildings, General] Leather Work Shop Always Makes Flasks. (Toady One) - resolved.
- 0002749: [Dwarf Mode -- Military] Dwarves assign themselves forbiden ammo (Toady One) - resolved.
- 0001728: [Dwarf Mode -- Military] Military Refuses to Train (Toady One) - resolved.
- 0000689: [Dwarf Mode -- Jobs, Equipment] All axes seized by military; unable to get an axe to a new woodcutter (Toady One) - resolved.
- 0002335: [Dwarf Mode -- Military] Squad equipment permanently unusable after disbanding squad (with save) (Toady One) - resolved.
- 0002474: [Dwarf Mode -- Interface, Squad Control] Crash when calling the squad screen (Toady One) - resolved.
- 0002732: [Miscellaneous Crashes] Crash when using [PRINT_MODE:TEXT] (Baughn) - resolved.
- 0001674: [Dwarf Mode -- Jobs, Equipment] Dwarves assigned the woodcutting labor won't pick up axes and start cutting (Toady One) - resolved.
- 0002681: [Dwarf Mode -- Interface, Military Screen] Pri/Assignments broken (Toady One) - resolved.
- 0002644: [Dwarf Mode -- Interface, Manager] Reaction jobs created via manager keep getting re-issued after completion (Toady One) - resolved.
- 0000706: [Dwarf Mode -- Interface, Squad Control] Trying to access the squad screen mid-combat caused a complete game hang (Toady One) - resolved.
- 0000182: [Dwarf Mode -- Military] Dead dwarves remain in their squads (Toady One) - resolved.
- 0000206: [Dwarf Mode -- Jobs, Items] turtle shell crafts not producing (Toady One) - resolved.
- 0002214: [Dwarf Mode -- Interface, Announcements] Wrong pronoun use in combat logs (Toady One) - resolved.
- 0000850: [Typos/Grammar] Arena combat report refers to viewed creature as "you" (Toady One) - resolved.
- 0002612: [Dwarf Mode -- Interface, Announcements] "You have been engulfed in flames" Message (Toady One) - resolved.
- 0002721: [Dwarf Mode -- Jobs, Equipment] Melee soldiers in mixed squad try to equip bolts, spam "cancels Pickup Equipment: Equipment mismatch" (Toady One) - resolved.
- 0000284: [Dwarf Mode -- Jobs, Military] Military Training: Odd Behavior (Toady One) - resolved.
- 0002685: [Dwarf Mode -- Jobs, Equipment] After assigning ammo, squad spams "cancels Pickup Equipment: Equipment mismatch" (Toady One) - resolved.
- 0000119: [Typos/Grammar] typo in Command Squads manual page (Toady One) - resolved.
- 0000077: [Typos/Grammar] typo in Creating Rooms manual page (Toady One) - resolved.
- 0002216: [Animal Populations] Two incidents of Cluster_number on Bluefin Tuna (Toady One) - resolved.
- 0002242: [Creatures] Several creatures have duplicate [NATURAL] tags (Toady One) - resolved.
- 0002526: [Creatures] Giant earthworm not so giant (Toady One) - resolved.
- 0002705: [Creatures] Neither buzzard nor vulture is tagged with [MUNDANE] (Toady One) - resolved.
- 0002350: [Typos/Grammar] Small typo in description for deer (Toady One) - resolved.
- 0000531: [Creatures] Muskox hair has "skin" for its TLCM_NOUN (Toady One) - resolved.
- 0000181: [Dwarf Mode -- Military] Soldier gets stuck waiting for a demonstration. (Toady One) - resolved.
- 0001827: [Dwarf Mode -- Interface, Military Screen] On military ammo screen, going from "add new item" to "Material" produces crash (Toady One) - resolved.
- 0001617: [Dwarf Mode -- Jobs, Military] Certain dwarves will never train (Toady One) - resolved.
- 0001574: [Dwarf Mode -- Military] Militia commander stuck in Go to training (Toady One) - resolved.
- 0002616: [Technical -- Sound] Initializing OpenAL failed, no sound will be played (bundled libsndfile.so doesn't work, system libsndfile does) (Baughn) - resolved.
- 0002620: [Init Options] Windowed-mode size in init ignored by F11 (Baughn) - resolved.
- 0000323: [Dwarf Mode -- Skills and Professions] Teacher skill not rising (Toady One) - resolved.
- 0000544: [Dwarf Mode -- Jobs, Military] Dwarves only do "individual combat drills", never sparring or demonstrations (Toady One) - resolved.
- 0001614: [Dwarf Mode -- Military] No training in barracks (Toady One) - resolved.
- 0000648: [Dwarf Mode -- Interface, Military Screen] militarydwarves holding many sets of weapons, shields (Toady One) - resolved.
- 0001687: [Dwarf Mode -- Military] Deleting "individual choice, melee" fails to unassign weapons (Toady One) - resolved.
- 0000337: [Dwarf Mode -- Military] crash when squads taken off Station (Toady One) - closed.
[47 issues]

Dwarf Fortress - 0.31.10 (Released 2010-07-11) View Issues ]
==============================================
- 0000028: [Technical -- General] Scrolling keys lock up! (Baughn) - resolved.
- 0002617: [Miscellaneous Crashes] Segfault on quit (Toady One) - resolved.
- 0002613: [Adventure Mode -- Inventory] (r)emoving clothing duplicates it, crashes after 3rd attempt (Toady One) - resolved.
- 0002614: [Dwarf Mode -- Pets] War animals attack traders at depot (Toady One) - resolved.
- 0002490: [Technical -- Rendering] Game freezes when switching from fullscreen to windowed mode (Baughn) - closed.
[5 issues]

Dwarf Fortress - 0.31.09 (Released 2010-07-10) View Issues ]
==============================================
- 0000721: [Adventure Mode -- Combat] Mortal wounds frequently don't kill, hearts/throats barely bleed, disembowelment rare (Toady One) - resolved.
- 0000451: [Reactions] Reactions screen product list duplicates the last reagent (Toady One) - resolved.
- 0000361: [Dwarf Mode -- Combat] Cannot get dwarves to use crossbows properly (Toady One) - resolved.
- 0000692: [Dwarf Mode -- Combat] Extended Combat with Zombie Giant Eagle (Toady One) - resolved.
- 0000076: [Dwarf Mode -- Jobs, Hunting] Hunters not hunting (Toady One) - resolved.
- 0002146: [Dwarf Mode -- Interface, Military Screen] once assigned ammunition does not clear on delete assignment (Toady One) - resolved.
- 0000625: [Creatures] Flesh Balls (Toady One) - resolved.
- 0000332: [Dwarf Mode -- Stockpiles] Raw files parsed in strict alphabetic order in Linux but not Windows, causing ID mismatches for saves moved between systems (Toady One) - resolved.
- 0001110: [Items] impact yield and impact fracture the same for all metals, unbalances combat (Toady One) - resolved.
- 0000262: [Reactions] Render Fat job not in menu at kitchen, works in manager (Toady One) - resolved.
- 0000084: [Dwarf Mode -- Military] Individual choice ranged/melee apparently ignores whether weapon is ranged or melee (Toady One) - resolved.
- 0000723: [Adventure Mode -- Combat] Projectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks, fingers, etc., with no kill credit (Toady One) - resolved.
- 0002074: [Combat -- General] Combat text reports bones as "shattered" or "bruised" much more often than "fractured" (Toady One) - resolved.
- 0002238: [General] Full screen mode on PPC Mac is a shade of yellow, except where green normally. - OSX (Baughn) - resolved.
- 0001200: [Dwarf Mode -- Buildings, General] All custom workshops turn into "Custom Workshop" if they're constructed before saving game (Toady One) - resolved.
- 0000372: [Reactions] Soap maker workshop does not have the "make soap" option; via manager works OK (Toady One) - resolved.
- 0000639: [Geology] Some impact elasticity values are clearly wrong (Toady One) - resolved.
- 0001009: [Items] Empty bags are too heavy -- cloth bags weigh 30 kg, silk 10 kg (Toady One) - resolved.
- 0000297: [Items] Bronze shields, gauntlets and boots weigh less than 1 kilogram (Toady One) - resolved.
- 0001386: [Items] High boots weigh about 1/33 as much as low boots. (Toady One) - resolved.
- 0002485: [Init Options] [MACRO_MS:#] Does not appear to introduce any delay between macro instructions (Baughn) - resolved.
[21 issues]

Dwarf Fortress - 0.31.08 (Released 2010-06-19) View Issues ]
==============================================
- 0002157: [Dwarf Mode -- Interface, General] *PAUSED* indicator does not always disappear when game is running, and other display artifacts (Baughn) - resolved.
- 0002379: [Typos/Grammar] Changelog in "file changes.txt" lists the changes for 31.07 under a second "auxiliary file changes for 0.31.06" (Toady One) - resolved.
- 0002378: [Dwarf Mode -- Items] Crash on viewing anything using K then enter (Toady One) - resolved.
- 0002380: [Dwarf Mode -- Embark/Setup] Escape to options menu overrides escaping out of embark warning (Toady One) - resolved.
[4 issues]

Dwarf Fortress - 0.31.07 (Released 2010-06-19) View Issues ]
==============================================
- 0000319: [Dwarf Mode -- Military] Militia commander/captain positions are assignable on the nobles screen, but silently change back (Toady One) - resolved.
- 0001319: [Pathfinding] Pathfinding problems after lowest cavern layer is breached (Toady One) - resolved.
- 0000351: [Dwarf Mode -- Jobs, Healthcare] Injured dwarf dies of thirst despite many idle healthcare workers and available water/buckets/etc (Toady One) - resolved.
- 0002312: [Miscellaneous Crashes] game crashes whilst starting (Baughn) - resolved.
- 0000318: [Dwarf Mode -- Jobs, Healthcare] Surgery job never completes (Toady One) - resolved.
- 0000275: [Dwarf Mode -- Jobs, Items] After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshop (Toady One) - resolved.
- 0000086: [Dwarf Mode -- Stockpiles] "Take from stockpile" doesn't work, results in dwarves standing around looking confused (Toady One) - resolved.
- 0000008: [Dwarf Mode -- Jobs, General] Dwarves voluntarily work until hungry/thirsty/starving/dehydrated, get bad thoughts, can even die (and make low-quality stuff) (Toady One) - resolved.
- 0001244: [Dwarf Mode -- Transport/Hauling] Place In Traction is not working (Toady One) - resolved.
- 0000667: [Items] Creature gets attached to item, keeps bestowing new names upon it (Toady One) - resolved.
- 0000112: [Dwarf Mode -- Interface, Manager] Ordering a traction bench to be made through the manager doesn't show material types (Toady One) - resolved.
- 0000020: [Dwarf Mode -- Interface, Embark] Can't use Esc to return to main menu from "Choose Fortress Location" and preparing for embark. (Toady One) - resolved.
- 0000536: [Dwarf Mode -- Jobs, Military] Crash after unpausing - militia commander's squad info doesn't point back at squad (Toady One) - resolved.
- 0002298: [Dwarf Mode -- Interface, Military Screen] crash after trying to access squad members from a non assigne squad (Toady One) - resolved.
- 0001296: [Dwarf Mode -- Nobles] Expedition leader assigned as the militia commander mysteriously unappoints himself (Toady One) - resolved.
- 0002215: [Dwarf Mode -- Thoughts and Preferences] Viewing a dwarf's Thoughts and Preferences causes a crash when viewed with the window maximized (Toady One) - resolved.
- 0002329: [Technical -- General] display corruption with PRINT_MODE:TEXT when attempting display of epsilon character (Baughn) - resolved.
- 0000378: [Dwarf Mode -- Interface, Military Screen] Crash when selecting specific squad in military screen (daggers) (Toady One) - resolved.
- 0000759: [Dwarf Mode -- Interface, Announcements] Invader announce weapon affinity (Toady One) - resolved.
- 0001476: [Items] sneaking invaders grow attached to their weapons (Toady One) - resolved.
- 0000394: [Dwarf Mode -- Jobs, Equipment] Military dwarf stuck in Pickup Equipment loop (Toady One) - resolved.
- 0000138: [Dwarf Mode -- Jobs, Items] Liquid prepared meals melt, kitchen gets cluttered with booze (Toady One) - resolved.
- 0000240: [Dwarf Mode -- Interface, Kitchen] Booze/drinks show up twice in kitchen screen (Toady One) - resolved.
- 0002271: [Dwarf Mode -- Artifacts] Screen can be resized to 200+ tiles wide, causing crashes on some menus (Baughn) - resolved.
- 0000831: [Dwarf Mode -- Interface, Manager] Kidnap shows up as a job in the job manager window (Toady One) - resolved.
- 0000393: [Dwarf Mode -- Jobs, General] OVERWROTE JOB: Kidnap BY Clean Self (Toady One) - resolved.
- 0001012: [Dwarf Mode -- Jobs, Childcare] kidnap by clean self (Toady One) - resolved.
- 0000973: [Dwarf Mode -- Interface, Announcements] OVERWROTE JOB: Pickup Equipment BY Rest (Toady One) - resolved.
- 0001257: [Dwarf Mode -- Idle Behavior] Dwarves try to 'complete' Attend Party and refuse to eat, drink, or sleep (Toady One) - resolved.
[29 issues]

Dwarf Fortress - 0.31.06 (Released 2010-06-09) View Issues ]
==============================================
- 0000827: [Technical -- Saving/Loading] Crash on save or abandonment of Fortress (Toady One) - resolved.
- 0000325: [Dwarf Mode -- Trade] Elves bring hundreds/thousands of items when trading, due to warthogs lacking TRADE_CAPACITY tag (Toady One) - resolved.
- 0002167: [Technical -- General] Hard lockup on window resize (Baughn) - resolved.
- 0002156: [Dwarf Mode -- Interface, General] Artifacts in border/divider column in Fortress Mode main display after opening menus (Toady One) - resolved.
- 0000945: [Dwarf Mode -- Environment] Temperature Settings in world gen behaving strangely (Toady One) - resolved.
- 0000126: [General] Stock screen crash when "glob" is viewed (Toady One) - resolved.
- 0001579: [Dwarf Mode -- Buildings, Machines] Obsidian has two melting points, ambigious magma-safeness (Toady One) - resolved.
- 0002084: [Technical -- General] ESC on keybindings sub-screen leaves keybinding without saving changes to disk (Baughn) - resolved.
- 0002155: [Legends Mode -- Map Export] Exporting map/image from world generation/legends results in crash (Baughn) - resolved.
- 0002072: [Dwarf Mode -- Interface, General] Hitting two keys in quick succession can result in wrong menu being opened (Baughn) - resolved.
- 0000501: [Dwarf Mode -- Military] Military dwarfs drop equipment because traders have better (Toady One) - resolved.
- 0000433: [Dwarf Mode -- Trade] Elves bring massive caravan and cause game crash (Toady One) - resolved.
- 0001137: [Pathfinding] 0000070, negative distance to building materials, still occurs on 0.31.03 (Toady One) - resolved.
- 0000702: [Dwarf Mode -- Military] Military dwarf is assigned wrong size ("large") armor (Toady One) - resolved.
- 0000074: [Dwarf Mode -- Jobs, Activity Zones] Zones not getting cleaned up after removal (persist after save/load too) (Toady One) - resolved.
- 0000807: [Technical -- General] Fullscreen doesn't work with non-graphic tilesets, switch mode failed (0.31.02) (Toady One) - resolved.
- 0000516: [Creatures] Hydra body has NECK in addition to 7HEADNECKS, giving them two necks per head (Toady One) - resolved.
- 0002082: [Title Screen] Dwarf Fortress Application Has Default Icon (Toady One) - resolved.
- 0001526: [Dwarf Mode -- Military] Arsenal dwarf assigning caravan guard armor to soldiers (Toady One) - resolved.
- 0000744: [Dwarf Mode -- Combat] Wolf bite unable to penetrate silk clothing, due to teeth being only as hard as skin (Toady One) - resolved.
- 0000774: [Dwarf Mode -- Jobs, Military] if a new weapon of a type used by a training squad is crafted, all sqaud members drop thier weapons (Toady One) - resolved.
- 0001186: [Dwarf Mode -- Jobs, Building Construction and Destruction] Negative distance to building materials (Toady One) - resolved.
- 0001195: [Dwarf Mode -- Trade] Merchants don't have time to trade (Toady One) - resolved.
- 0001248: [Typos/Grammar] Fiery is misspelled "firey" in language files (Toady One) - resolved.
- 0001289: [Dwarf Mode -- Military] Dwarves given their choice of weapons will choose ones too big to use (Toady One) - resolved.
- 0001290: [Dwarf Mode -- Items] Soldiers trying to wear equipment already being worn by invading goblins (Toady One) - resolved.
- 0001315: [Creatures] Duplicated tags in careature_standard (Toady One) - resolved.
- 0001413: [Dwarf Mode -- Moods] Post - Artifact Ex Soldier Dwarf Does Nothing (Toady One) - resolved.
- 0001450: [Dwarf Mode -- Jobs, Designations] Dwarves will not harvest bushes or cut trees after a period of time. (Toady One) - resolved.
- 0001652: [Dwarf Mode -- Jobs, Activity Zones] Setting an animal to a pit then deleting the zone did not remove the job (Toady One) - resolved.
- 0001705: [Dwarf Mode -- Trade] Elven merchants came, will not leave. (Toady One) - resolved.
- 0001731: [Dwarf Mode -- Moods] Military dwarf successfully completes mood; won't perform civilian tasks when unassigned from military (Toady One) - resolved.
- 0001828: [General] Crash when doctor cleans patient with almost-depleted bar of soap (size goes negative?) (Toady One) - resolved.
- 0001930: [Dwarf Mode -- Interface, Farm Plots] Selected crop doesn't auto-adjust when changing season, resulting in crash (Toady One) - resolved.
- 0002035: [Creatures] Worm has duplicate [NATURAL] tag. (Toady One) - resolved.
- 0002037: [Creatures] Donkey creature file has duplicate [CHILD:1] tags (Toady One) - resolved.
- 0002038: [Creatures] Monarch Butterfly creature file has duplicate tags (Toady One) - resolved.
- 0002040: [Creatures] Some ocean creatures have duplicate [NO_SLEEP] tags (Toady One) - resolved.
[38 issues]

Dwarf Fortress - 0.31.05 (Released 2010-06-04) View Issues ]
==============================================
- 0002121: [Technical -- General] Screen flicker when switching menus. (Baughn) - resolved.
- 0001913: [General] Resizing produces blank screen during setup (Baughn) - resolved.
- 0001996: [Technical -- General] Key Presses twice on embark screen and in fortress inventory (Baughn) - resolved.
- 0000017: [Technical -- General] Embark starts with no expedition leader, resulting in missing labors and blank nobles screen (Toady One) - resolved.
- 0002032: [Technical -- General] Resize of window leads to black screen (Baughn) - resolved.
- 0001926: [Technical -- Rendering] Playing intro movies prevents screen resizing in OSX (Baughn) - resolved.
- 0002055: [Technical -- Rendering] Linux version won't show more than 25 rows (Baughn) - resolved.
- 0001990: [Legends Mode -- General] Key presses register twice when filtering many historical figures in Legends (Baughn) - resolved.
- 0001545: [Technical -- General] Mousepointer discrepancy with display (Baughn) - resolved.
- 0000141: [Dwarf Mode -- Nobles] After death of expedition leader or mayor (any noble), positions disappear from nobles screen and can't be appointed or replaced (Toady One) - closed.
- 0001939: [General] Double execution of recorded macros (Baughn) - closed.
- 0001038: [Dwarf Mode -- Nobles] Former Mayor running around babbling results in mayor dissapearing from noble screen, inability to replace other nobles (Toady One) - closed.
- 0000190: [Dwarf Mode -- Environment] Adventurers and dwarves melt in rain/water (Toady One) - closed.
- 0000312: [Dwarf Mode -- Nobles] Two (or more) mayors at the same time (Toady One) - closed.
- 0000355: [Dwarf Mode -- Nobles] Previous Mayor doesn't lose title when new one is Elected. (Toady One) - closed.
- 0000735: [Technical -- General] Loading game immed. after generating new world results in invalid ID numbers (Toady One) - closed.
- 0000814: [Dwarf Mode -- Nobles] Old mayors do not stop issuing mandates. Not listed in nobles screen. (Toady One) - closed.
- 0001919: [Dwarf Mode -- Jobs, Cleaning] [Animal] Cancels Clean Self: Unconscious (Toady One) - closed.
- 0000097: [Technical -- General] trying to bind a key to ESC leaves key-assignment screen without changing the key (Baughn) - closed.
- 0000179: [Dwarf Mode -- Interface, Announcements: Message Spam] Wounded baby spams "cancels clean self: too insane." (Toady One) - closed.
- 0000302: [Dwarf Mode -- Jobs, Cleaning] Domestic animals (cats/dogs/cows/etc) spamming "Cancels Clean Self: Area Inaccessable" (Toady One) - closed.
- 0000411: [Dwarf Mode -- Nobles] Injury of mayor removes position from noble screen (Toady One) - closed.
- 0001907: [Dwarf Mode -- Embark/Setup] Site finder only advances on key press (or mouse click) (Toady One) - closed.
- 0001911: [Technical -- General] "GPU unable to accomodate texture catalog" crash when graphics enabled (Baughn) - closed.
- 0001920: [Dwarf Mode -- Interface, Stocks] Stocks screen hangs on "stone" and then skips to next category (Baughn) - closed.
- 0002024: [World Generation -- General] Slow down during offloading units. (Baughn) - closed.
- 0002128: [World Generation -- Parameters] Custom Worlds freeze on worldgen (Toady One) - closed.
- 0001046: [Dwarf Mode -- Jobs, Smelting] Melting item produces hard crash. (Toady One) - closed.
- 0001916: [Dwarf Mode -- Interface, Text] FPS Display is slightly off center to the right (Baughn) - closed.
- 0001925: [Dwarf Mode -- Interface, Military Screen] Crash when creating a squad - uniform selection, Linux only (Toady One) - closed.
[30 issues]

Dwarf Fortress - 0.31.04 (Released 2010-05-16) View Issues ]
==============================================
- 0001062: [Title Screen] Blank screen, but sound (Baughn) - resolved.
- 0001454: [Technical -- General] Holding shift when navigating (to navigate faster) is sticky (Toady One) - resolved.
- 0000764: [Technical -- General] Minimizing in windowed mode causes entire window to be blacked out (Baughn) - resolved.
- 0001136: [Technical -- General] No mouse in Music and Sound screen when fullscreen. (Baughn) - resolved.
- 0001628: [Init Options] [MOUSE:NO] fails (Toady One) - resolved.
- 0000366: [Technical -- General] Game zooms in after minimize from fullscreen (Baughn) - resolved.
- 0000161: [General] Vermin corpses/remains do not decay/rot (Toady One) - closed.
- 0000289: [Dwarf Mode -- Flows] *Qurik* Heat from magma cooks wet creatures up to two tiles away) (Toady One) - closed.
- 0000416: [Weather] Rain kills everything it lands on (Toady One) - closed.
- 0000474: [Dwarf Mode -- Jobs, Healthcare] Unable to bandage wound (Toady One) - closed.
- 0000704: [Adventure Mode -- Movement] Melting when swimming in ocean (Toady One) - closed.
- 0000002: [Dwarf Mode -- Embark/Setup] Crash when using site finder on large worlds (mem usage >2gb) (Toady One) - closed.
- 0000168: [General] Doctor repeatedly tries and fails to suture wounds that have already healed (Toady One) - closed.
- 0000232: [General] No fish to catch anywhere (Toady One) - closed.
- 0000022: [General] Vermin remains don't rot (Toady One) - closed.
[15 issues]

Dwarf Fortress - 0.31.03 (Released 2010-04-12) View Issues ]
==============================================
- 0001084: [Dwarf Mode -- Moods] Child making artifact, continues gathering materials forever! (Toady One) - resolved.
- 0000103: [General] Dwarfs get stuck in buildings (Toady One) - closed.
- 0000551: [Dwarf Mode -- Jobs, Activity Zones] Removing (shift-x) the last meeting zone can cause a crash. (Toady One) - closed.
- 0000691: [Dwarf Mode -- Jobs, Activity Zones] Crash when deleting zone. (Toady One) - closed.
- 0000029: [Dwarf Mode -- Interface, Military Screen] Run-time when trying to access Pri/Assignments in Military Equipment screen. (Toady One) - closed.
- 0000035: [Dwarf Mode -- Interface, Military Screen] Military schedule screen crashes when copy-pasting orders (Toady One) - closed.
- 0000148: [Dwarf Mode -- Interface, Military Screen] Crash on military screen setting training size (Toady One) - closed.
- 0000268: [Dwarf Mode -- Rooms] Crash after removing hospital zone (Toady One) - closed.
- 0000288: [Dwarf Mode -- Rooms] Crash when removing hospital zones with beds (Toady One) - closed.
- 0000550: [Dwarf Mode -- Jobs, Activity Zones] Crash after deleting a hospital zone with X (Toady One) - closed.
- 0000038: [Typos/Grammar] typo in mountain gnome description (Toady One) - closed.
- 0000043: [Typos/Grammar] typo in ocean sunfish description (Toady One) - closed.
- 0000049: [Typos/Grammar] typo in a certain underground creature's description (Toady One) - closed.
- 0000064: [Typos/Grammar] typo in harpy description (Toady One) - closed.
- 0000120: [Typos/Grammar] Typo in Beak Dog description (Toady One) - closed.
- 0000329: [Typos/Grammar] Typo in "when he is nervous" personality trait (Toady One) - closed.
- 0000581: [Creatures] [BODY:ARMS_STANCE] has [STANCE] on the upper arms instead of the hands. (Toady One) - closed.
- 0000805: [General] 0.31.02 "release notes.txt" lists two changes in the wrong versions (Toady One) - closed.
- 0001033: [Typos/Grammar] The descriptions for Minotaurs says his/her Left eye is _____, should be eyes. (Toady One) - closed.
- 0000156: [Dwarf Mode -- Interface, Military Screen] Schedule grid / inactive causes crash (Toady One) - closed.
- 0000018: [Pathfinding] Pathfinding fails to update after map changes (Toady One) - closed.
- 0000070: [General] Negative distance for building materials (Toady One) - closed.
[22 issues]

Dwarf Fortress - 0.31.02 (Released 2010-04-08) View Issues ]
==============================================
- 0000172: [Dwarf Mode -- Jobs, Animal Handling] Animal traps catch animals, remain on map, but are now unusable. (Toady One) - resolved.
- 0000024: [General] Alligators have hair! and other unintended attributes (please add here instead of cluttering) (Toady One) - closed.
- 0000047: [General] Quarry bush leaves not cookable. (Toady One) - closed.
- 0000058: [Typos/Grammar] typo in unicorn description (Toady One) - closed.
- 0000069: [General] Young mountain goats called horse foals? (Toady One) - closed.
- 0000080: [General] Artifact of old raws in horn silver entry (Toady One) - closed.
- 0000085: [General] Organ meats can't be cooked at kitchen (Toady One) - closed.
- 0000282: [Dwarf Mode -- Jobs, Healthcare] Produced Soap does not go into hospital or stockpile (Toady One) - closed.
- 0000454: [Creatures] Error with eyelids in [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] (Toady One) - closed.
- 0000580: [Creatures] Cave swallow hatchlings are incorrectly labelled (Toady One) - closed.
- 0000612: [Technical -- General] Game forgets tiles (Toady One) - closed.
- 0000729: [Technical -- General] Alt-tabbing during loading with graphics enabled causes tiles/letters/symbols to disappear/blank (Toady One) - closed.
- 0000868: [Title Screen] Missing characters after title screen (Toady One) - closed.
- 0000042: [General] Graphics = YES causes crash when entering then leaving then entering arena mode (Toady One) - closed.
- 0000686: [Technical -- General] Game Creashes when i select any option from the menu (Toady One) - closed.
- 0000031: [General] Giant gender confusion (Toady One) - closed.
- 0000406: [Dwarf Mode -- Rooms] Crash after removing barracks on weapon rack (Toady One) - closed.
- 0000502: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Can't cook seeds any more (Toady One) - closed.
- 0000004: [Typos/Grammar] typo in release notes (Toady One) - closed.
- 0000236: [General] DF crashes when large areas of zone are selected using the flow setting. (Toady One) - closed.
- 0000006: [General] GRAPHICS:ON causes runtime error (Toady One) - closed.
[21 issues]


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