Mantis Bug Tracker

Dwarf Fortress - Change Log

Dwarf Fortress - 0.43.03 (Released 2016-05-22) View Issues ]
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- 0009650: [Dwarf Mode -- Visitors] Visitors begin attacking citizens and long-term residents when a siege starts (Toady One) - resolved.
- 0006277: [General] Frame rate cap can't be increased after decreasing it below 10 FPS (using in-game keystrokes) (Toady One) - resolved.
- 0009247: [World Generation -- General] Crash (null pointer) during world generation (on Mac) (Toady One) - resolved.
- 0009750: [Dwarf Mode -- Jobs, General] Custom metal items requested via manager result in coal items (Toady One) - resolved.
- 0006517: [Material Properties] Dragonfire ignores metals (Toady One) - resolved.
- 0000712: [Dwarf Mode -- Jobs, Designations] Woodcutters cut trees with training axes (Toady One) - resolved.
- 0000949: [Adventure Mode -- Movement] Can't dive/surface in water deeper than 2 Z-levels (Toady One) - resolved.
- 0001141: [Dwarf Mode -- Interface, Manager] Metal mechanisms cannot be made from job manager (only stone) (Toady One) - resolved.
- 0009759: [Dwarf Mode -- Interface, Manager] Construct Mechanisms not updated with details (Toady One) - resolved.
- 0000722: [Dwarf Mode -- Embark/Setup] Embark profile warns that fish not available, but they actually are (Toady One) - resolved.
- 0002115: [Combat -- Wrestling] Broken bones cause too much pain regardless of size (Toady One) - resolved.
- 0008629: [Dwarf Mode -- Jobs, Animal Handling] Dwarves won't pen/pasture animals (Toady One) - resolved.
- 0000739: [Creatures] All animals are described as "Gigantic" (Toady One) - resolved.
- 0006287: [Dwarf Mode -- Jobs, Activity Zones] If animal stockpile overlaps assigned pasture zone, animals are not taken out of cages (Toady One) - resolved.
- 0004475: [Dwarf Mode -- Jobs, Animal Handling] Animals with two location assignments -> Infinite hauling (Toady One) - resolved.
- 0009752: [Adventure Mode -- General] Cannot sleep in retired forts or mountains anymore. (Toady One) - resolved.
- 0001429: [Geology] Native platinum appears within olivine as small clusters instead of veins (Toady One) - resolved.
- 0000804: [Geology] Mineral vein inclusions within large clusters behave incorrectly (Toady One) - resolved.
- 0004378: [Adventure Mode -- Reactions] Decorating with adventure mode reactions results in "You ... make nothing of note" (Toady One) - resolved.
- 0004409: [Legends Mode -- Display] Creating masterwork in adventure mode results in history line "created a masterful item for at an unknown site (or wrong site)" (Toady One) - resolved.
- 0004408: [Reactions] Decoration reactions never result in quality decorations (Toady One) - resolved.
- 0004577: [Dwarf Mode -- Jobs, Item Improvements/Decorations] Rust on Glazer skill isn't removed with practice, skill can't increase past Proficient (Toady One) - resolved.
- 0008072: [Dwarf Mode -- Environment] No bee colonies in temperate biomes (only in warm/hot) (Toady One) - resolved.
- 0009745: [Adventure Mode -- Buildings] Cannot complete building (Toady One) - resolved.
- 0009747: [Adventure Mode -- Inventory] Placing items on tables duplicates the item. (Toady One) - resolved.
- 0009748: [Adventure Mode -- General] Adventurer makes wooden shields instead of training weapons (Toady One) - resolved.
[26 issues]


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