Mantis Bug Tracker

Dwarf Fortress - Change Log

Dwarf Fortress - 0.40.11 (Released 2014-09-03) View Issues ]
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- 0003837: [Adventure Mode -- Display] Long list of adventurer skills overflows in default screen size (Toady One) - resolved.
- 0007710: [Adventure Mode -- Movement] Gait flags LAYERS_SLOW + STRENGTH + AGILITY do nothing (Toady One) - resolved.
- 0007979: [Dwarf Mode -- Transport/Hauling] Dwarf targeted by military after releasing enemy from cage (Toady One) - resolved.
- 0007098: [Dwarf Mode -- Thoughts and Preferences] Dwarves can have a preference for random/divine metal (Toady One) - resolved.
- 0000647: [Dwarf Mode -- Rooms] Uninjured dwarves sleep in hospital instead of dormitory, and other bedroom/sleeping issues (Toady One) - resolved.
- 0007764: [Adventure Mode -- Town] After town insurrection, all shops become taverns (Toady One) - resolved.
- 0007574: [Dwarf Mode -- Jobs, Childcare] Children assigned to burrows become accident prone (Toady One) - resolved.
- 0001483: [Dwarf Mode -- Interface, Designations] Children leave burrow seeking mother (Toady One) - resolved.
- 0007360: [Dwarf Mode -- Combat] Combat horror and cowardice too common (Toady One) - resolved.
- 0005598: [Adventure Mode -- Town] Town shops/cabinets contain human-sized clothes regardless of size of actual residents (Toady One) - resolved.
- 0008213: [Dwarf Mode -- Pets] Restrained animals repeatedly try to path to meeting areas, then forced prone (Toady One) - resolved.
- 0002478: [Dwarf Mode -- Interface, Military Screen] Military screen has same text for rusty skills and absent skills (Toady One) - resolved.
- 0000890: [Adventure Mode -- Movement] Directly controlled flying creatures are forced to use ramps (Toady One) - resolved.
- 0001666: [Arena] Adamantine clothes not available in testing arena (Toady One) - resolved.
- 0006691: [World Generation -- Constructions] Excessive number of necromancer towers. (Toady One) - resolved.
- 0008205: [Dwarf Mode -- Military] Ranged weapons still shoot more rapidly than before (Toady One) - resolved.
- 0006563: [Adventure Mode -- Environment] All clothes in cabinets of Dwarven Fortress are too large for dwarves (Toady One) - resolved.
- 0002270: [Flows] 1/7 water evaporates while over 7/7 water (Toady One) - resolved.
- 0007206: [Adventure Mode -- Travel] Hordes of creatures accumulating near empty lair with each fast travel (Toady One) - resolved.
- 0008123: [Adventure Mode -- AI] Undead companions only hostile towards wildlife (Toady One) - resolved.
- 0007351: [Dwarf Mode -- Combat] Undead ignore dwarfs who are overhelmed by terror (Toady One) - resolved.
- 0008013: [Undeath] Named undead only hostile to military and animals (Toady One) - resolved.
- 0008027: [Adventure Mode -- AI] Companions not helping to fight an undead dingo (Toady One) - resolved.
- 0003767: [Dwarf Mode -- Jobs, Sleeping] Dwarf leaves burrow to sleep in dorm, sleeps on floor in dorm (Toady One) - resolved.
- 0003237: [Dwarf Mode -- Rooms] Beds still not 100% functional -- some dwarves still prefer to sleep in dormitory instead of claiming bedrooms (Toady One) - resolved.
- 0006211: [Technical -- Input/Keybinding/Macros] "NO BINDING" for training-related keys (Toady One) - resolved.
- 0005373: [Adventure Mode -- Inventory] Item disappears, cannot be picked up, still listed when you look at the tile (Toady One) - resolved.
- 0007345: [Dwarf Mode -- Thoughts and Preferences] When possible, she prefers to consume peach trees. (Toady One) - resolved.
- 0006015: [Dwarf Mode -- Reclaim] Reclaiming multiple times gradually slows the game down, leather starts to appear (Toady One) - resolved.
[29 issues]


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