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IDProjectCategoryView StatusDate SubmittedLast Update
0001373Dwarf FortressWorld Generation -- Generalpublic2010-04-20 14:072012-04-06 08:01
ReporterLightning4 
Assigned ToToady One 
PrioritylowSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version0.34.01 
Summary0001373: Kobolds almost never generated on Island regions
DescriptionDefault island regions have significantly fewer caves than the old-style regions. As a result, mega and semi-megabeasts steal all the caves, leaving nowhere for the kobolds to spawn.

Doubling the amount of mountain caves generated seems to allow the kobolds to spawn normally.
Tagsworldgen
Attached Files

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-  Notes
(0004381)
smjjames (reporter)
2010-04-20 14:13

I can confirm this too, just boost up the number of caves and kobold civs will get placed down.

As Lightning said, I believe this is because there are so many megabeasts and semi-megas and the fact that they get placed before civs do. If the megabeasts take over all the caves available, no cave civs (Kobolds that is) will get placed.

They can still get wiped out later in worldgen though.
(0022128)
Footkerchief (manager)
2012-04-06 08:01

Please reopen this report if the problem is still present in 0.34.02+.

- Issue History
Date Modified Username Field Change
2010-04-20 14:07 Lightning4 New Issue
2010-04-20 14:13 smjjames Note Added: 0004381
2010-04-25 06:33 Lightning4 Tag Attached: worldgen
2012-04-06 08:01 Footkerchief Note Added: 0022128
2012-04-06 08:01 Footkerchief Status new => resolved
2012-04-06 08:01 Footkerchief Fixed in Version => 0.34.01
2012-04-06 08:01 Footkerchief Resolution open => fixed
2012-04-06 08:01 Footkerchief Assigned To => Toady One


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