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IDProjectCategoryView StatusDate SubmittedLast Update
0001698Dwarf FortressDwarf Mode -- Diplomacypublic2010-05-02 10:212012-04-03 15:56
Reporterimpostor 
Assigned ToDwarfu 
PriorityhighSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSwindows xpOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001698: Diplomat not leaving after conversations end
DescriptionAfter reaching barony, the humans' diplomat(a skinless horror) came to tell me what a nice place I had carved out. It took him months to start the conversations, helping me in a few ambushes meanwhile, but after placing the baron's office a square away from the horror they finally chatted. Last comment was the "... Farewell." -message, but the diplomat stayed.
Now it's winter already, and the skinless is going berzerk already. Fun thing to top this, he's going berzerk in two manners (changing between loads):
1. game pauses, "the skinless has gone berzerk", after which the nearby dwarven caravan guards kill him in one swing
2. few moments before the usual berzerking timeout, the fiend starts to run through the fortress blasting things from 5 squares away; doors, tables and trade depoes. No one stops him though, as he isn't flagged hostile.
Additional InformationMuch like the old report: http://www.bay12forums.com/smf/index.php?topic=7481.0 [^]
If it is a pathfinding issue, here's the location's description:
-The spot he's staying at is next to my trade depot, 3 levels above ground inside my obsidian-block tower. The way to the area exit goes through ramps, the way further into the fortress (and the baron's old office) again through ramps

X is the demon ^^

 __depot_X_
_| office \
            \
             \_________exit
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000596resolvedToady One Humans' Diplomat is a demon, destroys all constructions it passes by, never initiates meeting 

-  Notes
(0005933)
impostor (reporter)
2010-05-02 10:22

Would appreciate a tip how to fix this for myself meanwhile.
(0005935)
Footkerchief (manager)
2010-05-02 10:33

Ramps can be tricky to use correctly. It would be helpful if you verified that there's a valid path from the diplomat's location to the map edge. One way to verify this is creating a squad and ordering them to move first to the diplomat's location, and then to the map edge.
(0005938)
impostor (reporter)
2010-05-02 11:33

Caravan's went up nice. Past the diplomat. That's the only way into the fort, and dwarves are using it all the time. Or do diplomats use a different pathfinding mechanism?
(0005954)
Logical2u (manager)
2010-05-02 16:00

Yea it kind of looks like you might have accidentally made a 1-way ramp - hence the squad test - it would be helpful to us if you could check that out.
(0005975)
Footkerchief (manager)
2010-05-02 23:18
edited on: 2010-05-02 23:19

Diplomats use the same pathfinding as dwarves, so if the dwarves are using it fine (going in both directions) then that's not the issue. It's probably something to do with the diplomat being a demon or whatever. It might be helpful if you upload the pre-berserk save to http://dffd.wimbli.com/ [^]

(0006035)
impostor (reporter)
2010-05-03 14:33

http://dffd.wimbli.com/file.php?id=2291 [^]

Uploaded the save. I also have the save when the skinless arrives, but haven't tested if it is reproducible from that point on. Ask for it if needed.
(0006268)
impostor (reporter)
2010-05-06 07:01

Any way to mod the game files so I could resume playing? I really dont want to miss on a diplomat like this. Or other workarounds for this?
(0022064)
Dwarfu (manager)
2012-04-03 15:56

Loaded this up in 31.13 to see if the changes in 0000596 fixed the issue. Upon load, the demon diplomat headed straight for the edge of the map and left. It wasn't a pathing issue with the ramps so I would say the meeting status wasn't cleaned up properly, which was fixed in the other report.

- Issue History
Date Modified Username Field Change
2010-05-02 10:21 impostor New Issue
2010-05-02 10:22 impostor Note Added: 0005933
2010-05-02 10:33 Footkerchief Note Added: 0005935
2010-05-02 10:33 Footkerchief Issue Monitored: Footkerchief
2010-05-02 11:33 impostor Note Added: 0005938
2010-05-02 15:46 Logical2u Relationship added related to 0000596
2010-05-02 16:00 Logical2u Note Added: 0005954
2010-05-02 23:18 Footkerchief Note Added: 0005975
2010-05-02 23:19 Footkerchief Note Edited: 0005975 View Revisions
2010-05-03 14:33 impostor Note Added: 0006035
2010-05-06 07:01 impostor Note Added: 0006268
2012-04-03 15:56 Dwarfu Note Added: 0022064
2012-04-03 15:56 Dwarfu Relationship replaced duplicate of 0000596
2012-04-03 15:56 Dwarfu Status new => resolved
2012-04-03 15:56 Dwarfu Resolution open => duplicate
2012-04-03 15:56 Dwarfu Assigned To => Dwarfu


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