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IDProjectCategoryView StatusDate SubmittedLast Update
0007277Dwarf FortressTechnical -- Saving/Loadingpublic2014-07-14 07:402014-08-02 11:16
Reporterenderezechiel 
Assigned ToDwarfu 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusacknowledgedResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.40.01 
Target VersionFixed in Version 
Summary0007277: Cave-ins that happened re-happens again every loading on first tick
DescriptionWhen loading a fort where a cave-in has occured, the cave-in happens again on the first tick, potentially killing stuff that was supposed to be safe.

Also, cutting some of those cave-ins were caused by tree felling, I don't know if this is supposed to be a bug?

Save File:
http://dffd.wimbli.com/file.php?id=8965 [^]
Additional InformationAs of now, 0.40.03 is out and I haven't upgraded yet, but haven't seen anything similar posted in the fixed bugs, so here it is.
TagsNo tags attached.
Attached Files

- Relationships
parent of 0007790resolvedDwarfu Cave in when loading save 
related to 0006704resolvedToady One Already-felled trees "collapse" when mining under their former roots 

-  Notes
(0027725)
Loci (manager)
2014-07-27 15:29

I can confirm. In 40.04, sections of a cavern that have been damaged by tree growth and tree removal remain suspended in mid air until the game is reloaded, then collapse on the first tick. I also had one surface tree that was chopped remain floating until reload, at which point it collapsed.

- Issue History
Date Modified Username Field Change
2014-07-14 07:40 enderezechiel New Issue
2014-07-14 11:09 Footkerchief Relationship added related to 0006704
2014-07-27 15:29 Loci Note Added: 0027725
2014-08-02 05:21 Dwarfu Relationship added parent of 0007790
2014-08-02 11:16 Dwarfu Assigned To => Dwarfu
2014-08-02 11:16 Dwarfu Status new => acknowledged


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