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IDProjectCategoryView StatusDate SubmittedLast Update
0008761Dwarf FortressDwarf Mode -- Moodspublic2015-01-22 04:482015-01-22 11:53
Reporterptb_ptb 
Assigned To 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusnewResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.40.24 
Target VersionFixed in Version 
Summary0008761: Game freezes when doors forbidden and strange mood dwarf around
DescriptionI got a repeatable crash under the following circumstances.
* Werellama appears
* I forbid two doors
 - fortress door at NE by trade depot
 - East-most door in the South of fortress
* I order the lever that is ON to be pulled to OFF

=> Game freezes (not responding, crash or nearly-impossibly slow)

If you don't forbid the doors then the game does not crash.
If you wait a bit before forbidding the doors then the game does not crash.
Steps To ReproduceLoad game
Forbid doors
Unpause game
Additional InformationSave game uploading. You will need to forbid the doors yourself. I doubt the lever is relevant.

The moody dwarf was moving around, so I suspect some sort of infinite pathing repeat thing.
TagsNo tags attached.
Attached Files

- Relationships
related to 0010575acknowledgedlethosor DF hangs after restricting Jail Cell Door 
related to 0010201acknowledgedlethosor Locking door causes game to hang 

-  Notes
(0032036)
ptb_ptb (reporter)
2015-01-22 05:12

Save file: http://dffd.bay12games.com/file.php?id=10480 [^]
(0032040)
ptb_ptb (reporter)
2015-01-22 10:49
edited on: 2015-01-22 10:50

New info! The 'strange mood dwarf' was coincidental, and is not required for the crash. I just got another werellama and had the same crash when I forbid both doors (obviously, I saved first).

I kept the save (Earth-6.zip) but I won't upload unless asked for as it's basically the same situation and fortress as the first save.

(0032041)
Detros (manager)
2015-01-22 11:08

Maybe some pathfinding trouble with werebeasts being also building destroyers?
(0032042)
ptb_ptb (reporter)
2015-01-22 11:53
edited on: 2015-01-22 11:56

That's funny, because the werellamas have completely failed to destroy any buildings. The doors aren't artifacts or anything. Incidentally, if I forbid just one of the doors it doesn't crash.

I just had another werellama arrive, btw. I'm in werellama central.

[EDIT] The lack of door destruction may be down to that bug where building destroyers need to be two tiles away from their target, but walk to one tile away and stay there.


- Issue History
Date Modified Username Field Change
2015-01-22 04:48 ptb_ptb New Issue
2015-01-22 05:12 ptb_ptb Note Added: 0032036
2015-01-22 10:49 ptb_ptb Note Added: 0032040
2015-01-22 10:50 ptb_ptb Note Edited: 0032040 View Revisions
2015-01-22 11:08 Detros Note Added: 0032041
2015-01-22 11:53 ptb_ptb Note Added: 0032042
2015-01-22 11:54 ptb_ptb Note Edited: 0032042 View Revisions
2015-01-22 11:56 ptb_ptb Note Edited: 0032042 View Revisions
2018-02-13 07:45 lethosor Relationship added related to 0010575
2018-07-07 10:49 lethosor Relationship added related to 0010201


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