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0010009Dwarf FortressDwarf Mode -- Invasionspublic2016-09-16 11:032016-09-16 21:31
Abramul2 
Loci 
normalcrashalways
resolvedduplicate 
LinuxUbuntu16.04 LTS
0.43.05 
 
0010009: Crash during invasion - segfault, core dump
I've gotten a pretty consistent bugged save. During a very large invasion, my game started crashing as the invaders approached my main entrance, while new invaders were still showing up. I've gotten the save file to the point where it will crash after one additional frame.
http://dffd.bay12games.com/download.php?id=12445&f=region1.zip [^]
Advance one frame.
Hardware should be OK, laptop, but total RAM usage was about 1.5/3.0. I attempted forbidding all items and turning a number of d_init options off, to no effect.
No tags attached.
duplicate of 0009888resolved Toady One Wear-related crash when triggerring a weapon trap 
Issue History
2016-09-16 11:03Abramul2New Issue
2016-09-16 11:15Abramul2Note Added: 0035876
2016-09-16 13:34Abramul2Note Edited: 0035876bug_revision_view_page.php?bugnote_id=0035876#r14469
2016-09-16 21:31LociNote Added: 0035877
2016-09-16 21:31LociRelationship addedduplicate of 0009888
2016-09-16 21:31LociStatusnew => resolved
2016-09-16 21:31LociResolutionopen => duplicate
2016-09-16 21:31LociAssigned To => Loci

Notes
(0035876)
Abramul2   
2016-09-16 11:15   
(edited on: 2016-09-16 13:34)
Looked around a bit more, this is likely a duplicate of 0009888

One of the weapon traps by my main gate (F1) is XXgreen glassXX. If glass is substantially faster to wear, avoiding its use may be a way for people to not crash; one of the wiki notes mentions that wear depends substantially on material.

(0035877)
Loci   
2016-09-16 21:31   
Thanks for the follow up!