Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0010113 | Dwarf Fortress | Adventure Mode -- Display | public | 2017-01-11 11:06 | 2017-01-28 14:28 |
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Reporter | Hinaichigo | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.43.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0010113: 'Vision lost' in adventurer health screen with eyeless [EXTRAVISION] worm man adventurer |
Description | As a worm man, one has no eyes but can see via the [EXTRAVISION] tag.
In adventure mode, the health screen says 'vision lost' when you check it, despite vision being non-lost. |
Steps To Reproduce | Play as a worm man in adventure mode or arena mode.
Check the health screen. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-01-11 11:06 | Hinaichigo | New Issue | |
2017-01-26 20:59 | jjl2357 | Note Added: 0036222 | |
2017-01-27 05:52 | FantasticDorf | Note Added: 0036223 | |
2017-01-27 18:18 | Hinaichigo | Note Added: 0036229 | |
2017-01-27 18:21 | Hinaichigo | Note Edited: 0036229 | bug_revision_view_page.php?bugnote_id=0036229#r14589 |
2017-01-28 14:28 | FantasticDorf | Note Added: 0036233 | |
2017-01-28 14:29 | FantasticDorf | Note Edited: 0036233 | bug_revision_view_page.php?bugnote_id=0036233#r14593 |
Notes |
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"Vision lost" also appears on the Health z-tab when I tamed a bunch of voracious cave crawlers (which are also eyeless, [EXTRAVISION] creatures) in my fort. |
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To my understanding its just a buggy game understanding of the game recognizing you have no eyes but the extra-vision giving you a field of sight anyway a bit like how forgotten creatures (and creatures with the ability to sense other creature classes in normal raws) can utilize targeted extra-vision to forever see a target through obstacles.
When loaded up in DFhack GM editor, there is no pre-existing (understood or displayed by the dfhack production team anyway) boolean true/false for [EXTRAVISION] only the absence of vision and good vision. When you receive significant eye damage, one switches over to the other. |
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(0036229)
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Hinaichigo
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2017-01-27 18:18
(edited on: 2017-01-27 18:21) |
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Do you mean to say that [EXTRAVISION] allows non-player creatures to see through walls?
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(0036233)
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FantasticDorf
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2017-01-28 14:28
(edited on: 2017-01-28 14:29) |
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No, thats sensory vision (sensing a creature as defined in creature tokens/all creatures as a FB only ability) through walls and works differently so that they can always track down or attempt to path to a target even through walls & obstacles that would block sight.
[EXTRAVISION] allows you (and non-player creatures) to see in a normal fashion while otherwise your condition would be total blindness (or lack of bodypart eyes all together like blind cave ogres/bears which have no natural eyes & use [EXTRAVISION] to behave as normal creatures)
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