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0010202Dwarf FortressAdventure Mode -- Retirementpublic2017-04-21 21:112017-04-22 15:29
marketdynamics 
 
lowminoralways
newopen 
 
 
0010202: Retirement in Towers, Dark Pits
An adventurer can easily retire in a site that would otherwise be very dangerous for him/her/it to retire in (if even while in a fight). An example is being overrun by zombies in a necromancer tower, running out of stamina, breaking both legs, and immediately retiring to return to civilization completely oblivious to how you escaped certain death at the hands of three hundred animated corpses surrounding you and your broken legs but two weeks ago.
Retire in a lethal fight in a Dark Pits, Dark Fortress, or Tower site to immediately evacuate safely.
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Issue History
2017-04-21 21:11marketdynamicsNew Issue
2017-04-22 15:29mrmagolorNote Added: 0036441

Notes
(0036441)
mrmagolor   
2017-04-22 15:29   
This isn't so much a bug, as a feature that could use some tweaking.