Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0010246 | Dwarf Fortress | Items | public | 2017-06-03 19:35 | 2017-06-05 20:33 |
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Reporter | chaosvolt | |
Assigned To | lethosor | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | assigned | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.43.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0010246: Issue with accelerated wear in camps not actually fixed |
Description | Recently was making an adventurer and building in a camp sited a good ways away from a tomb I recently looted. So while up to that, I noticed a problem with the chest of loot I snuck out with...
https://cdn.discordapp.com/attachments/173881820322988040/320737180827910145/unknown.png [^]
Nearly everything organic in the chest was damaged after a day or two of building. It has gotten cold enough to freeze the stream at night, but I'm a bit leery of it having actually reached under 9900 temp. It's spring, not too close to the poles, and there are still nights where the stream doesn't freeze. |
Steps To Reproduce | 1. Get some assorted cloth and wooden crafts.
2. Leave them out on the ground.
3. Build stuff.
4. ???
5. Profit. |
Additional Information | |
Tags | No tags attached. |
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Issue History |
Date Modified | Username | Field | Change |
2017-06-03 19:35 | chaosvolt | New Issue | |
2017-06-05 09:38 | lethosor | Note Added: 0036586 | |
2017-06-05 09:38 | lethosor | Assigned To | => lethosor |
2017-06-05 09:38 | lethosor | Status | new => needs feedback |
2017-06-05 10:27 | chaosvolt | Note Added: 0036589 | |
2017-06-05 10:27 | chaosvolt | Status | needs feedback => assigned |
2017-06-05 10:30 | chaosvolt | Note Edited: 0036589 | bug_revision_view_page.php?bugnote_id=0036589#r14762 |
2017-06-05 10:39 | chaosvolt | Note Added: 0036590 | |
2017-06-05 11:12 | chaosvolt | Note Added: 0036591 | |
2017-06-05 11:15 | chaosvolt | Note Added: 0036592 | |
2017-06-05 11:27 | chaosvolt | Note Added: 0036593 | |
2017-06-05 14:19 | lethosor | Note Added: 0036595 | |
2017-06-05 20:33 | chaosvolt | Note Added: 0036596 | |
2017-06-08 18:15 | Huntthetroll | Issue Monitored: Huntthetroll | |
Notes |
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What's the original issue you're referring to? |
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(0036589)
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chaosvolt
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2017-06-05 10:27
(edited on: 2017-06-05 10:30) |
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Hmm. Fuck it, just in case I'm re-testing with heatdamage point set to none as well. |
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AHAH. Doubly AHAH this time. I modded wood and all thread templates to not have any cold or heat damage points, went out with a chest of junk, set it down.
After cutting down 2 trees, this is the result: https://cdn.discordapp.com/attachments/173881820322988040/321343752641970187/unknown.png [^]
It seems consistent, damage starts after second tree cut down, logs appear to never be affected, and items seem to only ever be at first level of damage. |
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In your screenshots, you're limiting results to issues that you reported (Reporter: chaosvolt - it's the first option). Search queries can stick around from the last time you searched, so I recommend going to "My View" (http://www.bay12games.com/dwarves/mantisbt/my_view_page.php [^]), clicking "Recently Modified", and searching from there.
Is it fair to say this is related to 0009735, but not furniture-specific? |
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I got to that screen via clicking "View Issues" though, which USED to allow me to search issues in general, I could've sworn. If i wanted to do that I'd have clicked the
As for the issue itself, it seems to be, yes. Which is weird, that was resolved several updates ago. |
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