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0010257Dwarf FortressArenapublic2017-06-25 04:052017-06-25 04:30
Kerdain 
 
normalminoralways
newopen 
Personal ComputerWindows 10 Home x641703
0.43.05 
 
0010257: syndromes don't have effect until injured
necrosis, swelling and blistering appear in the description of the affected creature but the effect don't take place until the creature in fisically injured (as seen with "z" controlling the creature)
have a creature with venomous liquid or vapor interaction
  e.g. [USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
         ...
        [SYNDROME]
            [SYN_NAME:venom]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_IMMUNE_CREATURE:insert creature here:ALL]
            [SYN_INHALED][SYN_CONTACT]
            [CE_NECROSIS:SEV:2000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:5:PEAK:10]

use the interaction on another creature, now the description says that the targheted areas are rotten, blistered or swollen but when looking with the stats "z" menu from both creature all body parts are healthy

punch the creature anywhere and now the affected bodyparts are updated (causing instant death with the above syndrome)
syndrome
Issue History
2017-06-25 04:05KerdainNew Issue
2017-06-25 04:21KerdainIssue Monitored: Kerdain
2017-06-25 04:22FantasticDorfNote Added: 0036629
2017-06-25 04:28FantasticDorfNote Edited: 0036629bug_revision_view_page.php?bugnote_id=0036629#r14784
2017-06-25 04:29FantasticDorfNote Edited: 0036629bug_revision_view_page.php?bugnote_id=0036629#r14785
2017-06-25 04:30KerdainTag Attached: syndrome

Notes
(0036629)
FantasticDorf   
2017-06-25 04:22   
(edited on: 2017-06-25 04:29)
Perhaps the issue report could be rephrased to be 'health statuses only updates upon taking damage' but otherwise this is a pretty nail on the head bug-report.

Well if the syndrome is synonymous with it being injected (aka getting hurt via bites, stings etc) it might auto-update with the receiving damage or continuation of the fight.

In dfhack's GM editor, most health states only 'toggle' after the said damage is done, from that perspective you can resurrect corpseless creatures in dfhack by tracing the creature ID and reviving them, and like this bug report describes they will fall apart when physically damaged (due to not having a body if it was resurrected after it's body was butchered)

Image of a troglodyte revived via this method with no upper body and hence no rest of body stemming off that = https://puu.sh/tujkz/219358bef0.png [^] that shouldn't be alive but will die instantly when struck for a example similar to the OP.

So i argue there's a wider problem with how health states are handled leading in to bugs like this.