Dwarf Fortress Bug Tracker - Dwarf Fortress
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0010372||Dwarf Fortress||Dwarf Mode -- Interface, Manager||public||2017-11-27 07:56||2018-11-23 15:01|
|Platform||PC||OS||Windows 7||OS Version|
|Target Version||Fixed in Version|
|Summary||0010372: Non-functional and missing traits for work order conditions|
|Description||There are a number of issues with item traits:|
Some traits only appear for certain jobs. "Lye-containing" item only appears in the trait list for a soap-producing job, but not for a lye-producing job.
A hidden trait seems to exist that distinguishes bags from boxes. Automatically creating conditions from reagents for a "process plant to bag" job gives you an "available bags" condition. Even if you deactivate all traits and set the item type to "item", it still remains a "bag". By contrast, you can only manually select a "boxes and bags" item, never just "bags".
The "Soap item" trait doesn't seem to work. Soap bars aren't considered "Soap bars".
There's also some confusion about when to check the amount of "X-containing item" versus just the "X" item itself. I'm reasonably sure that lye and sand inside their respective containers aren't counted by the work order conditions.
|Steps To Reproduce|
|Tags||No tags attached.|
|2017-11-27 07:56||Bumber||New Issue|
|2017-11-27 08:12||Bumber||Note Added: 0037053|
|2017-11-27 08:15||Bumber||Note Edited: 0037053||bug_revision_view_page.php?bugnote_id=0037053#r14942|
|2017-11-27 08:15||Bumber||Note Edited: 0037053||bug_revision_view_page.php?bugnote_id=0037053#r14943|
|2017-11-27 08:16||Bumber||Note Edited: 0037053||bug_revision_view_page.php?bugnote_id=0037053#r14944|
|2018-11-23 15:01||HunterZ||Note Added: 0038967|
|2018-11-23 15:03||HunterZ||Note Deleted: 0038967|
|2018-11-26 10:14||h9557||Issue Monitored: h9557|