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0010474Dwarf FortressContaminants/Spatterpublic2017-12-26 23:502017-12-26 23:50
tabrix 
 
normalminorrandom
newopen 
LinuxUbuntuCurrent(12/2017)
 
 
0010474: Injury produces incorrect blood covering
Adventure mode injuries can produces track with incorrect/random fluids. The fluid can be dynamic.

Grizzly bear man, freshly coated in blood after falling from a tree. Blood spatter on the ground is marked correctly as GBM blood. I am covered in goblin blood. After walking around and climbing up the tree again, tracks and spore left are goblin blood.

I picked up "[name]'s grizzly bear man blood", and tracks left are now water. Still covered in my goblin blood.

Looking shows "Trck/Spr: grzzly br mn's wtr frst fngr, lft hnd"
Previously, "wtr" would have been "gbln bld" or whatever is correct.

Reproduced for the same adventurer, not yet attempted using other races.
Climb, release from tree and fall. Walk around, observe self/spore.
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Issue History
2017-12-26 23:50tabrixNew Issue

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