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0010512Dwarf FortressWorld Generation -- Generalpublic2018-01-12 02:562018-04-01 05:19
SectorBiscuit 
 
normalcrashalways
newopen 
PCWindows 101709 (16299.192)
0.44.04 
 
0010512: Crash when generating a specific world.
Generating a "large island" with specific seeds leads to a crash around 304 year. Reproduces several times on two PCs.
1. Start to generate a world with a large island profile with seeds:
[SEED:sua6Y4qyy8SuCSKIISmU]
[HISTORY_SEED:8sAIAA6W424e82smYEM6]
[NAME_SEED:GAI4K0wIq2A8qSW2Yy6w]
[CREATURE_SEED:k4CMgcG2AawwS6OiY4QI]
2. Wait until the game crash around 304 year.
World gen profile https://gist.github.com/EnergyMouse/ee68832dd6ad5d23aaecab199648282c [^] . Default 'large island' profile only seeds added.
No tags attached.
Issue History
2018-01-12 02:56SectorBiscuitNew Issue
2018-01-12 03:01SectorBiscuitIssue Monitored: SectorBiscuit
2018-01-12 03:01SectorBiscuitIssue End Monitor: SectorBiscuit
2018-03-31 07:51rhavviepoodleNote Added: 0038092
2018-04-01 05:19Shonai_DwellerNote Added: 0038108

Notes
(0038092)
rhavviepoodle   
2018-03-31 07:51   
I've noticed that several worlds that I've generated have crashed during worldgen, too. It happens most commonly on medium or larger worlds, and is most common when the world has been left to cook for a long time. Perhaps it has to do with a specific type of event that only happens farther on in worldgen?
(0038108)
Shonai_Dweller   
2018-04-01 05:19   
44.09 this world crashes for me reliably.
It's a modded world, but one which usually works. All the raw changes and stuff are included in the link. Hopefully it's of some use in working out worldgen crashes.

http://dffd.bay12games.com/file.php?id=13640 [^]
(generate world in advanced worldgen - "Beastly Region - crash test".

Should crash around year 170-180. It's a busy world, so worldgen is a bit slow.