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0010570Dwarf FortressWorld Generation -- Generalpublic2018-02-10 17:022018-05-29 14:19
untrustedlife 
lethosor 
normalcrashalways
needs feedbackopen 
PCWindows 10Insider Builds
0.44.05 
 
0010570: World gen still crashing around year 500 ish on large worlds with high everything and frequent minerals?
So ive been trying to generate a large long history world with high everything and frequent minerals, and it seems to always crash around year 500ish, it doesnt even give me a "no response" message, it just closes silently.
Generate a large world with high everything and frequent minerals on long history.
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Issue History
2018-02-10 17:02untrustedlifeNew Issue
2018-02-11 00:46Shonai_DwellerNote Added: 0037781
2018-02-11 07:50untrustedlifeNote Added: 0037782
2018-02-11 07:53untrustedlifeNote Edited: 0037782bug_revision_view_page.php?bugnote_id=0037782#r15341
2018-02-11 07:54untrustedlifeNote Edited: 0037782bug_revision_view_page.php?bugnote_id=0037782#r15342
2018-02-11 07:57untrustedlifeNote Edited: 0037782bug_revision_view_page.php?bugnote_id=0037782#r15343
2018-02-11 08:02untrustedlifeNote Edited: 0037782bug_revision_view_page.php?bugnote_id=0037782#r15344
2018-02-11 08:06untrustedlifeNote Edited: 0037782bug_revision_view_page.php?bugnote_id=0037782#r15345
2018-02-11 10:30untrustedlifeNote Added: 0037783
2018-02-11 10:31untrustedlifeNote Edited: 0037783bug_revision_view_page.php?bugnote_id=0037783#r15347
2018-03-22 05:40CrazyCatologistNote Added: 0037993
2018-03-22 05:42CrazyCatologistNote Edited: 0037993bug_revision_view_page.php?bugnote_id=0037993#r15438
2018-03-22 23:46CrazyCatologistNote Added: 0038002
2018-05-29 12:10untrustedlifeNote Added: 0038395
2018-05-29 14:18lethosorNote Added: 0038400
2018-05-29 14:19lethosorAssigned To => lethosor
2018-05-29 14:19lethosorStatusnew => needs feedback

Notes
(0037781)
Shonai_Dweller   
2018-02-11 00:46   
Wasn't able to reproduce this.
Tested on:
Windows 10 (64 bit)
Vanilla Dwarf Fortress (44.05 Windows 64 bit)
Basic Worldgen:
 Large World
 Long History (550 years)
 Everything else on high
 Minerals frequent

Result: Successful 550 year world generated.

Things you could check:
 - Are you using 32 bit DF? Reaching memory limit (pretty low in Windows) results in instant crash usually.
- Check your Windows settings. Towards the end, it took a long time for each year to tick up. If Windows is set in some kind of impatient mode, it might just give up.
(0037782)
untrustedlife   
2018-02-11 07:50   
(edited on: 2018-02-11 08:06)
I ended up generating a 4th world and it didnt crash.

 You should probably generate multiple worlds.If you want to seriously test this. In any case, i'm definitely on the 64 bit version. Also if you are on the current windows 10 release and not on the insider builds, then you and i have two very different versions of windows 10. The insider program is essentially a beta testing program that people can opt into and they review your credentials then accept you. Then they start sending you pre-release beta versions of new builds. And it can be months before they ctually put out a public release and we go through essentially a new build every day so im on a "hot code" windows 10 version.

Ill generate another world aswell, just to see if its purely random and i just got a bunch of bad seeds for some particular bug and ill post the results. :)

i popped into event viewer aswell, here is the log though event viewer logs are rarely useful for debugging video games (they re really good for debugging business code tho :P ):

Faulting application name: Dwarf Fortress.exe, version: 0.0.0.0, time stamp: 0x5a5bbc62
Faulting module name: Dwarf Fortress.exe, version: 0.0.0.0, time stamp: 0x5a5bbc62
Exception code: 0xc0000005
Fault offset: 0x000000000007fb8c
Faulting process id: 0x474
Faulting application start time: 0x01d3a2bc6230e4d0
Faulting application path: C:\Users\bount_000\Desktop\Game Folder\Dwarf Fortress\df_44_05_win\Dwarf Fortress.exe
Faulting module path: C:\Users\bount_000\Desktop\Game Folder\Dwarf Fortress\df_44_05_win\Dwarf Fortress.exe
Report Id: 4aebc8d9-00b8-411b-9c20-32e163823dd9
Faulting package full name:
Faulting package-relative application ID:


Fault bucket 1271860971714260617, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Dwarf Fortress.exe
P2: 0.0.0.0
P3: 5a5bbc62
P4: Dwarf Fortress.exe
P5: 0.0.0.0
P6: 5a5bbc62
P7: c0000005
P8: 000000000007fb8c
P9:
P10:

--------
0xc0000005 is a null pointer exception By the way, not a memory error. SO either its a null pointer exception or some issue with permissions, but i was running it as administrator so permission shouldn't be a problem. -_o_-

So when i download df from the website with the "windows" button, i do get the 64 bit version right? Because thats what i downloaded, and i was able to generate 3000 year old large worlds in previous 64 bit versions.

(0037783)
untrustedlife   
2018-02-11 10:30   
(edited on: 2018-02-11 10:31)
As I said I would I generated a fifth world. It generated fine. So it must be purely random. I haven't made any changes to my system.
so so far counting shonis world we have 3 not crashed and 3 crashed worlds

(0037993)
CrazyCatologist   
2018-03-22 05:40   
(edited on: 2018-03-22 05:42)
I tested this issue a few times by myself too, yesterday:

I generated 6 worlds under different settings. I am always using DF 0.44.7 for Windows (SDL)

First try: 64Bit, MEDIUM ISLAND preset of advanced generation - crash at some point after 350 without any error message or 'report problem' window.
Second try: 32Bit, MEDIUM ISLAND preset of advanced generation - crash at some point after 400 without any error message or 'report problem' window.
Third try: 64Bit, default settings of normal world generation - crash at some point after 450 without a 'report problem' window.
Fourth try: 32Bit, default settings of normal world generation - crash at some point after 450 without a 'report problem' window.

In all four cases I can't exactly tell on which year it crashed, because I honestly didn't stare at the application the whole time.

Fifth try: 64 Bit, MEDIUM ISLAND preset of advanced generation started via command line options. Finished with 1050 years without error.

Sixth try: 64 Bit, MEDIUM ISLAND preset of advanced generation started via command line options. Manually interrupted at 729 years by myself because it was already pretty late and I don't want my PC to run through the whole night. But, all in all, it seemed that either I was somewhat lucky or the problem is not happening when I generate worlds via the CLI. I'll do more tests today.

(0038002)
CrazyCatologist   
2018-03-22 23:46   
Did more tests yesterday, and results were pretty much exactly the same. Whenever I start creating a world by CLI, it seems to work. I managed to get one 2000 y/o world. Not using CLI led to a crash around year 400, all the time, with the same settings.
(0038395)
untrustedlife   
2018-05-29 12:10   
Nice detective work! Hopefully someone sees this. Though i just generated a 1050 year old world with max everything except region size, savagery, and minrals (set to frequent and medium instead) in the standard world generator (not advanced) and it generated successfully in 44.10.
(0038400)
lethosor   
2018-05-29 14:18   
I doubt that the CLI has anything to do with it - going through the main menu does very little setup work, and nothing I know of that would affect worldgen.

If you can provide the exact seeds you used when it crashed, that would help Toady reproduce this. The seeds can be found in gamelog.txt.