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0010685Dwarf FortressDwarf Mode -- Raidspublic2018-03-31 16:362019-02-10 09:49
needs feedbackopen 
0010685: Game crashes when raid squad returns to fortress
I've been at war with this elf faction for a few years because I killed one of them when exploring a cave. There have been a few successful raids back and forth. Now, when I send out my main combat squad to raid any of their sites, the game crashes 90% of the time when the squad returns. The "xxx have returned" message flashes occasionally and then the game locks up immediately afterwards. Raiding sites of other cultures does not crash most of the time.
1) Load the save (uploading now...)
2) Go to the civilizations screen
3) Find any site belonging to "The Glens of Sport" Elven civilization, for example the cave 12 tiles south 7 tiles east of the fort, or one of the Elftowns 8-9 days to the northeast
4) Create a mission to raid the site (Reproduced it with "Razing" detail)
5) Assign The Shields of Crushing squad and start the mission
6) Wait for the squad to return
7) Game crashes most of the time a second or two after the squad returns
Not using mods/UI/scripts but did generate a custom world.
No tags attached.
child of 0010369confirmed Dwarfu Game crash (likely) when Dwarves return from mission 
Issue History
2018-03-31 16:36ShakkaraNew Issue
2018-03-31 17:06ShakkaraNote Added: 0038104
2018-04-01 07:11sionlifeNote Added: 0038109
2018-05-01 07:50LociRelationship addedchild of 0010369
2018-05-06 15:17LociNote Added: 0038273
2018-05-06 15:17LociAssigned To => Loci
2018-05-06 15:17LociStatusnew => needs feedback
2019-02-10 09:49risusinfNote Added: 0039200

2018-03-31 17:06   
http://dffd.bay12games.com/file.php?id=13635 [^]
2018-04-01 07:11   
Can confirm this is happening in MacOS 10.12.6 on 44.09. I sent out a squad to raze one of the elven retreats to the NE. After some time, crash occurred, presumably when the squad returned back to base, though I did not see a return message show up. I reproduced this twice.
2018-05-06 15:17   
v0.44.10: I was unable to reproduce the crash by razing the cave in three attempts. However, the error log did not note any "Duplicate inventory" errors, unlike the other raid crashes I tested. Does the problem still reproduce for you with the current release?
2019-02-10 09:49   
44.12@lin64/win64: Razed the cave for three times and one of the north-eastern settlements once -- no fruit.