Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0010712 | Dwarf Fortress | Dwarf Mode -- Interface, Manager | public | 2018-04-16 17:59 | 2021-05-06 09:28 |
Reporter | radgh | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 0.44.09 | ||||
Target Version | Fixed in Version | ||||
Summary | 0010712: Lye items are called "frozen lye items" regardless of being frozen | ||||
Description | I have a "Make Lye" order in the job manager. I set up a condition: Amount of lye items available at most 5. This works, however as soon as you give the material "lye" to the item type "items", instead of reading "lye items" it reads "frozen lye items". I don't know why it's being called frozen, but it still works. | ||||
Steps To Reproduce | 1. Add a job to make lye 2. Add a condition 3. Add item condition 4. Make sure "item type" is just "Items" 5. Set material to "Lye" 6. Notice the item name becomes "Frozen lye items" | ||||
Additional Information | Also, the game thinks I have exactly 4,555 units of "frozen lye items", though I only have 35 buckets of lye. Not sure if that's a bug or if it's just some weird measurement like thread at a hospital, which is measured 15000 to 1. | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2018-04-16 17:59 | radgh | New Issue | |||
2021-05-02 22:59 | Sivart_Mcdorf | Note Added: 0041042 | |||
2021-05-06 09:28 | Quietust | Note Added: 0041043 | |||
2021-05-06 09:35 | Quietust | Note Edited: 0041043 | bug_revision_view_page.php?bugnote_id=0041043#r16691 |
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