Dwarf Fortress Bug Tracker - Dwarf Fortress
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0010997Dwarf FortressDwarf Mode -- Interface, Generalpublic2019-01-08 03:382019-01-18 23:43
alexchandel 
lethosor 
normalcrashrandom
resolvedno change required 
macmacOS10.14.2
0.44.05 
 
0010997: crash attempting to view units with "v" while paused
The game randomly crashed when I pressed "v" while paused.
Unsure of reproducibility.

The game was paused, and a short while into a new, unsaved map.

I pressed "v" on a newly discovered cavern layer, intending to view things on it, and the game crashed immediately, losing all progress.
No tags attached.
Issue History
2019-01-08 03:38alexchandelNew Issue
2019-01-08 03:39alexchandelIssue Monitored: alexchandel
2019-01-08 03:39alexchandelIssue End Monitor: alexchandel
2019-01-08 06:19alexchandelNote Added: 0039098
2019-01-08 10:00LociNote Added: 0039100
2019-01-08 10:00LociAssigned To => Loci
2019-01-08 10:00LociStatusnew => needs feedback
2019-01-18 23:43lethosorNote Added: 0039129
2019-01-18 23:43lethosorStatusneeds feedback => resolved
2019-01-18 23:43lethosorResolutionopen => no change required
2019-01-18 23:43lethosorAssigned ToLoci => lethosor

Notes
(0039098)
alexchandel   
2019-01-08 06:19   
And yet again. There's nothing useful in the logs, other than "Segmentation fault: 11" Good thing Toady added a crash handler to dump the game's memory for debugging /s
(0039100)
Loci   
2019-01-08 10:00   
You are reporting a bug in 6+ month-old v0.44.05 instead of the current version, v0.44.12. You wouldn't happen to be running an outdated version of DFHack too, would you?

https://github.com/DFHack/dfhack/issues/1057 [^]
(0039129)
lethosor   
2019-01-18 23:43   
Very few programs have built-in crash handlers, and there are reasons why adding one would be a lot of work (lack of debugging symbols, size of a full memory dump, etc.).

Anyway, I'm 99% certain this is due to https://github.com/DFHack/dfhack/issues/1057. [^] However, if this happens in a world where you have never used DFHack at all, and in DF 0.44.12 or newer, please feel free to reopen this issue.