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0011105Dwarf FortressMiscellaneous Crashespublic2019-06-05 16:532019-07-11 18:20
normalcrashhave not tried
Desktop computer (Intel i3-7100)Ubuntu Linux18.04
0011105: Segmentation fault, uncertain cause
I'm getting a very consistent crash to desktop in a particular save, but am uncertain of the cause. The save was started while running DFHack (version/release: 0.44.12-r2), but the crash occurs whether or not I use it. Occurs 1-2 minutes into the save file linked.

Last line of errorlog.txt is:
path fail: dwarf,Pickup Equipment,167,70,170 -> 70,121,11: Id #32111:Path Goal Grab Uniform:Station Mill Building at 176,64,173

Open linked save game, un-pause, then wait about 90 seconds.
Save file: http://dffd.bay12games.com/file.php?id=14404 [^]
Stacktrace: https://pastebin.com/JiaSvPcU [^]
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Issue History
2019-06-05 16:53tilia-cordataNew Issue
2019-06-05 21:33risusinfNote Added: 0039390
2019-06-07 02:50risusinfNote Edited: 0039390bug_revision_view_page.php?bugnote_id=0039390#r16058
2019-06-11 17:59tilia-cordataNote Added: 0039392
2019-07-11 18:20LociNote Added: 0039430
2019-07-11 18:20LociAssigned To => Loci
2019-07-11 18:20LociStatusnew => acknowledged

2019-06-05 21:33   
(edited on: 2019-06-07 02:50)
No military, no visitors, so no expected explanations. Dies in 80-85sec, managed to resave it few seconds away from crashing. Trying to investigate.


It doesn't seem to be related to any creatures or their activities, at least exterminating and borrowing don't fix it. After some poking with debugger i guess there is some kind of a timer that loops perfectly in my test fort, but makes a wrong call in this one. The loop takes slightly longer than in my fort, so it should have something to do with worldgen/embark parameters like its size, probably. I don't see what else could be done here.

2019-06-11 17:59   
It must be something with the worldgen - I retired the wonky fort and tried to start a new one, game seg-faulted immediately.
2019-07-11 18:20   
The provided save crashes for me as well.