Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001115Dwarf FortressDwarf Mode -- Interface, Taskspublic2010-04-13 19:402014-10-24 06:44
Jumpp 
Footkerchief 
lowminorhave not tried
closedno change required 
PCWindows XP
0.31.03 
 
0001115: I can't make leather or steel high boots. Low are still available.
Leather and Steel high boots are no longer available as production options at the leather works and the metalsmith's forge, respectively.
'u' 'm' 'q' to add a new item to your build queue via the manager. Then type "boot". Observe that only low boots, not high boots, are options.
This is new as of .03. I was definitely able to make high boots in .02.
No tags attached.
duplicate of 0000983resolved Footkerchief High boots sometimes can't be made (when embarking over underground civs?) 
Issue History
2010-04-13 19:40JumppNew Issue
2010-04-13 19:42thvazNote Added: 0003367
2010-04-13 19:42thvazTag Attached: Not a bug
2010-04-13 19:43thvazTag Attached: CLOSE THIS
2010-04-13 19:43thvazTag Detached: Not a bug
2010-04-13 19:43thvazTag Detached: CLOSE THIS
2010-04-13 19:43thvazNote Added: 0003368
2010-04-13 20:17FootkerchiefTag Attached: AWAITING UPDATE
2010-04-13 20:36marcbyrneNote Added: 0003384
2010-04-13 20:43GReadNote Added: 0003388
2010-04-13 20:48FootkerchiefRelationship addedrelated to 0000983
2010-04-14 09:18JumppNote Added: 0003486
2010-04-14 09:19JumppNote Edited: 0003486bug_revision_view_page.php?bugnote_id=0003486#r1155
2010-04-14 10:45FootkerchiefNote Added: 0003510
2010-04-14 10:45FootkerchiefRelationship deletedrelated to 0000983
2010-04-14 10:45FootkerchiefTag Detached: AWAITING UPDATE
2010-04-14 10:45FootkerchiefStatusnew => resolved
2010-04-14 10:45FootkerchiefResolutionopen => no change required
2010-04-14 10:45FootkerchiefAssigned To => Footkerchief
2010-06-09 06:46Toady OneStatusresolved => closed
2014-10-24 06:44FootkerchiefRelationship addedduplicate of 0000983

Notes
(0003367)
thvaz   
2010-04-13 19:42   
High boots aren't in fashion in your civilization. It's a feature.
(0003368)
thvaz   
2010-04-13 19:43   
Wait. You were able to make high boots with this save in 31.02? So there is something wrong.
(0003384)
marcbyrne   
2010-04-13 20:36   
In my current fort, high boots are not available and are specifically considered foreign. In a previous fort in the same world they were available, but I was part of a different dwarven civ. I am quite confident that this is a feature. Some civs have certain items while others do not.
(0003388)
GRead   
2010-04-13 20:43   
This is true, but the key question is whether this is a migrated save or not. If he could make high boots in a fort in .02, moved the save over, and could no longer make high boots in .03, something is wrong. If this is a new game in .03, everything is working as intended.
(0003486)
Jumpp   
2010-04-14 09:18   
(edited on: 2010-04-14 09:19)
It is not a migrated save. In .02 games that were genned in .02, I was able to make high boots. In .03 games that were genned in .03, I was not able to make high boots.

I mention that I was able to make high boots in .02 because programmers like information about exactly when problems surfaced.

I'm reading that it's working as intended, and that's awesome. Glad to hear it. Never seen high boots as foreign before, but that seems like a reasonable explanation of what's going on.

(0003510)
Footkerchief   
2010-04-14 10:45   
Yeah, if you keep generating worlds in .03 you should get one where dwarves have high boots.