Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011158Dwarf FortressDwarf Mode -- Idle Behaviorpublic2019-10-06 06:022019-10-07 13:52
Computer (Toshiba)Windows10
0011158: (Lazy Newb Pack 0.44.12 r2) My Dwarfs Pathing AI seemed to be a bit Confused.
Ok, so the strange thing about this is that when I FIRST start up the game after downloading the Lazy Newb Pack, this doesn't happen at all. The game runs completely fine.

After I quit the game and restart it, it seem to have a bug where if I build a new Workshop, it won't allow me to build any items in it until I restart the game. It keeps saying I don't have the requirements to build sad item, even though I have the ingredients and a skilled Dwarf. (A good example of this would be Stills.)

Another part of this bug is that if I build stuff like Floors, Walls, or anything in that sections, a lot of the times, after building the designated thing, my Dwarfs would just stand there, sometimes until they die.
(Lazy Newb Pack) For the first part, you have to start up the game, created a new world and play in DF mode for a while. Save the game and then resume playing in your world. Build a work shop like a Still and make sure you have both a Barrel and Plant (Basically the ingredients you'll need to make an item.), try to brew something, you'll realize it's red, saying you don't have the materials.

Second part is try and build a decently sized floor for a room, or a long wall. You'll see that your dwarfs just stand there and don't do anything after they build it.
No tags attached.
duplicate of 0010838acknowledged lethosor Constructed floors and walls, as well as digging, break pathfinding on 16x16 embarks 
Issue History
2019-10-06 06:02D_CryptNew Issue
2019-10-06 09:25LociNote Added: 0039528
2019-10-06 09:25LociAssigned To => Loci
2019-10-06 09:25LociStatusnew => needs feedback
2019-10-06 17:07D_CryptNote Added: 0039530
2019-10-06 17:07D_CryptStatusneeds feedback => assigned
2019-10-06 17:07D_CryptNote Edited: 0039530bug_revision_view_page.php?bugnote_id=0039530#r16096
2019-10-06 17:56D_CryptNote Added: 0039531
2019-10-06 20:40LociNote Added: 0039532
2019-10-06 20:40LociStatusassigned => needs feedback
2019-10-07 13:17D_CryptNote Added: 0039533
2019-10-07 13:17D_CryptStatusneeds feedback => assigned
2019-10-07 13:52LociNote Added: 0039534
2019-10-07 13:52LociRelationship addedduplicate of 0010838
2019-10-07 13:52LociStatusassigned => resolved
2019-10-07 13:52LociResolutionopen => duplicate

2019-10-06 09:25   
If your embark isn't overly large (0010838), please upload a save demonstrating the problem to DFFD ( http://dffd.bay12games.com/ [^] ) and post a link here.
2019-10-06 17:07   
Do I just upload the world.sav file, or which one?

2019-10-06 17:56   
(0039528) I figured it out. I uploaded it to http://dffd.bay12games.com/file.php?id=14557 [^]
2019-10-06 20:40   
Thank you for the save. Your embark appears to be 9x8, which is quite large by DF standards (the default is 4x4, which is less than a fourth the size of your embark). Does the problem still occur with a smaller embark (say, 4x4)?
2019-10-07 13:17   
Sorry for the long delay on my response. I just made a new region and did a standard 4 x 4 embark. I don't seem to be having the problem there. I even saved and reloaded, built another still and it's working good.

I wounder what was going wrong on my larger embarks?
2019-10-07 13:52   
Don't worry about it; any response in less than a week is fast around here.

Likely there is a "sanity check" on total tile count that causes the pathfinder to give up. Toady will need to review the relevant code and increase the limits to allow larger embarks. You may be able to workaround the problem by limiting the number of z-levels if you prefer more x and y space.