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0011391Dwarf FortressAdventure Mode -- AIpublic2020-02-19 10:012020-02-25 18:10
normalminorhave not tried
x64WindowsWindows 10
0011391: Intelligent undead raised by mummy are not hostile to adventurer
A newly awakened mummy found my adventurer and attacked, while raising some nearby skeletons as "sacred stalkers," a procedurally generated type of intelligent undead. While the mummy and any unintelligent skeletons that it animated were "no quarter" hostile, the sacred stalkers remained completely neutral.
Disturb a tomb in adventure mode. To replicate my circumstances as closely as possible, ensure that the mummy does not have a line of sight to your adventurer when it awakens, preferably by being in a different room from the sarcophagus.
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Issue History
2020-02-19 10:01HuntthetrollNew Issue
2020-02-25 01:40ZhikseNote Added: 0040196
2020-02-25 18:10mrmagolorNote Added: 0040206

2020-02-25 01:40   
This seems to be an issue for every special undead. They retain their alignments from the moment of their deaths, enemies and allies alike.
2020-02-25 18:10   
Related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=11302 [^] and http://www.bay12games.com/dwarves/mantisbt/view.php?id=11340 [^] .