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0011402Dwarf FortressDwarf Mode -- Environmentpublic2020-02-20 13:542020-08-06 12:00
foxtreat 
 
highcrashrandom
newopen 
47.03Linux Mint 19.1Linux Mint 19.1
 
 
0011402: Game Crashes when Timber 25 rolls in
Game Crashes on 25th timber using this fort mode save
most likely an army on the march against the fort(goblins have been provoked) is causing the specific date crash
no messengers or parties have been sent
or water freezing causes the crash(unlikely due to Hot Climate)
1 use this save: http://dffd.bay12games.com/file.php?id=14844 [^]
2 wait 4 ingame days for the crash( world is at 20th,crash is at 24-25th)
world was created on 47.02 and played on with DFhack
world ported to 47.03 without DFhack after the crash occured thrice to attempt to fix it, crash persists
No tags attached.
Issue History
2020-02-20 13:54foxtreatNew Issue
2020-02-20 14:11Shonai_DwellerNote Added: 0040145
2020-04-15 04:50wooksIssue Monitored: wooks
2020-04-15 05:21wooksNote Added: 0040464
2020-04-15 05:23wooksNote Edited: 0040464bug_revision_view_page.php?bugnote_id=0040464#r16446
2020-04-15 05:40wooksNote Edited: 0040464bug_revision_view_page.php?bugnote_id=0040464#r16447
2020-04-15 05:42wooksNote Edited: 0040464bug_revision_view_page.php?bugnote_id=0040464#r16448
2020-08-06 12:00QuietustNote Added: 0040673

Notes
(0040145)
Shonai_Dweller   
2020-02-20 14:11   
As you provoked the goblins in 47.02, it may well be the raid equipment corruption bug. Fixed in 47.03, but already corrupted saves tend to stay that way unfortunately.
(0040464)
wooks   
2020-04-15 05:21   
(edited on: 2020-04-15 05:42)
I believe I have a similar issue, though the date may be different there is a consistent crash on 301-04-12 after unpausing this save which was created in version 47.03: http://dffd.bay12games.com/file.php?id=14956 [^]

This save is vanilla (Peredexis' starter pack) with 3 raw changes:

add
    [CV_REMOVE_TAG:MEANDERER]
to c_variation_default.txt under animal_person and animal_person_legless

add
    [ITEMS_AMMO]
to inorganic_metal.txt under lead

add
    [WEAPON:ITEM_WEAPON_MORNINGSTAR]
to entity_default.txt under Mountain


The crash produces no output in errorlog.txt

I also believe I am experiencing the same crash in a save generated in 47.04 when following a similar play style to this save, an above ground fort. Unfortunately I don't have a save file for a fort created in 47.04, but the 47.03 save continues to crash in 47.04

(0040673)
Quietust   
2020-08-06 12:00   
I loaded foxtreat's fortress on 64-bit Windows, and it ran past 25th Timber and all the way to 1st Moonstone without crashing.

Similarly, wooks's fortress ran all the way to 11th Hematite without crashing.