Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011595Dwarf FortressDwarf Mode -- Combatpublic2020-07-23 16:042020-07-28 16:24
polartechie 
 
lowmajoralways
newopen 
Windows10x
0.47.04 
 
0011595: Random Loyalty Cascade
In this save, when a Hill Titan appeared and we turtled up.

However, when all squads were drafted to the fort to retreat, they just started killing each other. :(

SAVE HERE: https://dffd.bay12games.com/file.php?id=15154 [^]
The incident occurred a few weeks after this save.
Make civilians active which restricts them to the Mountain. Then order all squads to station somwehere.

Maybe an enemy must be on the map for this to occur, because this happened 3 years ago when goblins arrived also.
Edem threw the first punch in my original run.
No tags attached.
Issue History
2020-07-23 16:04polartechieNew Issue
2020-07-23 16:09polartechieNote Added: 0040648
2020-07-23 16:11polartechieNote Added: 0040649
2020-07-26 00:40polartechieNote Added: 0040656
2020-07-27 02:16FantasticDorfNote Added: 0040659
2020-07-28 16:24lethosorReproducibilityunable to reproduce => always

Notes
(0040648)
polartechie   
2020-07-23 16:09   
Need to change reproducability! I am now able to reproduce this any time an enemy force shows up!
(0040649)
polartechie   
2020-07-23 16:11   
This time a tantrum started a fight it seems. Maybe not a bug but a standard (and needlessly-game-ending) loyalty cascade
(0040656)
polartechie   
2020-07-26 00:40   
After turning down "Stress sensitivity" in the raws down by 25%, things are fairer.
(0040659)
FantasticDorf   
2020-07-27 02:16   
Though the tantrum was the trigger from what you've said, this sounds like it corresponds with 0011436 ; where the dwarves will be spurred to fight from the unfufilled needs on a valid target such as a tantrummer or a wild animal that's drawn dwarf aggression.