Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011799 | Dwarf Fortress | Technical -- General | public | 2021-08-27 03:32 | 2021-08-27 03:32 |
Reporter | kritzefitz | ||||
Assigned To | |||||
Priority | low | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | Linux | OS | Debian | OS Version | Bullseye |
Product Version | 0.47.05 | ||||
Target Version | Fixed in Version | ||||
Summary | 0011799: Please publish build instructions for g_src | ||||
Description | For the packaging of Dwarf Fortress in Debian non-free I wanted to compile libgraphics.so from the sources provided in g_src. The license mentioned for the code in readme.txt seems to permit me to do this, but unfortunately, the code doesn't come with any instructions on how to compile it. So my options seems to be to either reverse engineer the compilation process from the code or to use some third-party repository such as https://github.com/svenstaro/dwarf_fortress_unfuck [^] to get finished building instructions. Both variants don't seem all that appealing to me. Reverse engineering comes with a lot of work and potential to get it wrong. Relying on a third-party implies reliance on that third-party to keep the build instructions updated with new Dwarf Fortress releases. Since Toady One probably has some sort of build system, maybe the portion responsible for libgraphics.so can just be published along with the source code? Since the source code is available at all, I assume Toady is alright with people compiling libgraphics.so themselves. So why not make it easy for them to do so? | ||||
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Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2021-08-27 03:32 | kritzefitz | New Issue |
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