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0001215Dwarf FortressAdventure Mode -- Environmentpublic2010-04-15 19:212014-01-27 13:21
Pickled Tink 
Footkerchief 
normalminorhave not tried
resolvedunable to reproduce 
PCWindows XPXP service pack
0.31.01 
 
0001215: Magma Sea interacts strangely with the underground
I have an adventurer very deep in the underground. It has now found three paths that lead directly down to the magma sea. In all these cases there are extremely strange magma interactions going on.

For a start, the corridors end in 7/7 walls of non flowing magma from which can emerge magma and fire men (At this point I ran away). Wandering around the section showed further access points at higher and lower Z levels, so there really is no reason why even unpressurised magma should not flood the tunnels.

More recently, in a seperate area a zone or two to the west, I encountered another such intersection that had a wall of magma emerging a single tile above an underground pool, with one 7/7 tile actually in the pool. Once again, it was not interacting with the surroundings.

I cannot upload the screenshots or the save file at present, but I will be able to do so in about 12 hours. The only modifications I have made were to the init file to show flow amounts and framerate, and turn off music and the economy.
Don't know. Generate a world and try to get an adventurer down that far.
No tags attached.
child of 0001212resolved Footkerchief Invisible water stopping force-field 
Issue History
2010-04-15 19:21Pickled TinkNew Issue
2010-04-15 20:56PencilinHandNote Added: 0003793
2010-04-15 21:30Khym ChanurIssue Monitored: Khym Chanur
2010-04-15 21:30Pickled TinkNote Added: 0003796
2010-04-16 01:01FootkerchiefRelationship addedchild of 0001212
2010-04-16 10:57Pickled TinkNote Added: 0003872
2010-04-18 06:55Keldor314Note Added: 0004048
2010-06-07 00:19FlaedeNote Added: 0007868
2014-01-26 10:42FootkerchiefNote Added: 0024375
2014-01-27 13:21FootkerchiefNote Added: 0024406
2014-01-27 13:21FootkerchiefStatusnew => resolved
2014-01-27 13:21FootkerchiefResolutionopen => unable to reproduce
2014-01-27 13:21FootkerchiefAssigned To => Footkerchief

Notes
(0003793)
PencilinHand   
2010-04-15 20:56   
This might be related to strange behavior I have observed with water stopping at an invisible force field(see 0001212).
(0003796)
Pickled Tink   
2010-04-15 21:30   
Probably. Further play has shown the following things:

1: After a period of time exploring the area, my adventurer began to melt in the water where there was a magma tile. Depending on how temperature in water is tracked, this could be the cause of other interesting bugs.

2: More information on the region. I am down in the lowest layer of the underground, and I have entered a region where there are vast shafts that one must proceed down on one side and back up the other to proceed in a given direction. Navigation is *extremely* difficult and cliff jumping is inadvisable. It is possible that it would be easier to replicate this if one located such an area. The region prior to this had several magma pools in it, so locating these two areas adjacent to one another may make it easier to find a duplicate of this behavior.
(0003872)
Pickled Tink   
2010-04-16 10:57   
Okay, uploaded the saves to the dwarf fortress file depot:

http://dffd.wimbli.com/file.php?id=2123 [^]

File contains two saves. Full description of the region is provided in the file description (As full as I have been able to explore without getting tossed of a cliff or melted anyway).
(0004048)
Keldor314   
2010-04-18 06:55   
I was playing with reveal when I found a related problem: The bottom cavern layer sometimes collides with the magma sea, resulting in an instant Section of the Cavern has Collapsed message. Investigation shows that the cavern is actually carved out of the lava and semimolten rock. This is particularily amusing when said cavern contains water...
(0007868)
Flaede   
2010-06-07 00:19   
I'm guessing this is related: I am finding that the surface of a magma pool I found was registering as "muddy open space" when I flew over it. There is mud there to be picked up.
(only mod in place: flying for dwarven adventurers).

My vomit is landing on said open space, as well. Even after letting "time pass", the surface of this magma pool is acting solid.
(0024375)
Footkerchief   
2014-01-26 10:42   
No save corruption is evident.
(0024406)
Footkerchief   
2014-01-27 13:21   
If you have a save that demonstrates this problem in the latest version, please upload it to http://dffd.wimbli.com/ [^] and reopen this report (or PM me on the forums).