Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001513Dwarf FortressDwarf Mode -- Militarypublic2010-04-25 00:282016-07-19 06:45
resolvedunable to reproduce 
0001513: Militia with clothing assigned as equipment leave it in piles on the floor randomly
By making high quality clothes from a legendary clothesmaker and/or leatherworker you can (theoretically) have your milita layer their armor over their clothes and become that much more invulnerable. In d40 high quality clothes added a LOT of protection.

The arsenal dwarf eventually assigns your militia the highest quality equipment available in each slot (this can take a long time), so eventually, a squad with an outfit specifically assigned to them will get all legendary clothes under legendary armor.

But for some reason, the squad members will periodically dump all their clothes in a pile wherever they happen to be. Perhaps the arsenal dwarf assigned them different clothes? I'm not sure what's going on. But they don't seem to do the same thing with armor, only clothes.
1) assign squad clothes through equipment manager (using material type and slot, not specific)
2) have clothes for them to wear
3) have an arsenal dwarf
4) let them go on about their squadly duties perhaps assign them to a station
5) watch them drop their cloths in a pile from time to time
This is fairly annoying and dangerous since if the squad drops their clothes in a dangerous place that they were guarding, the haulers will come along and pick all the stuff up. You can send the squad to guard them while they do that, but they'll probably drop some more clothes while they're there.
armor, clothes, clothing, Military
child of 0000535acknowledged Toady One Equipping weapons/armor on military is erratic 
Issue History
2010-04-25 00:28derigoNew Issue
2010-04-25 00:56derigoTag Attached: Military
2010-04-25 00:56derigoTag Attached: clothes
2010-04-25 00:56derigoTag Attached: armor
2010-04-25 00:56derigoTag Attached: clothing
2010-04-25 01:12derigoNote Added: 0004960
2010-04-25 02:05MaDeR LevapNote Added: 0004963
2010-04-25 02:11derigoNote Added: 0004967
2010-04-25 02:15FootkerchiefNote Added: 0004971
2010-04-25 02:15FootkerchiefIssue Monitored: Footkerchief
2010-04-25 03:24derigoNote Added: 0004975
2010-07-08 21:36smjjamesNote Added: 0009812
2010-07-08 22:34FootkerchiefRelationship addedchild of 0000535
2010-07-15 14:53kwielandNote Added: 0010375
2010-07-15 15:40FootkerchiefNote Added: 0010380
2010-07-22 10:33DwarfuTag Attached: AWAITING UPDATE
2010-09-07 10:43Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2010-09-07 12:26Hieronymous AlloyNote Added: 0012487
2010-11-16 15:06Agak RoderIssue Monitored: Agak Roder
2011-05-28 05:22kwielandNote Added: 0017875
2012-03-20 19:48FootkerchiefNote Added: 0021623
2012-03-26 09:51thvazIssue Monitored: thvaz
2012-04-11 12:04FootkerchiefTag Detached: AWAITING UPDATE
2016-07-19 06:45LociNote Added: 0035658
2016-07-19 06:45LociStatusnew => resolved
2016-07-19 06:45LociResolutionopen => unable to reproduce
2016-07-19 06:45LociAssigned To => Loci
2017-07-21 21:24thvazIssue End Monitor: thvaz

2010-04-25 01:12   
more notes, uniform is set on 'replace clothing,' 'exact match,' squad is set to stay uniformed when off duty. This seems to happen when taking a squad off active station or, canceling a kill order (causing them to go civie), but it also seems to happen when they get sleepy hungry or thirsty enough to leave their post (they don't go civie in this case), or when they stop training(off-duty training, idk about on-duty training because I don't use it because it doesn't work).

However it's not 100%, some of the militia will hang on to their clothes.

I think they're trying(and failing) to switch into a civilian outfit, or something, despite being specifically ordered not to do so.
MaDeR Levap   
2010-04-25 02:05   
It is worth check if these clothes changed into xclothesx. This could fail "exact match" test in some cases.
2010-04-25 02:11   
No they haven't. Also, I am not using 'specific' assignments, only type assignments. 'Exact match' in this case means 'plant fiber cloak' etc rather than one made of silk, not a specific cloak.
2010-04-25 02:15   
Could this be the clothing equivalent of 0000774?
2010-04-25 03:24   
No I have stopped all crafting atm. It's also functionally different. In the bug you mentioned, the militia go and put the offending item away in a stockpile. In this bug, they just drop all their clothes in a pile wherever they happen to be standing and go get a drink.
2010-07-08 21:36   
This one might be an arsenal dwarf related issue. I wouldn't say close it just yet though.
2010-07-15 14:53   
persists in 31.10
2010-07-15 15:40   
Do they drop their clothes at the end of each month?
Hieronymous Alloy   
2010-09-07 12:26   
I seem to be having this same problem, or at least one very similar. I set a couple squads to train with only leather armor -- specifically, cloaks, trousers, gloves, and caps -- and no weapons (their metallic gear was waiting on magma development). There's now a bunch of leather items randomly around the barracks area, and now every so often a dwarf will wander out there with a "picking up equipment" message, fail to do so, then wander back with 'unable to complete order."
My guess is it's connected to the old bug with wrestlers tearing clothes off each other and scattering them permanently around the barracks, but I'm not sure.
2011-05-28 05:22   
v31.25, I see this. For me, the clothes I find randomly around are all worn, ie XtrousersX, so maybe they are being replaced? Also, I've noticed that equipment dropped by the dwarves is sometime forbidden. I find 3-5 flasks every year forbidden. The flasks that are forbidden are filled with booze, if that helps. Also, often the weapons of dwarves are forbidden. I don't know how that happens, either.
2012-03-20 19:48   
Toady may need an up-to-date save (0.34.02+) to fix this problem. It would be helpful for someone to upload a save to http://dffd.wimbli.com/ [^] and post the link here.
2016-07-19 06:45   
This sounds suspiciously like 0001451, if the dwarves abandoning their uniform-assigned clothing had mining, wood-cutting, or hunting labors enabled. However, since no save was provided it is impossible to confirm that hypothesis. Regardless, much has changed in the intervening 5 years and uniform-assigned clothing appears to be mostly working these days (barring 0001451 shenanigans). If you come across this issue in a more recent version, and rule out 0001451, please open a new bug report.