Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000169Dwarf FortressDwarf Mode -- Stockpilespublic2010-04-02 12:532011-08-05 08:22
ZeroGravitas 
 
normalminorhave not tried
newopen 
PCWindows 7Build 76000
 
 
0000169: Dwarves don't respect stockpile sub-settings
Created a food stockpile. Forbid everything except seeds. Dwarves haul barrel after barrel of non-seed food to the stockpile. Cave lobsters, meat, seeds, everything.
Create a food stockpile. Disable various kinds of food from the stockpile. Dwarves will carry those kinds of food to the stockpile anyway.
stockpile
related to 0000157resolved Toady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 
related to 0003111confirmed Loci Stockpile Additional Options Category Does Not Function Correctly For Food 
related to 0004380new  Stockpile options don't work for cloth 
related to 0003315new  Chalk coffers placed in box/bag stockpile that only allows cloth/silk/leather 
related to 0006444resolved Toady One Storage of stone cabochons in gem stockpiles is invisibly controlled by Allow/Block All 
related to 0002762acknowledged Footkerchief Forgotten Beast body parts and corpses stored on refuse stockpile disregard stockpile settings 
related to 0001741confirmed Footkerchief No stockpile toggles for barrels of blood/tears 
Issue History
2010-04-02 12:53ZeroGravitasNew Issue
2010-04-02 12:58ZeroGravitasTag Attached: stockpile
2010-04-02 18:04toasteeNote Added: 0000347
2010-04-02 18:11garanisNote Added: 0000349
2010-04-02 18:17DoctorZuberNote Added: 0000350
2010-04-02 18:30toasteeNote Edited: 0000347bug_revision_view_page.php?bugnote_id=0000347#r99
2010-04-02 21:29OokpikNote Added: 0000421
2010-04-02 21:30DoctorZuberNote Added: 0000422
2010-04-03 05:21dorfNote Added: 0000481
2010-04-03 05:33axusNote Added: 0000483
2010-04-03 13:56KFDNote Added: 0000651
2010-04-03 14:01GauHelldragonNote Added: 0000652
2010-04-14 11:05slinkNote Added: 0003517
2010-04-28 14:10FootkerchiefCategoryGeneral => Dwarf Mode -- Stockpiles
2010-04-28 14:29MalicusNote Added: 0005589
2010-07-13 08:47FootkerchiefRelationship addedrelated to 0000157
2010-08-06 15:06GauHelldragonNote Added: 0011565
2010-11-16 13:22FootkerchiefRelationship addedrelated to 0003315
2011-07-09 00:52DwarfuRelationship addedrelated to 0003111
2011-08-04 22:06CelIssue Monitored: Cel
2011-08-05 08:22FootkerchiefRelationship addedrelated to 0004380
2014-08-09 05:36FootkerchiefRelationship addedrelated to 0006444
2014-11-18 10:32FootkerchiefRelationship addedrelated to 0002762
2014-12-27 19:25FootkerchiefRelationship addedrelated to 0001741

Notes
(0000347)
toastee   
2010-04-02 18:04   
(edited on: 2010-04-02 18:30)
Came to report this problem, seems to happen with stone stockpiles too. I've got a stockpile set to only collect "metal ores" and it's still getting talc, and other economic ores dragged to it.

This appears to only occur when the settings are changed after creating the stockpile. maybe the jobs are being created when the stockpile is placed, then not verified later to see if the pile will still take the material.

(0000349)
garanis   
2010-04-02 18:11   
This is weird... I have a stockpile set to just take seeds, and I have my main stockpile refusing seeds. It seems to work OK for me...
(0000350)
DoctorZuber   
2010-04-02 18:17   
just created a seed stockpile. works correctly for me.
(0000421)
Ookpik   
2010-04-02 21:29   
I wonder if this has something to do with changing a stockpile type after creating it. I am having the problem you described with bar/block stockpiles but not with food stockpiles. This MIGHT be because with item stockpiles I tend to lazily create them as "Animal" and then change them to the proper type later. (I do this because Animal is first on the list and I don't have to type anything; also the default bin number for Animal is 0 rather than maximum, and I prefer micromanaging bins.)

I don't tend to do this with food stockpiles and they have been fine. Could this be the answer?
(0000422)
DoctorZuber   
2010-04-02 21:30   
sounds like something you should try testing...
(0000481)
dorf   
2010-04-03 05:21   
I'm having the same problem with custom Furniture/Siege Ammo stockpile.
I've unset Stone & Wood Material, but the dorfs still brought stone floodgates, coffers, etc.

Note that I specifically made a stockpile for JUST Stone Furnitures that is CLOSER to the Mason's workshop, but still to this day the stockpile is completely empty, except for an empty wooden bin (Wood was unset,btw)
(0000483)
axus   
2010-04-03 05:33   
I haven't had any problems my stockpiles, I always create them as what I want them to be. I DID create a food stockpile, and adjust what types of food they can bring to it. They respected my adjustments.
(0000651)
KFD   
2010-04-03 13:56   
I have the problem intermittently, My alcohol only, seed only, and edible food only stockpiles work fine, but when my masons create stone furniture, about 1/3 of the stone furniture is put into the wood furniture stockpile, and the remaining 2/3 goes to the closer stone only furniture sotckpile.
(0000652)
GauHelldragon   
2010-04-03 14:01   
i think the problem is that all the stone types ( as well as soil and gems ) are all listed in the "metal" list
(0003517)
slink   
2010-04-14 11:05   
Today I made four stockpiles for cloth. They are divided by thread vs cloth and silk vs plant fiber. Thread and cloth are being sorted properly but plant fiber thread is being stored in both thread stockpiles. I double-checked, and it is definitely set for silk thread only in one of the piles.
(0005589)
Malicus   
2010-04-28 14:29   
All of my stockpiles seem to work fine, but I usually create them with a blank "custom" setting then adjust them myself, so it's likely to have to do with initial stockpile settings, as other people have said.
(0011565)
GauHelldragon   
2010-08-06 15:06   
I had the same problem with cloth/silk on version 31.12