Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002200Dwarf FortressDwarf Mode -- Embark/Setuppublic2010-06-07 05:392014-10-27 14:44
Captain Mayday 
Toady One 
0002200: DOES_NOT_EXIST does not remove creatures from embark list
I've tested DOES_NOT_EXIST several times, and it seems it does not remove creatures from this list at all.
Have added FANCIFUL, and that worked, but that appears to work independently to do this.
Add [DOES_NOT_EXIST] to an animal (I used dogs)
Create world.
Start Fortress, check embark.
Unable to check world population figures. This crashes the game.
No tags attached.
Issue History
2010-06-07 05:39Captain MaydayNew Issue
2010-06-07 15:09DarthCloakedDwarfNote Added: 0007905
2014-08-19 12:30JayJayForceNote Added: 0029323
2014-08-19 13:04lethosorAssigned To => lethosor
2014-08-19 13:04lethosorStatusnew => acknowledged
2014-08-19 13:39FootkerchiefStatusacknowledged => confirmed
2014-10-27 14:44Toady OneStatusconfirmed => resolved
2014-10-27 14:44Toady OneFixed in Version => Next Version
2014-10-27 14:44Toady OneResolutionopen => fixed
2014-10-27 14:44Toady OneAssigned Tolethosor => Toady One

2010-06-07 15:09   
Let me get this straight: It's letting you embark with chimeras?
2014-08-19 12:30   
Can confirm is still present in v0.40.09

Added DOES_NOT_EXIST tag to dog raws before world gen. Was still able to choose them at embark and they showed up in Fortress mode.

Have not checked world pop figures.