Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002221Dwarf FortressItemspublic2010-06-08 15:082011-03-13 05:27
ChickenLips 
Toady One 
normalminoralways
resolvedfixed 
AMDWindowsXP
0.31.05 
0.31.11 
0002221: No-material flasks don't go in Finished Goods stockpiles
I've looked over the other reports, and it's clear that flasks are bugged overall, but though this is *probably* an outgrowth of the same problem, I thought I'd report it from the stockpile angle I'm seeing on the off-chance it's a separate issue.

Simply, Flasks are not going to Finished Goods stockpiles. Flasks made at the Leather Works stay there, despite my making a stockpile specifically for flasks.
1. Make leather water skin at Leather Works.
2. Set up a Finished Good stockpile set only to flasks, with all other options permitted.
(Apologies for the duplicative report if this *was* covered in one of the other reports on the flask problem and I missed it.)
No tags attached.
related to 0000221resolved Toady One Making leather waterskins actually produces no-material flasks 
child of 0000157resolved Toady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 
Issue History
2010-06-08 15:08ChickenLipsNew Issue
2010-06-08 16:05zerglNote Added: 0007961
2010-06-08 16:12FootkerchiefRelationship addedrelated to 0000221
2010-07-26 05:53FootkerchiefSummaryFlasks not going to Finished Goods stockpiles => No-material flasks don't go in Finished Goods stockpiles
2010-07-26 05:53FootkerchiefRelationship addedchild of 0000157
2011-03-13 05:27Toady OneStatusnew => resolved
2011-03-13 05:27Toady OneFixed in Version => 0.31.11
2011-03-13 05:27Toady OneResolutionopen => fixed
2011-03-13 05:27Toady OneAssigned To => Toady One

Notes
(0007961)
zergl   
2010-06-08 16:05   
I guess this has to do with the bugged Leatherwork flasks being made of no material and stockpiles accepting goods on an opt-in basis (deny everything and override with what's allowed) lacking a catch all "Accept any material" that would allow material-less items.

I'd guess this should be classified as related to or a child of the other issues, but I wouldn't call it a duplicate.