Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000252Dwarf FortressDwarf Mode -- Invasionspublic2010-04-03 01:372014-07-25 03:28
0000252: When reclaim Goblins are friendly
The goblins that just made me quit my Fort have been listed as friendly when I Reclaimed it.
Reclaim a goblin ridden fort
My reclaim embark prep is the same in no. of dwarfs and goods/skills as on a normal embark. don't know if this is a bug or intended.
Fortress Mode, goblins, reclaim
related to 0001586new  Giantess killing her newborn 
related to 0000842needs feedback Dwarfu Primitive civ creatures become friendly upon receiving names 
has duplicate 0000491closed Footkerchief Friendly goblins. 
has duplicate 0000720closed Footkerchief Goblins who Conquered are Friendly 
has duplicate 0004494resolved Footkerchief Peaceful siege in reclaimed fort - or - liaison killed by peaceful creature 
has duplicate 0006492resolved Knight Otu When you reclaim a fort with goblins in it they will be friendly 
related to 0000863resolved Toady One Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities 
related to 0000618new  Caged goblins are freed after reclaiming 
related to 0008844new  Reclaimed fort: Goblins in trade depot don't attack but are reported as ambush 
Issue History
2010-04-03 01:37NighteyesNew Issue
2010-04-03 02:15NighteyesNote Added: 0000460
2010-04-03 06:51AnotherTag Attached: reclaim
2010-04-03 07:42QuietustNote Added: 0000506
2010-04-03 07:51Logical2uNote Added: 0000514
2010-04-05 11:17FootkerchiefRelationship addedhas duplicate 0000491
2010-04-06 09:25FootkerchiefRelationship addedhas duplicate 0000618
2010-04-06 19:29oliverNote Added: 0001651
2010-04-07 10:09FootkerchiefRelationship addedhas duplicate 0000720
2010-04-08 06:19MSevenTag Attached: Fortress Mode
2010-04-08 06:19MSevenTag Attached: goblins
2010-04-09 05:04Jiri PetruNote Added: 0002303
2010-04-09 05:15Jiri PetruNote Edited: 0002303bug_revision_view_page.php?bugnote_id=0002303#r712
2010-04-25 11:47The_LawNote Added: 0005015
2010-04-25 12:14Logical2uNote Added: 0005017
2010-04-27 14:43FootkerchiefRelationship addedparent of 0001586
2010-04-27 14:44FootkerchiefRelationship addedparent of 0000842
2010-04-27 14:44FootkerchiefRelationship replacedrelated to 0000618
2010-04-28 14:02FootkerchiefCategoryGeneral => Dwarf Mode -- Invasions
2010-06-22 23:45LeperousNote Added: 0009000
2010-06-23 00:22LeperousNote Edited: 0009000bug_revision_view_page.php?bugnote_id=0009000#r3443
2010-06-23 00:22LeperousNote Edited: 0009000bug_revision_view_page.php?bugnote_id=0009000#r3444
2010-07-04 10:34FootkerchiefRelationship addedchild of 0000863
2010-07-04 10:34FootkerchiefRelationship deletedrelated to 0000618
2010-07-04 10:35FootkerchiefRelationship replacedrelated to 0000842
2010-07-04 10:35FootkerchiefRelationship replacedrelated to 0001586
2010-11-03 05:00Toady OneRelationship replacedrelated to 0000863
2012-02-19 17:48Cobbler89Note Added: 0020202
2012-02-19 17:48Cobbler89Note Edited: 0020202bug_revision_view_page.php?bugnote_id=0020202#r7555
2012-02-19 17:49Cobbler89Note Edited: 0020202bug_revision_view_page.php?bugnote_id=0020202#r7556
2012-02-19 17:50Cobbler89Note Edited: 0020202bug_revision_view_page.php?bugnote_id=0020202#r7557
2012-02-19 17:50Cobbler89Note Edited: 0020202bug_revision_view_page.php?bugnote_id=0020202#r7558
2012-02-19 18:17Cobbler89Note Edited: 0020202bug_revision_view_page.php?bugnote_id=0020202#r7559
2012-03-28 08:03FootkerchiefRelationship addedhas duplicate 0004494
2012-07-11 16:24mostevilNote Added: 0023213
2012-07-11 16:25mostevilIssue Monitored: mostevil
2013-03-25 11:27PetWolverineNote Added: 0023911
2013-03-25 17:01PetWolverineNote Edited: 0023911bug_revision_view_page.php?bugnote_id=0023911#r8912
2013-03-31 07:46PetWolverineIssue Monitored: PetWolverine
2014-01-27 20:09FootkerchiefRelationship addedrelated to 0000618
2014-02-01 10:35FootkerchiefAssigned To => Footkerchief
2014-02-01 10:35FootkerchiefStatusnew => acknowledged
2014-02-03 06:59aztectornadoNote Added: 0024492
2014-05-28 03:07Knight OtuRelationship addedhas duplicate 0006492
2014-07-25 03:28mostevilIssue End Monitor: mostevil
2018-04-03 13:36HuntthetrollIssue Monitored: Huntthetroll
2020-02-26 18:44LociRelationship addedrelated to 0008844

2010-04-03 02:15   
I just had a Goblin thief arrive, he is also friendly
2010-04-03 07:42   
Likely the same behavior seen in
2010-04-03 07:51   
Known behaviour from the old version - see http://www.bay12games.com/forum/index.php?topic=50775.0 [^]
2010-04-06 19:29   
I had this happen, and they are only somewhat friendly. They'll happily attack and kill the outpost liaison when he arrives..
Jiri Petru   
2010-04-09 05:04   
(edited on: 2010-04-09 05:15)
Wow! I have this bug, and when I get attacked by goblins, my friendly goblins fight the unfriendly goblins! Amazing! This actually bought me some time to build military :)

EDIT: This then made them fight each other.

2010-04-25 11:47   
I don't know if this is part of this issue, or a separate one. One of the friendly goblins continually triggers the message "Goblin McGoblin has bestowed the name <different random name> on a jaguar leather cloak!" which automatically pauses the game the same way a created artifact does.
2010-04-25 12:14   
That's bug 0000667, "The_Law".
2010-06-22 23:45   
(edited on: 2010-06-23 00:22)
This is a fun bug - I abandoned and reclaimed because I had 2 dwarves left and no immigrants over several seasons, and then an invincible Forgotten Beast turned up... Whereupon the friendly goblins managed to kill it on reclaim.

They don't seem to attack wild animals though.

I imagine this is fairly simple to recreate and so saves aren't necessary.

2012-02-19 17:48   
(edited on: 2012-02-19 18:17)
This may or may not have gone away in between, but it consistently happens in the new 0.34.02. It may have to do with reclaim only inasmuch as other civs' units are left when abandoning, and then bug 0005249 causes these to become friendly because they're at your fort when you begin in the reclaim. Or the two may not be related except by coincidence, I don't know. What I do know is this save I have uploaded to DFFD demonstrating it, not merely in end result but allowing you to abandon and reclaim and watch the process if you have sufficient knowledge of DF's inner workings (as, for example, the Toady One does...). http://dffd.wimbli.com/file.php?id=5618 [^]

2012-07-11 16:24   
what I just noticed here is occasionally a raid comes and they all go hostile (often inside the fort!)
presumably when the invaders are from the same civ or fortress?
2013-03-25 11:27   
(edited on: 2013-03-25 17:01)
I had this happen to a fort yesterday, running 34.11. It's been a couple years of game time and I still have 60-odd friendly goblins, trolls and voracious cave crawlers wandering around. A few have died attacking goblin ambushers. I haven't had a siege yet since reclaiming. They haven't turned hostile so far.

Edit: As soon as a proper siege showed up, the goblins turned hostile. Since they were scattered all over my fort, my careful plan to keep intruders out did not stop them from wiping the floor with my dwarves. I ordered everyone out of the fort to force the goblins to run the trap gauntlet in reverse, but they appear to just wander, directionless, if no enemies are in line of sight. There are still 17 of them there when I re-reclaim.

2014-02-03 06:59   
This also seems to occur with thieves and snatchers.