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0000254Dwarf FortressDwarf Mode -- Stockpilespublic2010-04-03 01:512011-03-09 04:10
Khym Chanur 
Toady One 
normalminorhave not tried
x86 (AMD Athlon 7550 Dual-Core)Wine1.1.32
0000254: Food stockpiles accept trees/wood
Trees are listed under the "Plants" subsection of the Food stockpile settings.

A variation on bug 0000015.
No tags attached.
parent of 0000475resolved Toady One Custom Food -> Plants stockpile has invisible item, because "plump helmet man tissue" uses creature name instead of plant name 
child of 0000157resolved Toady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 
Issue History
2010-04-03 01:51Khym ChanurNew Issue
2010-04-28 14:10FootkerchiefCategoryGeneral => Dwarf Mode -- Stockpiles
2010-07-13 08:42FootkerchiefRelationship addedrelated to 0000015
2010-07-13 08:43FootkerchiefRelationship addedchild of 0000157
2010-07-13 08:43FootkerchiefRelationship deletedrelated to 0000015
2011-02-27 19:29QuietustNote Added: 0015554
2011-02-27 19:36FootkerchiefRelationship addedrelated to 0000475
2011-02-27 20:03DwarfuRelationship replacedparent of 0000475
2011-03-09 04:10Toady OneStatusnew => resolved
2011-03-09 04:10Toady OneFixed in Version => 0.31.22
2011-03-09 04:10Toady OneResolutionopen => fixed
2011-03-09 04:10Toady OneAssigned To => Toady One

2011-02-27 19:29   
This is because the Plants subsection lists all materials that have the [STRUCTURAL_PLANT_MAT] token, which includes all trees (and also plump helmet men, which manifests as an invisible entry at the bottom of the list) due to them all using STRUCTURAL_PLANT_TEMPLATE. Removing this token from STRUCTURAL_PLANT_TEMPLATE and then adding it to each plant's STRUCTURAL material seems to fix this behavior, though it may have other side effects.