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0002650Dwarf FortressDwarf Mode -- Petspublic2010-07-12 03:562010-07-15 19:33
huk 
Toady One 
normalminorhave not tried
resolvedduplicate 
MacMac OS X10.6.4
0.31.09 
0.31.10 
0002650: human merchants kill my war dogs
for some reason, an arriving human caravan attacks (and kills) all war dogs (chained, free walking, and assigned ones) while trying to approach the depot.

during their kill-procedure, some goblins were appearing (no siege, but an ambush)...

get some war dogs, chain them in front of your depot and wait for a human caravan (while an ambush arrives)?

so far I did not try to reproduce this behavior.
No tags attached.
duplicate of 0002618resolved Toady One Merchents guards killing all animals in fortress 
Issue History
2010-07-12 03:56hukNew Issue
2010-07-12 03:57ChickenLipsNote Added: 0010014
2010-07-12 04:36Logical2uNote Added: 0010015
2010-07-12 04:36Logical2uRelationship addedduplicate of 0002618
2010-07-12 04:36Logical2uStatusnew => resolved
2010-07-12 04:36Logical2uFixed in Version => 0.31.10
2010-07-12 04:36Logical2uResolutionopen => fixed
2010-07-12 04:36Logical2uAssigned To => Logical2u
2010-07-12 04:36Logical2uNote Edited: 0010015bug_revision_view_page.php?bugnote_id=0010015#r3868
2010-07-15 19:33Logical2uStatusresolved => assigned
2010-07-15 19:33Logical2uAssigned ToLogical2u => Toady One
2010-07-15 19:33Logical2uNote Added: 0010387
2010-07-15 19:33Logical2uStatusassigned => resolved
2010-07-15 19:33Logical2uResolutionfixed => duplicate

Notes
(0010014)
ChickenLips   
2010-07-12 03:57   
Quirk with .09. Update to .10.
(0010015)
Logical2u   
2010-07-12 04:36   
Update from version 31.09, this was fixed in 31.10, see 0002618.

(0010387)
Logical2u   
2010-07-15 19:33   
Oh, shoot, my plan backfired.