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0002727Dwarf FortressDwarf Mode -- Stockpilespublic2010-07-17 07:192014-12-23 18:41
Rafal99 
Footkerchief 
normalminoralways
confirmedopen 
0.31.10 
 
0002727: Armor stockpile settings lists clothing items, but won't stockpile them
Armor stockpile settings lists items like Socks, Trousers, Gloves etc. but will never stockpile them, because these items are treated like finished goods and instead go into finished goods stockpile with categories like "Footwear", "Legwear" etc enabled.
This is very misleading behavior.

I see two solutions:
1. Make these items go into armor stockpile.
2. Remove them from armor stockpile settings so they don't confuse players.

Imho the first option would be much better because armor stockpile has better interface - you can enable stuff by exact type (socks instead of just footwear) and you can disable stockpiling of usable / unusable items.
Make armor stockpile with for example Socks, Trousers and Gloves enabled, while having these items produced, and no other stockpile for them.
Nothing will get moved to the stockpile.
Now make finished goods stockpile with footwear, legwear, handwear enabled.
Stuff will get stockpiled there.
armor, clothes, clothing, leftover from 40d, stockpile
has duplicate 0010294resolved Loci Clothier drops all produced clothes in workshop 
Issue History
2010-07-17 07:19Rafal99New Issue
2010-07-17 07:20Rafal99Tag Attached: clothing
2010-07-17 07:20Rafal99Tag Attached: armor
2010-07-17 07:20Rafal99Tag Attached: stockpile
2010-07-17 07:20Rafal99Tag Attached: leftover from 40d
2010-07-17 07:25Rafal99Tag Attached: clothes
2010-07-17 07:35Rafal99Issue Monitored: Rafal99
2014-12-23 14:50JayJayForceNote Added: 0031448
2014-12-23 18:00Rafal99Note Added: 0031451
2014-12-23 18:01Rafal99Note Edited: 0031451bug_revision_view_page.php?bugnote_id=0031451#r12566
2014-12-23 18:41FootkerchiefAssigned To => Footkerchief
2014-12-23 18:41FootkerchiefStatusnew => confirmed
2017-09-19 18:05LociRelationship addedhas duplicate 0010294

Notes
(0031448)
JayJayForce   
2014-12-23 14:50   
Can confirm still present in 0.40.22

An Armour stockpile set to accept vests refused to do so. A finished goods stockpile set to accept armour/legwear etc. also refused to accept the vests. I had to create a general finished goods stockpile for the vests to be accepted.

I'm in favour of the first solution as that gives far more control to players on how the items are stocked and can be useful for military uniforms.
(0031451)
Rafal99   
2014-12-23 18:00   
(edited on: 2014-12-23 18:01)
I can confirm this too.
Clothing still gets stored in finished goods stockpile, while armor stockpile settings for clothing have no effect at all.

It would be much preferable for clothing to be stored in armor stockpile because:
- armor stockpile has precise options to accept exact types of clothing (shirts, tunics, vests etc.), while finished goods stockpile has only general options like headwear, legwear etc.
- armor stockpile has Usable/Unusable setting, which is very useful for separating dwarf-wearable armor/clothes from those of wrong size. Separating clothes by size is important because clothing of wrong size can't be weared by dwarves at all and its only real purpose is to be used as trade good (or getting melted in case of metal armor).