Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002814Dwarf FortressDwarf Mode -- Interface, Announcements: Message Spampublic2010-07-24 13:592018-02-04 11:36
greycat 
Loci 
normalminorhave not tried
confirmedopen 
LinuxLinuxDebian 5.0 i386
0.31.11 
 
0002814: message spam: dwarf cancels Hunt: Could not find path
My first instinct on seeing this spam was that she wanted to hunt in the underground cavern, which hadn't been explored yet. I checked the creature list ('u') but the only wild animals on it were two foxes, and both were above ground, as was the hunter (Fisherdwarf).

She had the equipment for the job (crossbow, quiver, bolts).

Save is attached.
http://dffd.wimbli.com/file.php?id=2800 [^]
After loading the save and confirming the continued spam, I sent a squad to explore the cavern (repeated 'move' orders), and meanwhile the hunter decided to get a Drink, and then went to Sleep.

By the time she woke up, I'd explored underground quite a bit. She went back to Hunt, above ground, without the spam. I don't know what was causing the spam, but I still suspect the unexplored underground terrain was involved somehow.
No tags attached.
related to 0003750new  Occasional infinite loop, apparently caused by pathfinding 
related to 0002869confirmed Dwarfu Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items 
parent of 0002882new  Hunter pathing fails, river and bridges 
Not all the children of this issue are yet resolved or closed.
Issue History
2010-07-24 13:59greycatNew Issue
2011-03-11 06:56DwarfuRelationship addedparent of 0002882
2012-07-21 14:47taleinatNote Added: 0023315
2014-01-04 18:51YunizMNote Added: 0024255
2014-01-18 07:59FootkerchiefRelationship addedrelated to 0003750
2014-09-03 18:24cvskeetNote Added: 0029924
2014-09-03 18:25cvskeetNote Edited: 0029924bug_revision_view_page.php?bugnote_id=0029924#r11619
2017-04-01 04:44hmnNote Added: 0036392
2017-04-02 15:08LociRelationship addedrelated to 0002869
2017-12-03 08:27latias1290Note Added: 0037200
2017-12-03 08:32latias1290Note Edited: 0037200bug_revision_view_page.php?bugnote_id=0037200#r15005
2017-12-03 09:13LociNote Added: 0037203
2017-12-03 09:13LociAssigned To => Loci
2017-12-03 09:13LociStatusnew => confirmed
2018-02-04 11:36william.gf603Note Added: 0037751

Notes
(0023315)
taleinat   
2012-07-21 14:47   
I'm getting the same thing just now, also after having just discovered a cavern. At first I blocked it off until I was ready to explore, but even opening the door hasn't stopped the spam.
(0024255)
YunizM   
2014-01-04 18:51   
It seems to be a bug with the Hunters selecting an underground creepy-crawlie to hunt, but the pathing isn't correct. I had this same bug and once I sent out a squad (two swordsmen) to kill a Cave Crocodile, my Hunter came and finished the Croc off and carried him to the butcher.
(0029924)
cvskeet   
2014-09-03 18:24   
(edited on: 2014-09-03 18:25)
Had this occur in v0.40.10. I suspect my problem was related to using dfhack to 'reveal' the map and then later to 'unreveal' the map. My assumption is that the dwarves did not forget what they learned during the revealed period.

If this is the result of dfhack usage, I would not consider it a bug.

(0036392)
hmn   
2017-04-01 04:44   
Also seeing this in 0.43.05 - after opening up a path into a cave (dwarves do gather spiderweb ok), hunters are stuck in "cannot find path" mode.

The message log is completely overwhelmed by this.
(0037200)
latias1290   
2017-12-03 08:27   
(edited on: 2017-12-03 08:32)
I can confirm this problem happens in 0.44.02. Save: http://dffd.bay12games.com/file.php?id=13276 [^] This save is modded; it has one extra race.

(0037203)
Loci   
2017-12-03 09:13   
While the hunters probably shouldn't be targeting unreachable cavern critters, they certainly shouldn't be spamming 100s of cancellations per minute.
(0037751)
william.gf603   
2018-02-04 11:36   
This happened to me on 43.05, I disabled all hunting skills then re-enabled them and that fixed it for now.