Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003122Dwarf FortressDwarf Mode -- Jobs, Healthcarepublic2010-08-30 09:522010-08-30 15:08
Lost 
Logical2u 
highmajoralways
resolvedduplicate 
0.31.12 
 
0003122: (applying casts) Water is too complex for the dwarven mind.
One (or really, two) of my dwarves has sustained Necrosis on 100% of his body parts. After surgery, he was assigned to be bandaged up in a full body cast. The doctor assigned to him, in his infinite wisdom, is stuck at the brook, holding a bucket and staring at the water, completely dumbstruck. He's been like that for a month now. I have all the required bits for making casts, all I need to do is add water, but the dwarf is apparently flabbergasted at the concept of water. He is starting to get thirsty, too, and won't cancel the job. It can't be canceled in the jobs menu, either.
This is linked to another bug. That second Necrosis-addled dwarf I mentioned? He's spamming the announcement board with job cancellations for being too injured. No one has bothered to pick him up and take him to the hospital and he won't go there himself. So now he's slowly bleeding out all over the food stockpiles and puking miasma everywhere.

Update: I had to cancel ALL his possible jobs before he was actually carried off into surgery.
No tags attached.
duplicate of 0002627resolved Toady One Dwarves cannot collect water for "Apply cast" job 
Issue History
2010-08-30 09:52LostNew Issue
2010-08-30 10:16LostNote Added: 0012265
2010-08-30 10:16LostIssue Monitored: Lost
2010-08-30 10:16LostIssue End Monitor: Lost
2010-08-30 10:16LostIssue Monitored: Lost
2010-08-30 15:08Logical2uNote Added: 0012271
2010-08-30 15:08Logical2uRelationship addedduplicate of 0002627
2010-08-30 15:08Logical2uStatusnew => resolved
2010-08-30 15:08Logical2uResolutionopen => duplicate
2010-08-30 15:08Logical2uAssigned To => Logical2u

Notes
(0012265)
Lost   
2010-08-30 10:16   
Here is the file http://dffd.wimbli.com/file.php?id=3023 [^]
(0012271)
Logical2u   
2010-08-30 15:08   
There's already been significant discussion on this bug at 0002627 - please post your save/comments there, if you wish.