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0003350Dwarf FortressDwarf Mode -- Itemspublic2010-10-01 15:342014-01-17 10:38
Malibu Stacey 
 
normalminoralways
newopen 
0.31.14 
 
0003350: Cartilage never decays
I noticed my butchery refuse stock pile ends up full of hair & cartilage after a while as they have no use. Cartilage should rot after some time but [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt is missing the [ROTS] tag so this never happens.
Start Fortress mode.
Define an indoor refuse pile which accepts only animal parts.
Butcher/Slaughter some animals either from tame livestock or hunting.
Wait.
Simple fix, add [ROTS] to [MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE] in material_template_default.txt
material, Probable Quick Fix, raw file, rotting
related to 0002377new  Corpse pieces that are non-processable for ethical reasons don't disappear 
Issue History
2010-10-01 15:34Malibu StaceyNew Issue
2010-10-04 08:32Malibu StaceyNote Added: 0013188
2010-10-04 09:14Malibu StaceyTag Attached: material
2010-10-04 09:14Malibu StaceyTag Attached: Probable Quick Fix
2010-10-04 09:14Malibu StaceyTag Attached: raw file
2010-10-04 09:14Malibu StaceyTag Attached: rotting
2011-02-22 09:46FootkerchiefRelationship addedrelated to 0002377
2011-05-12 20:41kwielandNote Added: 0017709
2011-05-12 20:41kwielandIssue Monitored: kwieland
2014-01-17 10:38Kirig StonebeardIssue Monitored: Kirig Stonebeard

Notes
(0013188)
Malibu Stacey   
2010-10-04 08:32   
From a quick look at the raws this is still missing in 0.31.16.
(0017709)
kwieland   
2011-05-12 20:41   
Malibu,

I changed the raws both in the main directory and in the saves directory. Nothing happened to the cartilage, though. How long does "ROTS" take? Years?