Dwarf Fortress Bug Tracker - Dwarf Fortress
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003871||Dwarf Fortress||Dwarf Mode -- Jobs, Items||public||2011-01-05 14:49||2011-01-06 08:05|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0003871: Adamantine clothes cancellation claims to only require a single piece of cloth|
|Description||In a fresh embark, I built a metalsmith's forge and queued jobs to forge one of each type of metal clothing. While most of the job cancellations indicated 10000/20000/30000 adamantine cloth being required, the messages for forging a dress, robe, cloak, or trousers indicated that I only needed "adamantine cloth". A forum post suggests that these are, in fact, only requiring a single unit of cloth.|
In this case, dresses and cloaks should be reporting 50000 cloth required, robes should be 60000, and trousers should be 40000.
Togas, coats, and capes (all 50000) are likely similarly affected, though my civilization did not appear to permit making them.
Likely not related to 0000130.
|Steps To Reproduce|
|Tags||No tags attached.|
|2011-01-05 14:49||Quietust||New Issue|
|2011-01-05 17:20||Quietust||Note Added: 0014793|
|2011-01-06 08:04||Footkerchief||Summary||Adamantine clothes require only 1 piece of cloth if MATERIAL_SIZE is greater than 3 => Adamantine clothes cancellation claims to only require a single piece of cloth|
|2011-01-06 08:05||Footkerchief||Relationship added||related to 0000040|