Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0000391Dwarf FortressAdventure Mode -- Conversationpublic2010-04-04 06:142014-07-13 00:13
Konig 
Toady One 
lowminorsometimes
resolvedfixed 
0.31.01 
0.40.01 
0000391: Notable Enemies constantly declaring their "Prepare to die" speeches
When battles between my character and a notable enemy continue for more than a few turns, they repeat their "I am X killer of Y and Z prepare to die" speech, often more than once. This is without me losing sight of them, or even breaking combat.
adventure mode, AI, Fixed in 0.40.01?, speech
has duplicate 0000794closed Footkerchief Megabeasts give their introduction speech multiple times 
has duplicate 0004815resolved Dwarfu megabeasts keep re-introducing themselves. 
related to 0003642resolved Toady One Notable foes say "Prepare to die!" even if they don't notice you 
Issue History
2010-04-04 06:14KonigNew Issue
2010-04-04 08:42QuietustNote Added: 0000871
2010-04-04 18:39QloosTag Attached: adventure mode
2010-04-04 18:39QloosTag Attached: AI
2010-04-04 18:39QloosTag Attached: speech
2010-04-08 10:06FootkerchiefRelationship addedhas duplicate 0000794
2010-11-16 11:34Logical2uRelationship addedrelated to 0003642
2011-03-10 09:42AOTag Attached: fixed?
2011-03-10 09:44AOTag Detached: fixed?
2011-03-10 09:45AOTag Attached: Duplicate
2011-03-10 09:47AOTag Detached: Duplicate
2011-03-10 14:48Granite26Note Added: 0016063
2011-08-08 18:13DwarfuRelationship addedhas duplicate 0004815
2012-07-02 18:09QuietustNote Added: 0023144
2012-07-02 23:15psycho0222Issue Monitored: psycho0222
2012-07-02 23:16psycho0222Issue End Monitor: psycho0222
2012-07-04 05:32TheNextCrusadeNote Added: 0023148
2014-07-13 00:03thvazTag Attached: Fixed in 0.40.01?
2014-07-13 00:04thvazNote Added: 0026087
2014-07-13 00:13FootkerchiefStatusnew => resolved
2014-07-13 00:13FootkerchiefFixed in Version => 0.40.01
2014-07-13 00:13FootkerchiefResolutionopen => fixed
2014-07-13 00:13FootkerchiefAssigned To => Toady One

Notes
(0000871)
Quietust   
2010-04-04 08:42   
If memory serves, previous versions (0.28.181.40d and earlier) behaved the same way.
(0016063)
Granite26   
2011-03-10 14:48   
I've seen this in .31.19
(0023144)
Quietust   
2012-07-02 18:09   
This may actually be deliberate, at least partially - along with the "alcohol withdrawal" and "combat hardness" counters is a countdown timer for how long before a foe repeats its "Prepare to die!" message. It might be reasonable to initialize the counter to a higher value so that it doesn't expire as often, though.
(0023148)
TheNextCrusade   
2012-07-04 05:32   
I get this in 34.11 all the time..
(0026087)
thvaz   
2014-07-13 00:04   
Looks like this one is fixed, given the new conversation system. I think it may be resolved.