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0004005Dwarf FortressItemspublic2011-02-17 13:552012-03-28 08:00
dravus 
Footkerchief 
highmajoralways
resolvedduplicate 
PCWindowsXP SP3
0.31.19 
 
0004005: Game no longer provides seeds either on embark or caravan
every game I've played now since installing the new version has lost all seeds

I cannot embark with seeds and I cannot trade for seeds

(haven't yet gone to a cavern to find mushrooms)
install 31.19
make new world
embark
there shouldn't be any options for seeds
wait for caravan
they should have no seeds
this prevents all means of making booze and food

fortress killing
No tags attached.
duplicate of 0001127new  Worldgen without caverns does not allow embark with seeds/alcohol 
related to 0003844resolved Footkerchief changing Above Ground (LEVELS_ABOVE_GROUND) results in unability to create world 
Issue History
2011-02-17 13:55dravusNew Issue
2011-02-17 13:56KogutNote Added: 0015208
2011-02-17 14:06dravusNote Added: 0015209
2011-02-17 14:12Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2011-02-17 15:50Logical2uNote Added: 0015215
2011-02-17 20:34FootkerchiefRelationship addedrelated to 0001311
2011-02-18 04:56dravusNote Added: 0015231
2011-02-18 05:24Logical2uNote Added: 0015232
2011-02-18 06:04IngloniasIssue Monitored: Inglonias
2011-02-18 06:04IngloniasNote Added: 0015233
2011-02-18 06:16dravusNote Added: 0015234
2011-02-18 06:37Logical2uNote Added: 0015236
2011-02-18 06:37Logical2uNote Edited: 0015236bug_revision_view_page.php?bugnote_id=0015236#r5764
2011-02-18 08:42FootkerchiefRelationship addedrelated to 0003958
2011-02-18 14:37dravusNote Added: 0015254
2011-02-18 14:46dravusNote Edited: 0015254bug_revision_view_page.php?bugnote_id=0015254#r5769
2011-02-18 14:46dravusNote Edited: 0015254bug_revision_view_page.php?bugnote_id=0015254#r5770
2011-02-21 06:50dravusNote Added: 0015357
2011-02-21 08:02greycatNote Added: 0015358
2011-02-21 08:57dravusNote Added: 0015361
2011-02-21 08:57dravusNote Edited: 0015361bug_revision_view_page.php?bugnote_id=0015361#r5806
2011-02-21 09:03dravusNote Edited: 0015361bug_revision_view_page.php?bugnote_id=0015361#r5807
2011-02-21 11:32dravusNote Edited: 0015361bug_revision_view_page.php?bugnote_id=0015361#r5808
2011-02-21 11:44dravusNote Edited: 0015361bug_revision_view_page.php?bugnote_id=0015361#r5809
2011-02-21 11:44dravusNote Added: 0015363
2011-02-22 14:48Khym ChanurIssue Monitored: Khym Chanur
2011-02-22 15:29greycatNote Added: 0015402
2011-02-24 06:24IngloniasNote Added: 0015439
2011-02-24 07:50dravusNote Added: 0015441
2011-02-24 07:50dravusNote Edited: 0015441bug_revision_view_page.php?bugnote_id=0015441#r5825
2011-02-27 20:39dravusNote Added: 0015558
2011-03-06 15:27DoctorZuberNote Added: 0015862
2011-03-06 15:30FootkerchiefNote Edited: 0015254bug_revision_view_page.php?bugnote_id=0015254#r5967
2011-03-06 15:32DoctorZuberNote Added: 0015863
2011-03-06 15:43DoctorZuberNote Added: 0015864
2011-03-06 15:46DoctorZuberNote Edited: 0015863bug_revision_view_page.php?bugnote_id=0015863#r5969
2011-03-06 19:32FootkerchiefRelationship addedrelated to 0003844
2011-03-06 21:04DoctorZuberNote Edited: 0015863bug_revision_view_page.php?bugnote_id=0015863#r5979
2011-03-09 08:09ThundercraftNote Added: 0015998
2011-03-09 18:53DoctorZuberIssue Monitored: DoctorZuber
2012-01-19 10:23FootkerchiefRelationship addedrelated to 0001127
2012-01-19 10:23FootkerchiefRelationship deletedrelated to 0001311
2012-02-23 19:00FootkerchiefRelationship deletedrelated to 0003958
2012-03-28 06:15KogutNote Added: 0021827
2012-03-28 08:00FootkerchiefNote Added: 0021834
2012-03-28 08:00FootkerchiefRelationship replacedduplicate of 0001127
2012-03-28 08:00FootkerchiefStatusnew => resolved
2012-03-28 08:00FootkerchiefResolutionopen => duplicate
2012-03-28 08:00FootkerchiefAssigned To => Footkerchief

Notes
(0015208)
Kogut   
2011-02-17 13:56   
this prevents all means of making booze and food

Not true - try d-p.
(0015209)
dravus   
2011-02-17 14:06   
that's not dwarven booze....does very little for happiness

fact is there is no mushrooms from trade or embark.....this shouldn't be happening
(0015215)
Logical2u   
2011-02-17 15:50   
Is this because the dwarven civ in question has no access to caverns? Is it reproducible across all of your embarks?
(0015231)
dravus   
2011-02-18 04:56   
I did this across 3 different worlds.....it's always happening

and across 2 different game installs
(0015232)
Logical2u   
2011-02-18 05:24   
Are you testing every accessible dwarven civilization in those embarks?
(0015233)
Inglonias   
2011-02-18 06:04   
This sounds very similar to 0003958. Is there a connection?

I note that in 0003958 some civilizations have anvils, and some don't. Combined with this, it could severely cripple fortresses!
(0015234)
dravus   
2011-02-18 06:16   
I limit the civs in my games to give myself more viable sites

here's the problem....31.18....you could start on year one....no civs present.....and you've still have access to plants and seeds on embark

now they don't even appear as an option or appear in trade

as I said....I did this over 2 different installs with the excat same result
(0015236)
Logical2u   
2011-02-18 06:37   
I think if you try to start a fortress in a 31.18 world with NO civs it would automatically populate a civ with "dwarven items", so that you could still play the game.

Now if you're doing a zero civ world it's probably checking what sort of resources that the generated civ would actually have access to (probably part of the caravan arc), and since it's spawning it out of thin air it's probably not giving them cavern access thus no seeds.

Could you please try a world where you have at least one dwarven civ? Although you would have fewer viable sites, I know, you should get seed access as expected. This would be very valuable for this bug report.

(0015254)
dravus   
2011-02-18 14:37   
(edited on: 2011-03-06 15:30)
you weren't listening to what I said

I started "31.18" worlds before civs appeared

I didn't start 31.19 worlds that way....I started with 25-40 civs and let the word gen run till year 250

that is ample time for civs to locate seeds

I'm pasting my world gen so you can understand my layout

http://pastebin.com/HbXwsm6V [^]

(0015357)
dravus   
2011-02-21 06:50   
just created another world.....set my civs to 50 (which gave 7 dwarven civs) trying embarking under each of them....no seeds, no drinks

this has been happening on all my games since installing 31.19 and I consider it broken

because of how caverns affect my game (making it impossible to manually save) I need the inital supplies to get started.....with this bug I can't and it's extremely hard to get anything done
(0015358)
greycat   
2011-02-21 08:02   
I have not seen this problem. Can you include all the parameters necessary to duplicate one of your broken world gens? Including the RNG seeds.
(0015361)
dravus   
2011-02-21 08:57   
(edited on: 2011-02-21 11:44)
the world gen above is the one I typically use

also....clarify RNG seeds

I just thought.........would overwriting an install of the game from 31.18 to 31.19 cause this?

(0015363)
dravus   
2011-02-21 11:44   
I just used Create world now and it's given seeds and drinks and everything I am missing on my custom worlds

what is wrong with my custom world that is preventing civs locating seeds?
(0015402)
greycat   
2011-02-22 15:29   
Overwriting an install directory with a newer version has been known to cause many problems. You should extract each version of DF into its own directory. Beyond that, sorry, I don't know much about custom world gen params.
(0015439)
Inglonias   
2011-02-24 06:24   
This problem is random. I believe its a result of the fact that civs can "starve" during world gen, but "not be affected" according to the release notes.
(0015441)
dravus   
2011-02-24 07:50   
@greycat I thought of that and my lastest report were based on a completely new install into a new folder......no overwriting and with the same results

(0015558)
dravus   
2011-02-27 20:39   
I believe I may of found the root cause of the issue myself

I mentioned this in a note further up
    [LEVELS_ABOVE_LAYER_1:10]
    [LEVELS_ABOVE_LAYER_2:5]
    [LEVELS_ABOVE_LAYER_3:5]
    [LEVELS_ABOVE_LAYER_4:5]
    [LEVELS_ABOVE_LAYER_5:5]

I reverted these values back to the settings used in the core world gen parameters and everything began working again as normal

granted......the issue of no metals being present in 31.19 is still gamebreaking but that's a different trouble ticket

(as a note......this excat same issue was occuring in 31.18 using the above settings....reverting fixed it)
(0015862)
DoctorZuber   
2011-03-06 15:27   
Got it here too... Investigating.
(0015863)
DoctorZuber   
2011-03-06 15:32   
(edited on: 2011-03-06 21:04)
(0.31.20)
Appears to be a civ failure, I aborted back out and re-embarked at the same exact site, and changed to the other civ (the one at war I initially rejected) and have seeds again. I can collect up a save for you to look at if desired.

Also can't speak for what dravus is seeing, but for me it's not just seeds. Plants, beer, meat, basically no food at all available from the civ in question.

(0015864)
DoctorZuber   
2011-03-06 15:43   
@Dravus
Changing the cavern levels doesn't sound like something that would affect civ survival. What OTHER settings are you changing in your world gen parameters?
(0015998)
Thundercraft   
2011-03-09 08:09   
This issue sounds like it is related to a recent discussion on the 0.31.21 release thread: http://www.bay12forums.com/smf/index.php?topic=79054.msg2058532#msg2058532 [^]

As AdeleneDawner mentions, the .19 changelog says:
"Animals and plants occur with more or less contiguous ranges now, respecting biome."

So, now crop and tree access is not just random, but very limited. And I suspect this could be a contributing factor to the mass starvation seen during world gen and civs not collecting food.

I'm hoping that once the Caravan Arc is finished, we can buy whatever spawn or seeds are needed. But until then...

However, even if that happens, it won't fix the civs starving to death or the limited access to trees (because trees do not have seeds/spawn).
(0021827)
Kogut   
2012-03-28 06:15   
"0004005: Game no longer provides seeds either on embark or caravan" is misleading, title should be "0004005: Civilisation may be without access to seeds"
(0021834)
Footkerchief   
2012-03-28 08:00   
I think this is actually a straight duplicate.