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0004007Dwarf FortressItemspublic2011-02-17 14:262011-02-27 01:37
metime00 
Toady One 
lowminorhave not tried
resolvedfixed 
0.31.19 
0.31.20 
0004007: Glazed weapons act as containers
Glazed weapons act as containers, not tested for armor, or other objects.
glazed copper meat cleaver with chicken bone glaze.
No tags attached.
related to 0004022resolved Toady One Caravan brought wooden barrel glazed with sheep bone 
Issue History
2011-02-17 14:26metime00New Issue
2011-02-17 14:55QuietustNote Added: 0015212
2011-02-17 15:01QuietustNote Edited: 0015212bug_revision_view_page.php?bugnote_id=0015212#r5760
2011-02-17 20:36FootkerchiefTag Attached: AWAITING UPDATE
2011-02-18 13:21PsieyeNote Added: 0015251
2011-02-18 16:59metime00Note Added: 0015259
2011-02-20 04:02Toady OneNote Added: 0015299
2011-02-20 04:02Toady OneStatusnew => resolved
2011-02-20 04:02Toady OneFixed in Version => 0.31.20
2011-02-20 04:02Toady OneResolutionopen => fixed
2011-02-20 04:02Toady OneAssigned To => Toady One
2011-02-20 09:03FootkerchiefRelationship addedrelated to 0004022
2011-02-27 01:37DwarfuTag Detached: AWAITING UPDATE

Notes
(0015212)
Quietust   
2011-02-17 14:55   
(edited on: 2011-02-17 15:01)
Where did you get a meat cleaver, and what items did you manage to put into it?

It's possible that the [CONTAINER_CAPACITY] value for ITEM_TOOL isn't being initialized to 0 when the token isn't present in the tool definition.

(0015251)
Psieye   
2011-02-18 13:21   
I've seen human merchants bring meat cleavers and cauldrons.
(0015259)
metime00   
2011-02-18 16:59   
I put a shield into the meat cleaver, it was bought at a general store.
(0015299)
Toady One   
2011-02-20 04:02   
Yeah, init to 10 isn't the same as init to 0.