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0004369Dwarf FortressMiscellaneous Crashespublic2011-03-27 23:022011-03-28 01:20
Windows 7 x64
0004369: Blood Spatter Causing Crashes
There is some kind of corrupted blood going around my fortress that is causing crashes if it is looked at through the inventory screen or by examining a pool of it. I think it's due to the length of the name of the blood ("coating of Stasot Doomflies the Risky Confederation of Trust's goblin blood" which is too big to even fit on the screen; I noticed during an ambush a goblin leader with four names which also couldn't fit on the screen, Stasost Ngomatu Gongukoslod Zukod, who is still visible in the units list under deceased), but that's just my theory.

I can't find it on any dwarves, but then dwarves have been good about using soap and water to scrub themselves clean of any nasty goblin blood. My kittens, however, seem to be COVERED in it, and I cannot examine the inventory of any kittens without crashing.

However, now and then my dwarves will wash themselves off over the course of the year, leaving a pool of mystery crash-blood on the floor by the wells. It gets quickly cleaned up, but I haven't been able to move my look cursor over any such pools without the game crashing--probably the dwarves are picking up the blood spatter off one of the hatches into the fort pr something, which is covered in the stuff (apparently).
1. Load attached saved game.
2. Go to dining hall (should be a few screen-spans south of where it's saved and filled with turkeys).
3. Look at one of the kittens' inventories.
4. Crash.


1. Load the attached saved game.
2. Go to the surface level.
3. Look at the lower-right-most floor hatch into my fort with the cursor.
4. Crash.
Save game uploaded to Mediafire http://www.mediafire.com/?hlqqbq3ov4njb8i [^]
No tags attached.
duplicate of 0003762resolved Baughn Crash on moving (k) cursor over certain spatters with TrueType (long names?) 
Issue History
2011-03-27 23:02dieffenbachjNew Issue
2011-03-27 23:04dieffenbachjIssue Monitored: dieffenbachj
2011-03-27 23:06dieffenbachjNote Added: 0016698
2011-03-27 23:41KogutNote Added: 0016702
2011-03-27 23:41KogutNote Edited: 0016702bug_revision_view_page.php?bugnote_id=0016702#r6217
2011-03-28 00:56dieffenbachjNote Added: 0016704
2011-03-28 01:20FootkerchiefRelationship addedduplicate of 0003762
2011-03-28 01:20FootkerchiefStatusnew => resolved
2011-03-28 01:20FootkerchiefResolutionopen => duplicate
2011-03-28 01:20FootkerchiefAssigned To => Footkerchief

2011-03-27 23:06   
Also, it was Ironhand's Graphics Set I was using. If that matters. No other modifications, except for turning sound off and autosave-on-year-end on.
2011-03-27 23:41   
true type enabled? (0003762)

2011-03-28 00:56   
Yes, actually, and disabling it seems to resolve the crash (though it makes play difficult due to Ironhand's large tile size... oh well)