Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004430Dwarf FortressDwarf Mode -- Stockpilespublic2011-04-02 09:192015-12-02 13:42
wedgebert 
Toady One 
normalminoralways
resolvedfixed 
0.31.25 
0.40.09 
0004430: Large gems not moved to stockpile
large gems are not moved to finished good stockpiles.
1) Create Jewelers workshop
2) Create Finished Goods stockpile with all subitems enabled
3) Mine and cut large gems
artifacts, gems, stockpiles
related to 0000157resolved Toady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 
related to 0005530resolved Toady One Clay stockpile option disappears 
has duplicate 0005529resolved Dwarfu Artifacts made of gems cannot be put into stockpiles 
has duplicate 0006914resolved Dwarfu Gems unaccessable after recieving from trade 
Issue History
2011-04-02 09:19wedgebertNew Issue
2011-04-03 18:15slinkNote Added: 0017032
2011-04-03 21:40wedgebertNote Added: 0017038
2011-04-06 17:04FootkerchiefRelationship addedrelated to 0000157
2011-04-16 07:58hyndisNote Added: 0017404
2011-04-16 07:58hyndisNote Edited: 0017404bug_revision_view_page.php?bugnote_id=0017404#r6468
2011-04-16 08:53hyndisNote Edited: 0017404bug_revision_view_page.php?bugnote_id=0017404#r6469
2011-05-05 11:27kwielandIssue Monitored: kwieland
2011-05-09 18:55slinkNote Added: 0017676
2011-05-15 08:08SoadreqmIssue Monitored: Soadreqm
2011-05-15 09:44QuietustNote Added: 0017737
2011-05-16 20:05cephaloNote Added: 0017759
2011-05-16 20:06cephaloIssue Monitored: cephalo
2011-05-16 20:10QuietustNote Added: 0017760
2011-05-16 20:10QuietustNote Edited: 0017760bug_revision_view_page.php?bugnote_id=0017760#r6615
2011-06-01 13:05king doomNote Added: 0017915
2011-08-28 11:43acetech09Note Added: 0018642
2011-09-02 22:34UristMcDorfNote Added: 0018671
2012-03-02 17:24DwarfuRelationship addedhas duplicate 0005529
2012-03-06 12:29slinkNote Added: 0021183
2012-03-06 12:49FootkerchiefRelationship addedrelated to 0005530
2012-03-24 08:33BuglistIssue Monitored: Buglist
2012-06-02 21:46kartofius al andalusNote Added: 0022817
2012-06-03 16:22wedgebertNote Added: 0022822
2012-06-04 14:33eatatreeIssue Monitored: eatatree
2012-06-07 05:51cephaloNote Added: 0022889
2012-06-07 12:20wedgebertTag Attached: stockpiles
2012-06-07 12:20wedgebertTag Attached: gems
2012-06-07 12:20wedgebertTag Attached: artifacts
2012-06-07 20:31SnaakeNote Added: 0022899
2012-06-25 09:55HesuchiaNote Added: 0023107
2014-07-09 23:17DwarfuRelationship addedhas duplicate 0006914
2014-07-10 07:51cephaloNote Added: 0025534
2014-07-18 01:35SmileyManIssue Monitored: SmileyMan
2014-07-18 07:48slinkNote Added: 0026859
2014-07-25 02:05RedDwarfStepperNote Added: 0027480
2014-08-06 13:24RedDwarfStepperIssue Monitored: RedDwarfStepper
2014-08-06 21:414maskwolfIssue Monitored: 4maskwolf
2014-08-11 07:48cephaloNote Added: 0028795
2014-08-11 08:01FootkerchiefAssigned To => Footkerchief
2014-08-11 08:01FootkerchiefStatusnew => confirmed
2014-08-13 13:55Toady OneStatusconfirmed => resolved
2014-08-13 13:55Toady OneFixed in Version => Next Version
2014-08-13 13:55Toady OneResolutionopen => fixed
2014-08-13 13:55Toady OneAssigned ToFootkerchief => Toady One
2014-08-13 14:284maskwolfIssue End Monitor: 4maskwolf
2014-08-19 07:46cephaloIssue End Monitor: cephalo
2014-12-22 05:11SoadreqmIssue End Monitor: Soadreqm
2015-12-02 13:42eatatreeIssue End Monitor: eatatree
2020-02-02 02:00SmileyManIssue End Monitor: SmileyMan

Notes
(0017032)
slink   
2011-04-03 18:15   
Same here, also artifacts made of gems. There isn't any selection for gems as a possible material type under Finished Goods.
(0017038)
wedgebert   
2011-04-03 21:40   
Seems to happen for non-artifact gem crafts as well.
(0017404)
hyndis   
2011-04-16 07:58   
(edited on: 2011-04-16 08:53)
Finished good stockpiles do not allow gems to be stored there. Check the materials list.

Metal is allowed. Wood, cloth, bone, leather, amber, coral, glass, yarn, and wax are all allowed. Gem material is not.

This means glass large gems can be stored in a finished goods stockpile, but, say a large diamond has no stockpile to be stored in.

(0017676)
slink   
2011-05-09 18:55   
Nail is also missing as a material. I have a dog nail amulet that cannot be stored in a stockpile.
(0017737)
Quietust   
2011-05-15 09:44   
Nail is a tricky case, since there is no existing classification for it (hoof and horn are classified as [HORN], ivory and tooth are [IVORY], etc.). Gems technically have a classification (by having [IS_GEM:...]), but that classification seemingly isn't being used by stockpiles.
(0017759)
cephalo   
2011-05-16 20:05   
This is kindof a problem for gem artifacts, since they don't allow dumping, they can't be moved once made. I have some in my temporary fort that is scheduled for destruction, leaving my artifacts in the woods. If anyone knows of a way to move them to a specific location I'd like to hear it.
(0017760)
Quietust   
2011-05-16 20:10   
One temporary workaround is to edit material_template_default.txt and add [IS_STONE] to STONE_TEMPLATE, load the fortress and add the gem types to your stockpiles, wait for the gem items to be stockpiled, then edit material_template_default.txt and change it back (so as to prevent the game from getting confused about materials having both IS_STONE and IS_GEM simultaneously).

(0017915)
king doom   
2011-06-01 13:05   
Confirming that artifacts made from gems (got a table made from a single gemstone) and perfect gems aren't moved to stockpiles, still present in 31.25
(0018642)
acetech09   
2011-08-28 11:43   
confirming kink's confirmation.
(0018671)
UristMcDorf   
2011-09-02 22:34   
There is kind-of a (no-mod) workaround to the unmovability problem; large gems/gem crafts can be designated for trading and brought to the depot. You might not be able to get them out again (barring depot deconstruction), but at least you can get them out of the woods and safe underground. Won't work for gem artifacts, though..
(0021183)
slink   
2012-03-06 12:29   
Still here in 34.04.
(0022817)
kartofius al andalus   
2012-06-02 21:46   
still here in 34.07
(0022822)
wedgebert   
2012-06-03 16:22   
Still in 34.10 as well.
(0022889)
cephalo   
2012-06-07 05:51   
Can anyone change the name of this issue? The fact that artifact gems can't be moved at all is the far more serious consequence of this bug. I'm concerned that the summary makes it seem like a harmless stockpile issue with easy workarounds, but its really frustrating if you care about gem artifacts.
(0022899)
Snaake   
2012-06-07 20:31   
My artefact animal trap made from 1 gem gets moved to a stockpile just fine (34.10, 34.11). Of course, the only certain way to get it where I wanted was to only have the one stockpile available. Might help that there's no material criteria available for animal stockpiles.

So Finished Goods + Furniture are the problem? (Armor? Weapons? Are those possible to mood out of gems?)
(0023107)
Hesuchia   
2012-06-25 09:55   
Would modifying the raws to treat Large Gems/crafts as glass material work? I'm not sure if that would change the base value of the item or not, since the source material was still a particular gem.
(0025534)
cephalo   
2014-07-10 07:51   
This issue still exists for 40.01. It's my big fort mode pet peave!
(0026859)
slink   
2014-07-18 07:48   
And for 40.03.
(0027480)
RedDwarfStepper   
2014-07-25 02:05   
And for 40.04 :)
(0028795)
cephalo   
2014-08-11 07:48   
Not to bump this for every release, but this has to be one of the easiest bugs to fix. Artifacts are really important in fort mode, and the dwarves need to be able to move them around.

I'm still concerned that the summary makes the issue seem more trivial than it actually is. "Gem artifacts cannot be moved" is a better summary.