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0000462Dwarf FortressAdventure Mode -- Questspublic2010-04-05 05:322014-08-04 15:01
3 
Toady One 
lowminorsometimes
resolvedfixed 
Win
0.31.01 
0.31.19 
0000462: CHAT_WORHY entity members may give duplicate quests
This is essentially an old bug (first report I've found is from 21.100.19a), but has some significance now that we may get more and more CHAT_WORTHY creatures in one site.

In an area where few quests are available, it's possible that multiple CHAT_WORTHY civvers may give you the same job - the original issue involed two mayors from different sites each giving the player a quest to kill the same megabeast; my experience involves two or more CHAT_WORTHY civvers at the same site giving me the same quest. The civvers do not have to be of the same noble classification - this appears to occur with any combination of civvers.

The fact that this isn't always reproducable leads me to consider two hypotheses: either the quest being "taken" is occasionally reported incorrectly for some reason, or there's some random factor involved in quest-giving of which I'm not already aware.
- For maximum reproducibility, create a custom civ with multiple CHAT_WORTHY civvers per site.
- Find one of said civ's sites near a cave or otherwise near a potential quest target
- Talk to all CHAT_WORTHY civvers you can find
- This isn't always reproducable
administrative positions, adventure mode, quests
related to 0000158new  Faction leader gave task to kill demonic law-giver of same faction 
Issue History
2010-04-05 05:323New Issue
2010-04-05 05:343Tag Attached: administrative positions
2010-04-05 05:343Tag Attached: adventure mode
2010-04-05 05:343Tag Attached: quests
2010-04-05 05:44Logical2uNote Added: 0001054
2010-04-05 09:00FootkerchiefNote Added: 0001087
2010-04-05 09:24Logical2uNote Added: 0001096
2010-04-05 13:10FootkerchiefNote Added: 0001180
2010-04-05 13:16Logical2uNote Added: 0001183
2010-04-06 04:033Note Added: 0001396
2011-02-28 21:23FootkerchiefNote Added: 0015618
2011-02-28 21:23FootkerchiefTag Attached: AWAITING UPDATE
2011-02-28 21:24FootkerchiefRelationship addedrelated to 0000924
2011-02-28 21:28FootkerchiefRelationship addedrelated to 0003594
2011-02-28 21:28FootkerchiefRelationship addedrelated to 0003597
2011-02-28 21:28FootkerchiefRelationship addedrelated to 0003552
2011-02-28 21:30FootkerchiefCategoryAdventure Mode -- General => Adventure Mode -- Quests
2011-02-28 23:153Note Added: 0015622
2012-01-12 10:58FootkerchiefRelationship deletedrelated to 0003597
2012-01-12 10:59FootkerchiefRelationship addedrelated to 0000158
2014-01-26 09:18FootkerchiefRelationship deletedrelated to 0000924
2014-01-26 09:18FootkerchiefStatusnew => resolved
2014-01-26 09:18FootkerchiefFixed in Version => 0.31.19
2014-01-26 09:18FootkerchiefResolutionopen => fixed
2014-01-26 09:18FootkerchiefAssigned To => Toady One
2014-01-26 09:18FootkerchiefRelationship deletedrelated to 0003594
2014-01-26 09:18FootkerchiefRelationship deletedrelated to 0003552
2014-08-04 15:01FootkerchiefTag Detached: AWAITING UPDATE

Notes
(0001054)
Logical2u   
2010-04-05 05:44   
I'll confirm this with Warlords and Warleaders at the same location.
(0001087)
Footkerchief   
2010-04-05 09:00   
I'm not sure this is a bug. Should they telepathically know that someone else told you the same thing already?
(0001096)
Logical2u   
2010-04-05 09:24   
I personally like it as it is, since I'm very forgetful of what I'm supposed to be killing and this gives me another chance to remember.
Although they were in the same room as each other at the time.

... This and my forgetfulness might be rectified if there were a log of conversations, but that might be a long time coming.
(0001180)
Footkerchief   
2010-04-05 13:10   
Logical2u: you can review who you're supposed to be killing from the quest log. http://df.magmawiki.com/index.php/Adventurer#Finding_quest_locations [^]
(0001183)
Logical2u   
2010-04-05 13:16   
... how did I not know about that?

Also, since such a list is preserved, there could be a check for duplicate quests, technically. Probably deserves to be in suggestions, though...
(0001396)
3   
2010-04-06 04:03   
The initial report was replied to by Toady, who suggested that he might want to look at the save, which implies that it's not a desired feature. As I say, that was quite a while back, though.
(0015618)
Footkerchief   
2011-02-28 21:23   
Reminder sent to: 3

Does this still occur in 31.19?
(0015622)
3   
2011-02-28 23:15   
I haven't encountered it since I made the report. Even if it does still occur, it might not be an issue any more (as if it was a serious one in the first place) due to the pop changes and such.